Stellaris
z Expanded Traits, Civics, Pops, and More
Hiển thị 191-200 trong 346 mục
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Cập nhật: 24 Thg05, 2021 @ 12:46pm

1.4.8.8
Additions:
- Merchant Guilds can be used with Exalted Priesthood (uses Megachurch government)
- Merchant Guilds can be used with Aristocrat Elite (uses Merchant Republic government)

Bug Fixes:
- Fixed Hydroponic Farms not giving jobs to regular empires

Cập nhật: 23 Thg05, 2021 @ 10:15pm

1.4.8.7
Additions:
- With Ecology Mod, some jobs produce extra waste (mostly industrial jobs)

Tweaks:
- Pops give less crime (especially unemployed pops)
- Tweaked some job weights

Bug Fixes:
- Fixed the Finders Keepers event so you shouldn't find your own encryption key

Cập nhật: 23 Thg05, 2021 @ 12:45pm

Cập nhật: 23 Thg05, 2021 @ 12:40pm

Cập nhật: 22 Thg05, 2021 @ 4:19pm

Cập nhật: 22 Thg05, 2021 @ 12:18am

Updated for Compatibility with Glavius

Cập nhật: 19 Thg05, 2021 @ 7:44pm

Cập nhật: 18 Thg05, 2021 @ 11:16pm

Cập nhật: 18 Thg05, 2021 @ 6:34pm

1.4.8.6
Tweaks:
- Mammalians get +10% physics research, but -5% dry habitability
- Avians get +50% automatic migration chance instead of -25% resettlement costs
- Arthropoid, rulers and synapse drones give +1% pop growth and assembly, but consume +1 more food
- Avians can use burrowing
- Refugee events now happen less frequently
- Bio-Reactors no longer give extra jobs, instead techs provide extra energy
- Can now use the Sol System with Little Sister, with Mars as the second planet
- Tweaked bonuses from media policies

Bug-Fixes:
- Some mod-added civics and origins cannot take the Become the Crisis perk
- Fixed Beacon of Liberty tooltip
- Cleaned up tooltip of slavery and purge policies

Bug Fixes:
- Noble Estates no longer give too much housing
- Fixed some broken localizations

Cập nhật: 17 Thg05, 2021 @ 1:20pm