Stellaris
z Expanded Traits, Civics, Pops, and More
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Mis à jour le : 24 mai 2021 à 12h46

1.4.8.8
Additions:
- Merchant Guilds can be used with Exalted Priesthood (uses Megachurch government)
- Merchant Guilds can be used with Aristocrat Elite (uses Merchant Republic government)

Bug Fixes:
- Fixed Hydroponic Farms not giving jobs to regular empires

Mis à jour le : 23 mai 2021 à 22h15

1.4.8.7
Additions:
- With Ecology Mod, some jobs produce extra waste (mostly industrial jobs)

Tweaks:
- Pops give less crime (especially unemployed pops)
- Tweaked some job weights

Bug Fixes:
- Fixed the Finders Keepers event so you shouldn't find your own encryption key

Mis à jour le : 23 mai 2021 à 12h45

Mis à jour le : 23 mai 2021 à 12h40

Mis à jour le : 22 mai 2021 à 16h19

Mis à jour le : 22 mai 2021 à 0h18

Updated for Compatibility with Glavius

Mis à jour le : 19 mai 2021 à 19h44

Mis à jour le : 18 mai 2021 à 23h16

Mis à jour le : 18 mai 2021 à 18h34

1.4.8.6
Tweaks:
- Mammalians get +10% physics research, but -5% dry habitability
- Avians get +50% automatic migration chance instead of -25% resettlement costs
- Arthropoid, rulers and synapse drones give +1% pop growth and assembly, but consume +1 more food
- Avians can use burrowing
- Refugee events now happen less frequently
- Bio-Reactors no longer give extra jobs, instead techs provide extra energy
- Can now use the Sol System with Little Sister, with Mars as the second planet
- Tweaked bonuses from media policies

Bug-Fixes:
- Some mod-added civics and origins cannot take the Become the Crisis perk
- Fixed Beacon of Liberty tooltip
- Cleaned up tooltip of slavery and purge policies

Bug Fixes:
- Noble Estates no longer give too much housing
- Fixed some broken localizations

Mis à jour le : 17 mai 2021 à 13h20