Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
Viser 191–200 av 346 bidrag
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Oppdatering: 24. mai 2021 @ 12.46

1.4.8.8
Additions:
- Merchant Guilds can be used with Exalted Priesthood (uses Megachurch government)
- Merchant Guilds can be used with Aristocrat Elite (uses Merchant Republic government)

Bug Fixes:
- Fixed Hydroponic Farms not giving jobs to regular empires

Oppdatering: 23. mai 2021 @ 22.15

1.4.8.7
Additions:
- With Ecology Mod, some jobs produce extra waste (mostly industrial jobs)

Tweaks:
- Pops give less crime (especially unemployed pops)
- Tweaked some job weights

Bug Fixes:
- Fixed the Finders Keepers event so you shouldn't find your own encryption key

Oppdatering: 23. mai 2021 @ 12.45

Oppdatering: 23. mai 2021 @ 12.40

Oppdatering: 22. mai 2021 @ 16.19

Oppdatering: 22. mai 2021 @ 0.18

Updated for Compatibility with Glavius

Oppdatering: 19. mai 2021 @ 19.44

Oppdatering: 18. mai 2021 @ 23.16

Oppdatering: 18. mai 2021 @ 18.34

1.4.8.6
Tweaks:
- Mammalians get +10% physics research, but -5% dry habitability
- Avians get +50% automatic migration chance instead of -25% resettlement costs
- Arthropoid, rulers and synapse drones give +1% pop growth and assembly, but consume +1 more food
- Avians can use burrowing
- Refugee events now happen less frequently
- Bio-Reactors no longer give extra jobs, instead techs provide extra energy
- Can now use the Sol System with Little Sister, with Mars as the second planet
- Tweaked bonuses from media policies

Bug-Fixes:
- Some mod-added civics and origins cannot take the Become the Crisis perk
- Fixed Beacon of Liberty tooltip
- Cleaned up tooltip of slavery and purge policies

Bug Fixes:
- Noble Estates no longer give too much housing
- Fixed some broken localizations

Oppdatering: 17. mai 2021 @ 13.20