Space Engineers

Space Engineers

Modular Encounters Systems
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Actualización: 21 ENE 2024 a las 5:10 a. m.

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur

Actualización: 20 ENE 2024 a las 5:22 a. m.

2.71.0
-added new PlayerConditionProfile(new tags for SpawnConditions, AI Trigger, AI Action, Event Condition, Event Action, and Chat profile)
-GPS offset in chatprofile

CptArthur

Actualización: 18 ENE 2024 a las 5:14 p. m.

Updated int mod version

jTurp

Actualización: 18 ENE 2024 a las 5:07 p. m.

2.70.6

  • Updated RemoteBotAPI to newest version
  • Added TargetPriorities and RepairPriorities to eligible tags for BotSpawnProfile

    jTurp

Actualización: 1 ENE 2024 a las 11:06 a. m.

2.70.5
- Minor additions to MES Events

CptArthur

Actualización: 30 DIC 2023 a las 9:41 a. m.

reverting to 2.70.4
-CptArthur

Actualización: 30 DIC 2023 a las 9:34 a. m.

OMG. It is apparently possible to update mods as contributor. Using SEWorkshopTool
-CptArthur

Actualización: 2 NOV 2023 a las 7:41 a. m.

2.70.4
- Removed system that disables MES when SyncDistance is too low and Selective Physics Updates is enabled.
- This is because of recent changes to how SyncDistance is handled on consoles (ie, locked to a low value)
- That anniversary update really did a number...
- Making me 'do stuff'
- I don't want to 'do stuff' right now
- But here I am..

Actualización: 26 OCT 2023 a las 6:42 p. m.

2.70.3
- Fixed compile issues caused by Keen celebrating so hard it broke my scripts.
- Has anyone seen my eggnog?

Actualización: 30 SEP 2023 a las 11:39 p. m.

2.70.2
- Added some fixes to randomized weapons starting at max targeting range, because apparently some folks found it "inconvenient" having their starter bases glassed from orbit by a massive super laser attached to a 150 block ship. Who knew, eh?!