Space Engineers

Space Engineers

Modular Encounters Systems
Se afișează 31-40 din 297 intrări
< 1  2  3  4  5  6 ... 30 >
Actualizare: 21 ian. 2024 @ 5:10

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur

Actualizare: 20 ian. 2024 @ 5:22

2.71.0
-added new PlayerConditionProfile(new tags for SpawnConditions, AI Trigger, AI Action, Event Condition, Event Action, and Chat profile)
-GPS offset in chatprofile

CptArthur

Actualizare: 18 ian. 2024 @ 17:14

Updated int mod version

jTurp

Actualizare: 18 ian. 2024 @ 17:07

2.70.6

  • Updated RemoteBotAPI to newest version
  • Added TargetPriorities and RepairPriorities to eligible tags for BotSpawnProfile

    jTurp

Actualizare: 1 ian. 2024 @ 11:06

2.70.5
- Minor additions to MES Events

CptArthur

Actualizare: 30 dec. 2023 @ 9:41

reverting to 2.70.4
-CptArthur

Actualizare: 30 dec. 2023 @ 9:34

OMG. It is apparently possible to update mods as contributor. Using SEWorkshopTool
-CptArthur

Actualizare: 2 nov. 2023 @ 7:41

2.70.4
- Removed system that disables MES when SyncDistance is too low and Selective Physics Updates is enabled.
- This is because of recent changes to how SyncDistance is handled on consoles (ie, locked to a low value)
- That anniversary update really did a number...
- Making me 'do stuff'
- I don't want to 'do stuff' right now
- But here I am..

Actualizare: 26 oct. 2023 @ 18:42

2.70.3
- Fixed compile issues caused by Keen celebrating so hard it broke my scripts.
- Has anyone seen my eggnog?

Actualizare: 30 sept. 2023 @ 23:39

2.70.2
- Added some fixes to randomized weapons starting at max targeting range, because apparently some folks found it "inconvenient" having their starter bases glassed from orbit by a massive super laser attached to a 150 block ship. Who knew, eh?!