Space Engineers

Space Engineers

Modular Encounters Systems
Ergebnisse 31–40 von 297
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Update: 21. Jan. 2024 um 5:10

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur

Update: 20. Jan. 2024 um 5:22

2.71.0
-added new PlayerConditionProfile(new tags for SpawnConditions, AI Trigger, AI Action, Event Condition, Event Action, and Chat profile)
-GPS offset in chatprofile

CptArthur

Update: 18. Jan. 2024 um 17:14

Updated int mod version

jTurp

Update: 18. Jan. 2024 um 17:07

2.70.6

  • Updated RemoteBotAPI to newest version
  • Added TargetPriorities and RepairPriorities to eligible tags for BotSpawnProfile

    jTurp

Update: 1. Jan. 2024 um 11:06

2.70.5
- Minor additions to MES Events

CptArthur

Update: 30. Dez. 2023 um 9:41

reverting to 2.70.4
-CptArthur

Update: 30. Dez. 2023 um 9:34

OMG. It is apparently possible to update mods as contributor. Using SEWorkshopTool
-CptArthur

Update: 2. Nov. 2023 um 7:41

2.70.4
- Removed system that disables MES when SyncDistance is too low and Selective Physics Updates is enabled.
- This is because of recent changes to how SyncDistance is handled on consoles (ie, locked to a low value)
- That anniversary update really did a number...
- Making me 'do stuff'
- I don't want to 'do stuff' right now
- But here I am..

Update: 26. Okt. 2023 um 18:42

2.70.3
- Fixed compile issues caused by Keen celebrating so hard it broke my scripts.
- Has anyone seen my eggnog?

Update: 30. Sep. 2023 um 23:39

2.70.2
- Added some fixes to randomized weapons starting at max targeting range, because apparently some folks found it "inconvenient" having their starter bases glassed from orbit by a massive super laser attached to a 150 block ship. Who knew, eh?!