Space Engineers

Space Engineers

Modular Encounters Systems
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Mis à jour le : 21 janv. 2024 à 5h10

2.71.1
-{Faction}, {SpawnGroup} replacer for PlayerTags and PlayerconditionIds in behavior Actions

-CptArthur

Mis à jour le : 20 janv. 2024 à 5h22

2.71.0
-added new PlayerConditionProfile(new tags for SpawnConditions, AI Trigger, AI Action, Event Condition, Event Action, and Chat profile)
-GPS offset in chatprofile

CptArthur

Mis à jour le : 18 janv. 2024 à 17h14

Updated int mod version

jTurp

Mis à jour le : 18 janv. 2024 à 17h07

2.70.6

  • Updated RemoteBotAPI to newest version
  • Added TargetPriorities and RepairPriorities to eligible tags for BotSpawnProfile

    jTurp

Mis à jour le : 1 janv. 2024 à 11h06

2.70.5
- Minor additions to MES Events

CptArthur

Mis à jour le : 30 déc. 2023 à 9h41

reverting to 2.70.4
-CptArthur

Mis à jour le : 30 déc. 2023 à 9h34

OMG. It is apparently possible to update mods as contributor. Using SEWorkshopTool
-CptArthur

Mis à jour le : 2 nov. 2023 à 7h41

2.70.4
- Removed system that disables MES when SyncDistance is too low and Selective Physics Updates is enabled.
- This is because of recent changes to how SyncDistance is handled on consoles (ie, locked to a low value)
- That anniversary update really did a number...
- Making me 'do stuff'
- I don't want to 'do stuff' right now
- But here I am..

Mis à jour le : 26 oct. 2023 à 18h42

2.70.3
- Fixed compile issues caused by Keen celebrating so hard it broke my scripts.
- Has anyone seen my eggnog?

Mis à jour le : 30 sept. 2023 à 23h39

2.70.2
- Added some fixes to randomized weapons starting at max targeting range, because apparently some folks found it "inconvenient" having their starter bases glassed from orbit by a massive super laser attached to a 150 block ship. Who knew, eh?!