Barotrauma

Barotrauma

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Medic Talent Rework
   
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16 Mar @ 3:55pm
10 May @ 5:23am
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Medic Talent Rework

Description
We have reached the last of my talent reworks now. The Medical Doctor's talent rework, as you can expect by now, this reworks a bunch of meh talents to both even out the balance and give more variety to your choices.

Reworked Talents:

Generic Basic Talents:(Many straight up buffs and rework/combining of existing ones into new ones as well as a few just new ones for early game healing options.)
[1]Budgeting: Whenever you finish at least one mission, receive 200 bonus money. Medical items can be bought 15% cheaper.
[1]Example Of Health: Gain an additional 15% Maximum Health.
[1]First Aid Course: All crew members perform 50% more powerful CPR and gain +10 to Medical.
[1]Fix Up: Applying opiates provides additional very slow passive healing over 5 minutes to the recipient. Apply 25% less Opiate Addiction.
[1]Self Care: Medical items are 20% more potent when applied to you. As long as you are at full health. Gain 10% more XP from missions.
[1]Shepherd: Small pets on the submarine regenerate health passively and gain a 50% increase to their health.
Whenever you deconstruct a pet drop item, you have a 10% chance to gain double the output.
[2]Ancient Curiosity: When opening an alien container for the first time, you have a 5% chance to find an additional Alien Curio inside.
While using an Alien Weapon deal 10% more damage.
[2]Blood Donor: Unchanged.
[2]Dr Submarine: Medical items you apply are 10% more potent. Gain a bonus of 10 to Medical.
[2]Medical Companion: Crew members below 50% health receive 7.5% more healing.
Unlock Recipe: Auto-Injector Headset.
[2]No Pressure: Applying a medical item to a crew member gives them 20 seconds of Pressure Immunity.
Unlock Recipe: Pressure Stabilizer.
[2]Supplier: Buffs you apply last 50% longer. Chemicals can be bought 30% cheaper and be sold for 30% more.

Xenologist Tree:(Not too many changes here, just spread out the gene splicing buffs a bit, as well as making Gene Tampering more interesting by adding everyones favourite thing, RNG.)
[1]Gene Harvester: Unchanged.
[2]Gene Splicer: Unchanged.
[2]Lab Safety: Combining different types of genetic materials is 90% less likely to taint the materials.
[3]Blackmarket Genes: Unchanged.
[3]Gene Tampering: Everyone in your crew gains a randomized buff that lasts until the end of the round or until they die. This buff is reset and rerolled each round.
Possible Buffs:
- Gain an additional 10% Maximum Health.
- Gain an additional 5% Physical Damage Resistance.
- Gain an additional 15% Movement Speed.
- Gain an additional 50% Melee Damage Dealt.
- Gain 20 Vigor when attacked.
- Passively heal slowly.
Only one buff can be active at a time.
[4]Genetic Genius.: Refining genetic materials adds an additional 5% to their potency.
Unlock Recipe: Advanced Gene Splicer, Endocrine Booster.

Doctor Tree:(A few changes here, both from adding some new interesting talents but also de-assistantifying Medical Assistance into Surgery Team and making Vitamin Supplements no longer a fire and forget talent as that is already handled by Gene Tampering.)
[1]Medical Expertise: Unchanged.
[2]Stayin' Alive: You can drag characters at full speed. Nearby unconscious crew members vitality bar decreases 20% slower and emits a Sonar Signal.
[2]Surgery Team: Crew members in the same room as you gain +15 Medical.
Medical items you apply are 10% more potent.
[3]Doctorate Doctor: Medical items you apply are 25% more potent.
After completing a mission in which no crew members have died, gain a Europan Medicine book.
[3]Pain Killers: Whenever you apply a medical item to a friendly character, they gain 10% Physical Damage Resistance for the next 5 minutes.
[4]Miracle In Progress: Nearby crew members are unable to succumb to their injuries unless they give in.
Unlock Recipe: Combat Stimulant.

Combat Medic Tree:(Now being a chemical warfare guy is optional, you can choose to fight the old fashion way with more generic damage type buffs or still go down the melting people's insides path.)
[1]Super Soldier: Gain an additional 10% Movement Speed. Gain an additional 10% Maximum health.
[2]Plague Doctor: Gain an additional 50% Acid Burn resistance.
Unlock Recipe: Advanced Syringe Gun, Europa Brew, Crimson Acid.
[2]Vitals: Attacking an enemy causes them to take 5% increased damage for 20 seconds.
[3]Leech: After attacking a conscious enemy, regenerate some health over 10 seconds.
Deal 25% more Bleeding.
[3]Melting Point: Acid Burns deal 40% more damage.
Unlock Recipe: Acid Grenade, 40mm Acid Grenade.
[4]Hippocratic Hoax: Poisons are applied with 100% more strength.
Your previous choices in this tree are improved:
- Vitals increased damage taken is now 10% instead.
- Plague Doctor gives 90% resistance to Acid Burn instead.
- Leech healing potency is doubled.
- Melting Point deals 60% more Acid Burn instead.

Combined Version
Assistant Talent Rework
Security Talent Rework
Engineer Talent Rework
Captain Talent Rework
Mechanic Talent Rework

Overrides:
- Medic Talent Trees List.
- Many Medic Talents directly: exampleofhealth, selfcare, medicalcompanion, nopressure, drsubmarine, genetampering, geneticgenious, stayinalive, miracleworker, plaguedoctor.
13 Comments
LeCrazyy  [author] 31 Mar @ 10:51am 
Should be as long as Neurotrauma doesn't remove opium morphine and fentanyl as it checks for those specifically (there is no opiate tag to check for)
Is the mod compatible with neurotrauma? For example, the talent for regeneration from opiates?
LeCrazyy  [author] 20 Mar @ 4:03am 
Should be fixed now, no more 90% discount lmao
LeCrazyy  [author] 20 Mar @ 3:58am 
Hm, thats supposed to be the 15 on budgeting lmao, I'll fix that
Prolbo 20 Mar @ 2:55am 
Liar!
<CharacterAbilityGivePermanentStat statidentifier="medical" stattype="StoreBuyMultiplier" value="0.9" setvalue="true" />
LeCrazyy  [author] 18 Mar @ 5:00am 
Said combined version is now released.
LeCrazyy  [author] 17 Mar @ 6:34pm 
True it would be great, and will be when I release it tomorrow :captainsmooth: (barring any issues arising)
AngeL 17 Mar @ 6:31pm 
would be great if there was a single pack with all of these rework's in one mod.
LeCrazyy  [author] 17 Mar @ 3:25pm 
You are most welcone for the goo.
RustedRegime 17 Mar @ 5:23am 
:( thank you for this goo