Barotrauma

Barotrauma

Not enough ratings
Assistant Talent Rework
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
437.859 KB
21 Jan @ 6:08am
14 May @ 4:54pm
13 Change Notes ( view )

Subscribe to download
Assistant Talent Rework

Description
In case the name doesn't summarize it enough, this mod reworks a bunch of assistants talents to both be more fun and more equally balanced so that you have a harder time deciding what to pick, while trying not to go completely overboard.

Reworked Talents:
Generic Basic Talents:(Few changes here, combining a couple talents into one, putting a new one in the now free space and changing the infinite scaling xp talent to be a skill points one instead as assistant already has three xp boosting talents in generic talents anyway.
[1]Crew Layabout: Unchanged.
[1]Mailman: Unchanged.
[1]Playing Catchup: Unchanged.
[1]Punching Bag: Taking damage heals you slowly for a small amount increased by how much damage you just took. Gain an additional 5% Maximum Health.
[1]Skedaddle: Unchanged.
[1]Starter Quest: Unchanged.
[2]Indentured Servitude: Unchanged.
[2]Inspiring Tunes: Unchanged.
[2]Jenga Master: Unchanged.
[2]Mule: Stackable Materials can have +2 items per stack in your inventory. Unlock Recipe: Backpack.
[2]Peer Learning: While another crew member is nearby, you both gain skill points 50% faster. Skill Book items can be bought 30% cheaper.
[2]Revenge Squad: When you die, your crewmates get 30% increased Physical Damage Resistance, Ranged Weapon Damage and Melee Weapon Damage for 180 seconds.

Survivalist Tree:(Replaces Grayshirt)
[1]Tis' But A Scratch: Naturally regenerate health slowly while below 30% health.
[2]Beast Tamer: Nearby Petraptors gain 100% more health. Can turn unhatched Mudraptors friendly in the Medical Fabricator.
Only 2 per crew can be active at the same time.
Unlock Recipe: Petraptor Egg.
[2]Green Thumb: Playing music near growing plants fertilizes them. Whenever you deconstruct a wild plant, you have a 20% chance to gain double the output.
[3]Still Kicking: While in bleedout, if still above -25% health, you will not go unconscious.
[3]Play Dead: Enemies will ignore you if you have been ragdolled for longer than 3 seconds.
[4]What Doesn't Kill You: Being attacked gives 20 Vigor.
Gain an additional 20% Maximum Health.

Apprenticeship Tree:(Only changes Graduation for balance reasons)
[1]Apprenticeship: Unchanged.
[2]Journeyman: Unchanged.
[2]Logistics System: Unchanged.
[3]Loyal Assistant: Unchanged.
[3]Treacherous Scum: Unchanged.
[4]Graduation Ceremony: Get all talents from one random specialization tree of your apprenticeship job's talent tree.
Can not be reset by Mind Wipe.
Unlocks recipe: Ceremonial Sword.

Clown Tree:(Smaller changes to existing ones and adds 2 new talents.)
[1]Enroll into Clown College: Unchanged.
[2]Performance Artist: Playing instruments for 10 seconds gives everyone nearby a different buff based on the instrument.
Accordion: Gain 15% Movement Speed for 200 seconds.
Harmonica: Gain 10% Damage Resistance for 200 seconds.
Guitar: Gain 20% Repair Speed for 200 seconds.
[2]Water Prankster: Unlocks recipe: Clown Diving Mask, Clown Diving Suit. (Clown Diving Suit is a swift diving suit but offers little protection outside of a high resistance to stun, letting you slip out of trouble if you can survive being hit in the first place.)
Clown power grants you: +50% Swimming Speed.
[3]Chonky Honks: Honking your horn stuns nearby creatures for 4 seconds.
This effect can only activate every 10 seconds.
[3]Psycho Clown: Clown power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%.
Attacking with melee gives you 5% Psychosis.
[4]True Potential - Naughty: Attacking with a Toy Hammer causes 1.5 additional seconds of Stun and knocks the victim back.
Every 10 seconds, gain 100% resistance to Stun on the next attack against you.
[4]True Potential - Nice: Hitting a unconscious teammate with a Toy Hammer wakes them up with Encore! giving them damage regeneration for 15 seconds. This effect can only occur on a crewmate every 60 seconds.
Whenever you fall below -50% health, you will be granted Encore! for 15 seconds.


Combined Version
Security Talent Rework
Engineer Talent Rework
Captain Talent Rework
Mechanic Talent Rework
Medic Talent Rework


Overrides:
- Assistant Talent Trees List.
- Some Assistant Talents directly: graduationceremony, waterprankster, psychoclown, chonkyhonks
Popular Discussions View All (2)
0
21 Jan @ 9:25am
PINNED: Patches
LeCrazyy
0
21 Jan @ 6:10am
PINNED: Design Thoughts: (Rambling)
LeCrazyy
5 Comments
LeCrazyy  [author] 26 Jan @ 5:25pm 
An unfortunate casualty indeed, Mind Wipe is a good concept but problematic when dumped into a system that didn't account for it.
RustedRegime 26 Jan @ 5:19pm 
killed mind wipe? extremely goo.
LeCrazyy  [author] 22 Jan @ 2:55pm 
Thank you for the goo review.
RustedRegime 22 Jan @ 3:27am 
Very goo.
LeCrazyy  [author] 21 Jan @ 9:28am 
Let me know if you encounter any issues, I haven't had the chance to test this in a full campaign yet.