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Engineer Talent Rework
   
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5 Feb @ 6:49am
17 May @ 7:59am
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Engineer Talent Rework

Description
The third of the talent reworking series I've got going on here. This mod makes both small and larger changes to the Engineer talents to try and bring lesser talents up to speed and in general give more interesting choices.

Reworked Talents:

Generic Basic Talents:(Engineer's generic talents in my opinion had many stinkers in vanilla, so I've changed up quite a lot of them here.)
[1]Fun With Fission: Fuel Rods you fabricate are of 1 higher quality. (Moved down from a 2nd tier talent so it can be used as an early game fuel efficiency option when its needed most.)
[1]Grounded: Heal from burns much quicker.
Gain an additional 25% Burn resistance.
[1]Junction Junkie: Unchanged.
[1]Remote Monitor: Gain a bonus of 5 to Electrical Engineering.
Unlock Recipe: Reactor PDA, Handheld Electrical Monitor.
[1]Station Engineer: Gain 100% Bonus XP and 300 bonus money when reactivating a Beacon Station.
Also gain +50% Repair Speed and +50% Hull Repair Speed while on a Beacon Station.
[1]Theoretical Exit Plan: When you are attacked, gain 20% Movement Speed and Stun Resistance for 3 seconds.
[2]Better Than New: Electrical Devices you've repaired deteriorate 20% slower.
[2]Brain Over Brawn: +50% Skill Gain Speed.
Gain 30% more XP from completing missions, lose -10% health permanently.
[2]Conductor: Repairing an Electrical Device stores Conductor on you, up to 10 times. When attacking with a melee tool and at least one stack of Conductor, your attack will deal an additional 15 Burn and 3 Stun and depleted your Conductor by one stack.
You lose all stacks of Conductor on death.
[2]In The Field: Gain an additional 5% Swimming Speed.
Unlock Recipe: Cargo Scooter.
[2]Melodic Respite: After playing a Guitar for 10 seconds or longer, you and nearby allies gain 15% Repair Speed and 15 Electrical skill for 120 seconds.
[2]Submarine Of Things: You can craft FPGA Circuits and Circuit Boxes with much fewer materials.
Stackable Electrical items can have +2 items per stack in your inventory.

Weapons Engineer Tree:(This is the most heavily changed talent tree, introducing a new way for gaining basic weapon recipes as a semi long term investment system similar to genetics, this provides access to weapons without a security guard if worst comes worst.)
[1]Research and Development: You are able to create and use a Blueprint Station to reverse engineer and learn recipes for weapons.
You can install a maximum of 1 of this item on your submarine.
Unlock Recipe: Blueprint Station.
[2]Extra Sting: Unlock Recipe: Depleted Fuel Coilgun Ammunition, Depleted Fuel Chaingun Ammunition, Depleted Fuel Flak Shells Box, Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round.
[2]Heavy Hitter: Unchanged.
[3]Bigger Booms: Explosives you fabricate are of 2 higher quality.
[3]Nuclear Option: You can craft much cheaper Nuclear Shells and Nuclear Depth Charges, using non-spent Fuel Rods.
Inflict 20% more Radiation Sickness.
[4]Peer Review: All crew members craft weapons at 1 higher quality.
You can research blueprints 30% faster.
Unlock Recipe: Rapid Fissile Accelerator.

Electrician Tree:(Kept mostly intact aside from a small buff as I moved the Electrical Monitor recipe to a earlier talent and giving the third talent a choice between 2 different defense options.)
[1]Grid Maintainer: Gain an additional 50% Repair Speed.
Gain a bonus of 10 to Electrical Engineering.
[2]Pyromaniac: Unchanged.
[2]Unlimited Power: Unchanged.
[3]High Voltage: While you are inside the submarine, each hostile creature inside the submarine will be zapped once, stunning and burning them.
[3]Robotics: Build a powerful (but fragile) drone to watch your back.
Only 2 defense bots per crew can be active at the same time.
Unlock Recipe: Defense Bot, Defense Bot Ammunition Rounds. (Yes this is stolen from mechanic, mechanic will be getting that tree heavily changed instead in their talent rework.)
[4]Lightning Wizard: Unchanged.

Physicist Tree:(Smaller changes that keep in theme while while also splitting the crowbar buffs into a optional talent and making PUCs more useful in the finale.)
[1]Unstoppable Curiosity: Gain 10% more XP from completing missions.
Force open doors 80% faster with crowbars.
[2]Buzzin': Unchanged.
[2]Cruisin': Unchanged.
[3]Danger Zone: You and your crew gain 25% resistance to Radiation Sickness. This effect does not stack.
Fuel rods you fabricate are of 1 higher quality.
Unlock Recipe: Volatile Fulgurium Fuel Rod.
[3]Raising The Bar: Your attacks with crowbars are 150% more powerful and swing 50% faster.
[4]Ph.D In Nuclear Physics: Move 30% faster in PUCs while on land.
Unlock Recipe: PUCs.


Combined Version
Security Talent Rework
Engineer Talent Rework
Captain Talent Rework
Mechanic Talent Rework
Medic Talent Rework


Overrides:
- Engineer Talent Trees List.
- Many Engineer Talents directly: grounded, remotemonitor, stationengineer, melodicrespite, submarineofthings, nuclearoption, gridmaintainer, betterthannew, robotics, unstoppablecuriosity, dangerzone, phdinnuclearphysics.
- Machine Pistol. (Adds a recipe so it can be crafted via blueprint station recipe unlock)
10 Comments
LeCrazyy  [author] 6 Feb @ 4:47pm 
If you do try it, I recommend backing up your save though first as its uncharted grounds for me
LeCrazyy  [author] 6 Feb @ 4:46pm 
I wouldn't recommend it unless your willing to edit your characterdata.xml to reset talents or use a mindwipe (I cant say I've tested that exactly though)
Asutu 6 Feb @ 3:07pm 
Can we add this mod mid campaing?
✧ Novathirster 6 Feb @ 12:21am 
Waiting for full package! :luv:
LeCrazyy  [author] 5 Feb @ 11:49am 
Yep, will be doing an all in one package at the end, a lot easier to patch for and less scary to look at for server lists that way.
TheNylan 5 Feb @ 11:02am 
are you going to make a talen rework mod once you are done with all the reworks? (like, all the reworks in one addon)
LeCrazyy  [author] 5 Feb @ 9:18am 
It is the only way forward
RustedRegime 5 Feb @ 8:01am 
My god.
LeCrazyy  [author] 5 Feb @ 7:38am 
We must surpass levels of goo.
RustedRegime 5 Feb @ 7:10am 
We can't possibly get more goo than this.