Barotrauma

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Captain Talent Rework
   
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24 Feb @ 9:36am
22 Jun @ 3:41am
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Captain Talent Rework

Description
The fourth of my ongoing talent reworks, this time taking a crack at the captain. This one was bigger than I thought it was going to be and as such makes many changes to the captain's talents while keeping similar themes for each tree.

Reworked Talents:

Generic Basic Talents:(Many many changes here, with some of the functionality of existing ones being moved around, being combined into one talent or put into another tree.
[1]Bonus Pay: When completing a mission, all crew members gain an additional 75 bonus money. The last character you gave an order to gets double bonus money.
[1]Bounty Hunter: Unlocks Recipe: Revolver, Revolver Round, Cigar. (Cigars have been edited to now be more useful, now healing withdrawal afflictions from opiate and chems, though not the addiction itself.)
[1]Inspirational Leader: Unchanged
[1]Smooth Sailing: During a mission, as long as no crew members have died, all crew members gain 25% Repair Speed and Hull Repair Speed. The death of assistants do not count.
[1]Tour De Europa: Complete tasks to gain one time rewards:
- Complete a Cargo Mission (+ 5 Bonus Helm Skill)
- Complete a Monster Mission (+ 5 Weapons Helm Skill)
- Complete a Escort Personnel Mission (+ 5 Bonus Medical Skill)
- Complete a Wreck Salvage Mission (+ 5 Bonus Mechanical Skill)
- Reactivate a Beacon Station (+ 5 Bonus Electrical Skill)
- Complete a Monster Nest Mission (+ 3% Swimming Speed.)
- Complete a Mining Mission (Sell ores for 5% more.)
- Complete a Abandoned Station Mission (+ 1000 money.)
- Complete a Ruin Mission (+ 750 XP.)
- Complete a Hunting Grounds Mission (+ 5% Repair Speed and Hull Repair Speed)
[1]Veteran: Unchanged.
[2]Drunken Sailor: Gain 50% resistance to stun while drunk. Whenever you finish at least one mission, gain a random drink in your inventory.
Unlock Recipe: Rum.
[2]Emergency Maneuvers: Whenever your submarine takes damage from a monster, gain maximum Helm skill for 5 seconds.
Unlock Recipe: Nav Terminal PDA. (A handheld device linked to your navigation terminal, with a large cost to Helm skill while using it to simulate latency.)
[2]Performance Review: Crew members right next to you gain bonuses based on their job.
Mechanic, Engineer, Assistant: Gain 60% Repair Speed and Hull Repair Speed.
Security Officer: Gain 20% ranged weapon and turret fire rate.
Medical Doctor: Gain 30% more potent healing.
Captain: Gain 30 Bonus Helm Skill.
You become immune to Performance Review.
[2]Prodigy: Gain an additional 25% more experience, until you have obtained 5 talent points. When you have 5 or more talent points, gian 10% Maximum Health instead.
[2]Rough Seas: Gain an additional 5% Physical Damage Resistance. Gain an additional 75% Psychosis Resistance.
[2]V.I.P: The last crew member that was given an order by you gains an additional 15 to all skills, and 20% faster movement speed.

Gunslinger Tree:(Moved away less relevant stuff in place of more fitting things.)
[1]Bullseye: Deal 10% more damage with pistols. Gain a bonus of 15 Weapons.
[2]Lone Wolf: While outside the submarine, if there are no crew members nearby, gain the following:
+20% Physical Damage Resistance.
+20% Stun Resistance.
+20% fire rate with handheld ranged weapons.
[2]Pack Leader: While outside the submarine and crew members are nearby, activate Pack Leader which gives all nearby crew members the following:
+10% Physical Damage Resistance.
+20% Stun Resistance.
+10 to allskills.
While Pack Leader is active, you gain 10% swimming speed.
[3]Feelin' Lucky?: Each shot with a pistol has a 17% chance to deal 30% more damage.
[3]Quickdraw: Unchanged, just moved up here.
[4]Big Guns: Unchanged.

Skipper Tree:(This tree has had significant changes while still keeping some of its old identity, now its a bigger focus on the submarine itself and its unison with the crew.)
[1]Helsman: Gain a bonus of 20 Helm skill. Increases Engines and Pumps effectiveness by 5%.
Does not stack with multiple of the same talent.
[2]Ace Pilot: Increases Engine and Pumps effectiveness by 10%.
Does not stack with multiple of the same talent.
[2]Response Crew: Whenever your submarine takes damage from a monster, you and all of your crew gain a buff for 5 seconds based on what job they are:
Mechanic, Engineer, Assistant: Gain 35% Repair Speed and Hull Repair Speed.
Security Officer: Gain 35% turret fire rate.
Medical Doctor: Move 25% faster and resist 25% Stun.
Captain: Gain 15 more Bonus Helm Skill.
[3]Down With The Ship: When inside your submarine and it is over 75% flooded, you and nearby crew gain 25% more swimming speed and a 75% boost to Repair Speed and Hull Repair Speed.
[3]Scrappy: Unlock Engine and Pump upgrades as if your submarine is the max tier. Shipyards offer 20% discount for upgrades and buying submarines.
All crew members gain 5% Hull Repair Speed.
Does not stack with multiple of the same talent.
[4]Symbiotic: When your submarine is less than 20% flooded, you and your crew gain 10% movement speed and +15 to all skills. When your submarine is over 70% flooded, you and your crew instead gain 10% resistance to damage and deal 10% more damage with handheld ranged weapons.
Increases Engines and Pumps effectiveness by 5%.
Does not stack with multiple of the same talent.

Politician Tree:(I feel like some of these felt like nothingburgers so have moved around stuff a bit and given a bit more identity and playstyle to the choices here)
[1]Commendations: Unchanged.
[2]Travelling Tradesman: Unchanged but moved here.
[2]With Friends Like These: Affiliated faction shops offer 20% lower prices. Doubled for faction-unique items.
[3]Pioneer: Visiting a uninhabited location for the first time rewards you and your crew with 250 experience.
You and your crew recieve 50% more experience and 250 bonus money when reactivating a Beacon Station.
[3]War Effort: When completing a Enemy Submarine mission, gain 50% more reputation. Weapons and ammo are 10% cheaper to purchase.
[4]Figurehead: Replaces Commendations with Medals that give 550 XP. If the character is below level 5, give them XP to reach level 5.
Outposts may offer higher pay, more dangerous swarm missions.


Combined Version
Security Talent Rework
Engineer Talent Rework
Assistant Talent Rework
Mechanic Talent Rework
Medic Talent Rework


Overrides:
- Captain Talent Trees List.
- Some Captain Talents directly: bountyhunter, emergencymaneuvers, drunkensailor, prodigy, lonewolf, helmsman, downwiththeship, figurehead.
- Cigar (Adds reducing opiate/chem withdrawal by smoking it)
15 Comments
LeCrazyy  [author] 16 Jun @ 1:56am 
Nah, the function to apply an affliction to last ordered character only seems to work on other people. So even if I wanted to it wouldn't work.
arb0 16 Jun @ 1:44am 
Can we get the 'VIP' buff to apply to the captains themselves?


I thought I was 'clever' and issued a 'wait' order from a captain to himself (a crew member), which did nothing despite not saying anywhere that it disallows such behavior. How can I, a solo captain who loves bossing himself around, get on this VIP train? Thanks!
LeCrazyy  [author] 26 May @ 12:44pm 
Interesting. I'll have a look when I can, might if accidentally copied over a file path from combined mod.
Hank J. Wimbleton 26 May @ 8:14am 
Hey, I am having a problem with this mod. Something about shared sprites or some specific icon(s) are not allowing me to play with this mod. Was wondering if you can help?

I did redownload this mod several times and it did not fix the issue.
LeCrazyy  [author] 1 Mar @ 4:58am 
Quite goo.
RustedRegime 1 Mar @ 4:35am 
You know its good when the author knows its 100% certified goo
LeCrazyy  [author] 28 Feb @ 3:37pm 
This is very goo.
Goopin Goober 28 Feb @ 3:36pm 
Big Fan of the goo
LeCrazyy  [author] 28 Feb @ 2:51pm 
The goo must go on
RustedRegime 28 Feb @ 2:50pm 
"Currently it's just Mechanic (which is about to be released) "

The goo never ends.