Stellaris

Stellaris

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Extra Ship Components NEXT (Stellaris 3.3)
   
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File Size
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21.668 MB
10 May, 2022 @ 5:09am
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Extra Ship Components NEXT (Stellaris 3.3)

Description
Extra Ship Components: NEXT (Stellaris 3.3)

> This version of the mod is for Stellaris 3.3. Use the main version of ESC NEXT if you are using Stellaris 3.4!

> The only big change between Stellaris 3.3 and Stellaris 3.4 that affect this mod is economic plans for AI. Thus, the submods should continue working fine and will not be split into legacy and current versions.

GitHub: ESC NEXT git repository[github.com]

In-built Compatibility

* Dynamic Mod Menu
* Ancient Cache of Technologies: Extra Defines and Changes
* New Ship Classes 2. This mod must be loaded before NSC2
* Space Combat Expanded
* Core Game Mechanics: Debris
* Core Game Mechanics: Buildings
* The Zenith of Fallen Empires 2.0 (hopefully)
* UltraJuggernaut
* Realsitic Ships
* At War: Starbase Improvements
* Ancient Dreadnought and Improved Titan 2.5
* !Expanded Starbases
* A Deadly Tempest
* Unofficial Hive DLC: Forgotten Queens
* Machines & Robot Expansion

Addons

* ESC NEXT: Overwrites: Component Progression - allows for smooth upgrading progression from the most basic vanilla components to their ultimate forms in ESC NEXT.
* ESC NEXT: Overwrites: Global Ship Designs - upgrades Fallen Empire ships, Curator stations, Crises ships and some Leviathans to utilize new ESC NEXT components.
* ESC NEXT: Overwrites: Special Weapon Types Patch - updates turret definitions with assignment of entities for biological, nanite and psionic weapons and removes no-longer-needed secondary weapon types from those weapons (which were used to avoid issues with turrets).
* ESC NEXT: Overwrites: 3x System Scale - reduces ranges of weapons by the factor of 3. Use this addon only if you play with system scaling mods.
* ESC NEXT: Overwrites: 6x System Scale - reduces ranges of weapons by the factor of 6. Use this addon only if you play with system scaling mods.

Language Patches
* Russian