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- Update for the new version of the main mod
- Update NSC reactor overwrites to match their new outputs
Also, you're using a modded shipset. Is the component shift issue still present if you launch the game without any? Just vanilla shipsets.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3483342298
- Update for the new version of the main mod
- Fix a bug with NSC reactors
Though, that brings to mind the second part of my question, and maybe you might have an idea of why this is happening.
Does merging the tech trees do something that prevents certain ships from having access to certain reactor types?
Like destroyers just not allowing fission reactors? Or do you suspect it might be that the Origin is unlocking a vanilla technology, and not the modded destroyer?