Stellaris

Stellaris

233 ratings
ESC NEXT: Overwrites: Special Weapon Types Patch
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
371.753 KB
25 Nov, 2021 @ 11:00am
11 May @ 12:07pm
12 Change Notes ( view )

Subscribe to download
ESC NEXT: Overwrites: Special Weapon Types Patch

Description
Extra Ship Components NEXT
Overwrites: Special Weapons Types Patch

This is addon for Extra Ship Components NEXT that assigns proper turret entities for biological, nanite and psionic weapons added by ESC. It also removes secondary weapon types from those weapons, which were used to patch turret entity issues in ESC-proper.

WARNING: This mod overwrites the following vanilla turret definitions in order to properly assign turret entities to custom weapon types added by Extra Ship Components NEXT:
- small_turret
- medium_turret
- large_turret
- extra_large_turret
- medium_missile_turret

This mod also overwrites the following New Ship Classes turret definitions:
- titanic_turret

Using this addon when you have mods other than ESC NEXT that add custom weapon types might cause issues such as "no-model-cubes" in place of turrets and/or weapons shooting from the star.
38 Comments
Morpheuss 8 May @ 9:30am 
Thank you very much!!
NHunter  [author] 6 May @ 9:43am 
Update for Stellaris 4.0
The Viral Divinity 1 Apr @ 11:34am 
Might not work in 4.0, because they are going to change a lot of stuff in the ship design
NHunter  [author] 27 Jan @ 7:22am 
it works
Astral 24 Jan @ 4:50pm 
...and in 3.14?
NHunter  [author] 10 May, 2024 @ 12:29pm 
yes.
TheEventHorizon 10 May, 2024 @ 11:45am 
working in 3.12?
Zhaliora 8 Apr, 2024 @ 2:10am 
The update broke NSC3 xD Was working fine for me before the last update.
NHunter  [author] 3 Apr, 2024 @ 10:30am 
MOD UPDATE:

- Fix missing weapon tags
NHunter  [author] 8 Nov, 2023 @ 6:51am 
It should be working fine in 3.9