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I have tested it with and without NSC.
1. The AI can't build any KSE or KGE ships as the use of them is blocked for it in general.
2. The AI does not build any of those ships.
Are you running "AI Use Custom Shipsets"? If so disable it. The mod is not compatible with my ship-sets and causes havoc.
Honestly no clue but I'm not using NSC any more. I'll try a test run tomorrow.
However, had an issue with my third campaign (with NSC on) where the AI empires were only building the ATT and Conquistador ships and bankrupting themselves.
The only difference between this game and my other two (which did not have this problem) was that NSC was active.
A small and elegant UI-Mod that adds more and scrollable building slots to zones I can highly recommend.
- No cluttered and overloaded planet view.
- 100 % compatible with UI-Overhaul Dynamic.
- Save game compatible.
Get it here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3486446795&tscn=1748073656
Interesting.
My current playthrough does not show that at all . I remember that another KSE or VSE user reported that in the past but KSE / VSE were not the culprit but a 3rd party mod. Unfortunately I don’t remember which mod it was that caused the issue.
Are you running “AI Use Custom Shipsets”? If so please don’t. The mod does not work with my ship mods and causes havoc.
Just one remark.
Please don’t run Kurogane 2.0 + KSE and Vengeance + VSE in the same mod set. This causes unwanted side effects too.
I would post a screenshot from my current playthrough that shows the AI fleets but Steam does not allow that here.
- Small maintenance update.
New:
- Upated to Stellaris 4.06.*
No problem at all. Hope you have fun with the mod again.
I'll agree with you about the UI, I'm hoping UI overhaul is updated soon. Also I found the problem I tried adding to an ongoing game . My apologies!