Stellaris

Stellaris

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Ruler Level System
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File Size
Posted
Updated
62.607 MB
13 Aug, 2021 @ 8:54am
5 May @ 1:14am
37 Change Notes ( view )

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Ruler Level System

In 1 collection by jasonpepe
Ruler Level System Submod
4 items
Description
RLS let every Ruler has their level system!
For Stellaris version 4.0.
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[discord.gg]

This is the rework mod, if you are looking for the legacy one, check the Collections.
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Compatibility
1 vanilla file edited:
diplomacy_economy/00_diplomacy_economy.txt

namespace = play_as_ruler
global_flag = play_as_ruler_started

This mod supports Dynamic Mod Menu.
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Why reworked the mod?
Around Stellaris 1.5 along with Utopia DLC, I made the RLS mod.
During series of updates, its features stop being updated as time goes on.
So, after the Mod Jam 2020 and my Psionic Mod (Getting familiar with GUI modding), I decided to make a overhaul such mod.
It was a complete rework that was adequately the most complex one I had ever done, but the result is good. As long as ppl not complain about english.

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Mod Features
Note: Try playing the mod until you run into an issue. (Or read the description)
This mod adds the following features to the game:
  • Ruler Campaigns: Short-Term, powerful Campaigns that appear from time to time.

  • Ruler Foci UI: Allowing players to customize their Ruler's Directions of Category.

  • Introducing Execution Points and Idea Points to every Leader.
    Execution Points: Spend to favor categories, or hold any Ruler Campaigns.
    Idea Points: Used to unlock directions and Ruler Campaigns.
    Every Ruler can only have 15 Execution Points and 15 Idea Points at all time.

  • Each non-AI Ruler has their level system, Charisma, Affair, and Inspire.
    Charisma: Determined the speed of gathering Execution Points.
    Affair: Decided the speed of listing a set of non-unlocked Ruler Campaigns.
    Inspire: Decided the gaining speed of Idea Points.

    Ruler's species traits are somewhat determined their base status of the 3.

  • Slowly over time, Ruler gains Skill Points. Skill Points can be used to improve Ruler's governing abilities, or be converted to Execution&Idea Points.

  • AIs are dumb as they are - they only gain limited access to the mod, such as ruler campaign.

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Notice
  • Avoid using the Foci Menu when operating other businesses like planetary view, commanding ships - as the UI mod checks whether the scope is country all the time.
    It won't break the mod but will refuse to function until then.

  • Gestalt Empires might have some of the descriptions that break the immersion for them.

  • For having bunch of the Skill points, type "event play_as_ruler.12345" in console command (If your Ruler is present).Cheat to win

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Sound Effects
All Sound Effects in this mod are from EU4 and CK2.

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Current Localisation
Some of the old mod localization might work in some aspects.
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FAQ

Q: Point System is too much for my busywork, I have to check available points at all time!
A: The mod will tell you to spend points when you hold quite amount of them.
You don't need to micromanage them often, unless you seek for maximum efficiency.


Q: Will AI Empires hold Ruler Campaigns as well?
A: Yes. Many tweaks of ai_weight for them.
AI can hold Ruler Campaigns but cannot make Directions of any Category. So don't expect their genius move.


Q: Save game compatible?
A: Supposely works, wait for a month tick to take effects.

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Check out my other mods!









Popular Discussions View All (2)
4
29 Jan, 2023 @ 6:43pm
Any interest in adding Levels to Envoys?
Gake
0
9 Feb, 2023 @ 1:58am
Foci directions and costs expansion
mad-rooky
208 Comments
Kiithnaras 20 May @ 7:42am 
Bug detected: The Research Focus Ruler Campaign does not list any benefit in its tooltip, and does not appear to have any benefit to research speed.
Major Astolfo 10 May @ 2:37am 
The agronomist category still gives the old amount of jobs, at least the tooltip says so.
jasonpepe  [author] 5 May @ 10:13pm 
@NIHILIST
I had uploaded the legacy one:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476774738
NIHILIST 5 May @ 7:36pm 
Would it be a legacy version stay on 3.14? PLEASEEEEEE
Sarus 1 Mar @ 8:42pm 
i think the agronomist/food for ruler, is giving the wrong farmer type across colonies, each colony has a farm slot for Agri-Drones, when the empire is not a hive mind, and i think it does opposite if a hivemind last i played one, there was normal farmers on each world

Edit: yep just like what C-Vale said
Krisp. 29 Jan @ 5:25am 
Small thing, if a megacorp forms the galactic imperium, they cannot use branch office directions as the impericorp. Not sure if intended or not, but obviously seeing as impericorp can have branch offices this seems counter intuitive.
Stuck on a "Confirm" screen where you can only select 3 Categories, but I only have 3 Points when I need. Can't remove the window as well.
Vermin Supreme 18 Dec, 2024 @ 7:42pm 
One of the things im wondering is how many things can you favorite in the rulers Foci? Bc effects only apply if its fovorited but how many can u favorite?
シスコン使徒 24 Oct, 2024 @ 11:00am 
https://i.imgur.com/9SeC6dh.png
can't understand it well.

if I added it to lv5, so it would get -20% cost?
C-Vale 17 Sep, 2024 @ 9:30pm 
Also, a bug. For some reason, when I started the game and my starting ruler spawned with the Direction that gives you farmer jobs, it also gave me a single farmer-drone job too, despite not being a Gestalt empire.