Stellaris

Stellaris

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Scientist Level Extension
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2.471 MB
6 Aug, 2018 @ 1:54am
5 May @ 1:13am
67 Change Notes ( view )

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Scientist Level Extension

Description
SLE makes your scientist folks to the next level!
For Stellaris version 4.0.
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Compatibility
Standalone, no vanilla files altered.
namespace = sls
global_flag = sls_started

*This mod makes every effort in order not to block scientists from gaining traits during their assignment.
They usually can't gain more than 3 traits, and this mod adjusted it.
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This mod
*Savegame Compatible.
*NOT Achievement Compatible.
*Has build-in support with the following mods:
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Why does this mod appear?

For a long time, scientists seem too flat for the moment. Every time people usually go for "Spark of Genius" scientists with high skills, because of flat Research Speed is a king above all.
( And let's not forget those who gained Substance Abuser during their brave survey missions, be proud of their accomplishment pal, good for him/her )
So here we are!
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What is this?

This mod adds the following features for every Scientist in the game:
  • Survey Corps:
    A policy, there are 6 Survey Corps for scientist folks. These "Survey Corps" give Empire's research points or resources when your Scientists perform successful survey missions, similar to "Databank Uplinks" before it changes.

  • Research Corps:
    Every scientist has one Research Corps, but it will remain as "locked" until skill level 8.
    Once unlocked, their Research Corps can start to provide bonus such as "+5% Research Speed".
    As long as scientists with their own Research Corps are a part of the council, your Empire will gain Empire-wide bonus.

  • 3 Research Status:
    Physics, Society, Engineering.
    Level from 0 to 100, they determined how good your Scientists are when they're hired.

  • Eureka Status:
    For every scientist who's leading as the Head of Research, once the status reached 100%, grant six month of research points and a tech option (Based on their research traits).
    The progress of the status is decided by their corresponded research level skills, as well as their leader and species traits.
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Localisation
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Known Bugs
  • There's a vanilla bug that Assigned Scientists sometimes will copy themselves, enable them to overwork, also making their Research Corps and Research Field Level Bar become no effect. No one knows why it happens. The only way to solve this bug is to delete your duplicated scientist(s).
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Check out my other mods!











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Grammar errors and typos are inevitable. Let me know if you find any of them!
:)
Popular Discussions View All (1)
0
24 Jun, 2020 @ 3:44am
Bug: Heureka
JohnMcHobo
155 Comments
Lulu 30 Nov, 2024 @ 6:27am 
Loved all your mods since the start ! Just wanted to share that the science from Eureka is a bit strong, it sometimes gives much more than 6 month worth.. maybe it counts the research stored from event? I had a few Eurkas that gave me thousands when I did not have much
maayanmagal 11 Dec, 2023 @ 4:10am 
there is a bug where all scientist and officials add their science boost and not only the head of research
joakim.westergaard 3 Dec, 2023 @ 8:24pm 
Just a note that they changed "on_survey = {" to "on_survey_planet = {" and I think the mod still uses the former :-)
francisjaen 2 Dec, 2023 @ 6:37pm 
Spanish, please
joakim.westergaard 10 Jul, 2023 @ 8:40am 
Is it intended that 'm no longer able to get the new scientist traits like sls_trait_research_adaptable_r even though my leader has the leader_trait_adaptable trait? the window just says she doesn't have any particular exertise field.

The leader in staed got a trait boosting society research which is kind of out of character since she only works as an explorer and has traits associated with this.
Emperor_Nicholas_II 17 Jun, 2023 @ 4:04am 
Yes, such traits as specialization in new worlds are not displayed correctly.
Abolohit 14 Jun, 2023 @ 11:00pm 
some of the traits added by this mod don't have localisation strings in english
maayanmagal 21 May, 2023 @ 9:19am 
is there a bug in this mod that prevents leaders from gaining a veteran class?
EmpX 13 May, 2023 @ 11:51pm 
It's such a good mod, I'm hope this mod will continue to provide more flaour to the characters as before.
EmpX 13 May, 2023 @ 11:48pm 
I really like the old 3 scientists for 3 research arrangement. Is it possible to make it come back?