Stellaris

Stellaris

Ruler Level System
208 Comments
Kiithnaras 20 May @ 7:42am 
Bug detected: The Research Focus Ruler Campaign does not list any benefit in its tooltip, and does not appear to have any benefit to research speed.
Major Astolfo 10 May @ 2:37am 
The agronomist category still gives the old amount of jobs, at least the tooltip says so.
jasonpepe  [author] 5 May @ 10:13pm 
@NIHILIST
I had uploaded the legacy one:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476774738
NIHILIST 5 May @ 7:36pm 
Would it be a legacy version stay on 3.14? PLEASEEEEEE
Sarus 1 Mar @ 8:42pm 
i think the agronomist/food for ruler, is giving the wrong farmer type across colonies, each colony has a farm slot for Agri-Drones, when the empire is not a hive mind, and i think it does opposite if a hivemind last i played one, there was normal farmers on each world

Edit: yep just like what C-Vale said
Krisp. 29 Jan @ 5:25am 
Small thing, if a megacorp forms the galactic imperium, they cannot use branch office directions as the impericorp. Not sure if intended or not, but obviously seeing as impericorp can have branch offices this seems counter intuitive.
Stuck on a "Confirm" screen where you can only select 3 Categories, but I only have 3 Points when I need. Can't remove the window as well.
Vermin Supreme 18 Dec, 2024 @ 7:42pm 
One of the things im wondering is how many things can you favorite in the rulers Foci? Bc effects only apply if its fovorited but how many can u favorite?
シスコン使徒 24 Oct, 2024 @ 11:00am 
https://i.imgur.com/9SeC6dh.png
can't understand it well.

if I added it to lv5, so it would get -20% cost?
C-Vale 17 Sep, 2024 @ 9:30pm 
Also, a bug. For some reason, when I started the game and my starting ruler spawned with the Direction that gives you farmer jobs, it also gave me a single farmer-drone job too, despite not being a Gestalt empire.
C-Vale 17 Sep, 2024 @ 9:25pm 
ExoSmile: It's determined based on the level of the middle of the three stats
ExoSmile 3 Sep, 2024 @ 9:48am 
Is there any way to see and/or increase the amount of directions a leader can take? I've had runs where my leader could choose 5 compared to another with only 2. Is it random or is there any way to change it?
Fresh_Limon 21 Jul, 2024 @ 1:50am 
soxsad 9 May, 2024 @ 6:55am 
wonderful
AnotherExample 23 Mar, 2024 @ 6:32pm 
Really cool mod! But about player vs AI power creep.
As you state in FAQ, AI use ruler campaign, but cant make directions.
So does the AI get any sort of compensation/buff over the player?

Would be rly cool to have the AI be on semi par with player.

2. and also not to spam the other mod sections, Admiral/Scientist/governor, does the AI utilize/gain fx flex stat, scientist focus etc.?
ClassiestBus 23 Jan, 2024 @ 9:44pm 
Mod works great, till your leaders level up, seems that those references to old leader clases affect the new clases soo leveling your leaders in the new vanilla way gets a bit, broken, this happend not only on this mods but all mods that include extra levels, traits, and more, PARADOX what you have done!?
joakim.westergaard 23 Dec, 2023 @ 10:48pm 
There seems to be references to the old leader classes in
play_as_ruler_scripted_effects.txt
Dash 16 Dec, 2023 @ 6:58pm 
Doviena. To fix that one, close the menu if you just started the game. Then go back to it in the Edicts.
Doviena 16 Dec, 2023 @ 4:44pm 
Cannot open Skill Point Menu. Screenshot of issue attached
Dash 11 Dec, 2023 @ 1:27am 
Mine got stuck. Didnt change, had to make a new save.
joakim.westergaard 10 Dec, 2023 @ 11:09pm 
I've seen that before but it always goes away by save-load or progressing to the next day
Dash 10 Dec, 2023 @ 9:41pm 
I took a picture to show what I mean, https://i.imgur.com/6jRqQvz.png
Dash 10 Dec, 2023 @ 9:37pm 
I tried that and it didn't work. The menu just doesn't show up at all.. :\
roadrunner0177 10 Dec, 2023 @ 9:23pm 
Make sure all other windows are closed when trying to open the menu
Dash 10 Dec, 2023 @ 9:12pm 
Does anyone have a fix for the Foci menu not showing up? I got a notification that says I have points and to use them. I go to use them and it says the menu is up already but its not present.
joakim.westergaard 3 Dec, 2023 @ 8:24pm 
Just a note that they changed "on_survey = {" to "on_survey_planet = {" and I think the mod still uses the former :-)
Mielstral 27 Nov, 2023 @ 9:05am 
THEY FIXED IT YAY.

3.10.2 beta
Hugs 26 Nov, 2023 @ 7:04am 
Hi, everytime I add the foci that adds a .5 to anything (Units, Engineering, ECT.) its breaks the mod and everything reverts to base stuff. Suggestions?
jasonpepe  [author] 22 Nov, 2023 @ 5:38am 
@daxx
Ask paradox to address the modifier bugs.
daxx 22 Nov, 2023 @ 5:18am 
The +0.25 influence does not seem to work. I was making 3.87/mo, leveled up the Demagoguery ability 4 times and am still making 3.87.
Emperor_Nicholas_II 6 Nov, 2023 @ 1:47pm 
After spending about 10 game years without the mod, I turned it back on and everything continued fine. However, during the time period when the game was crashed, the logs were filled with similar errors with a link to the same line with the same time, but with different objects (from one of the empires, to leviathans, space creatures, and even nothing). It's still good to understand why the error appeared at all.
Emperor_Nicholas_II 6 Nov, 2023 @ 12:02pm 
Someone else gets crashes with errors of the following type?

[22:47:12][trigger_impl.cpp:1190]: Script Error: Invalid context switch [leader] from Mysterious storage [country], file: common/policies/play_as_ruler_policies.txt line: 16, Scope:
type=country
id=234881155
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no

The error appeared at a late stage of the game (year 2800 with a victory of 3200) and leads to the crash of the game on a certain date. When the mod is disabled, everything goes on fine.
Gerion 29 Oct, 2023 @ 4:56pm 
@Dark Lord of History
What do you mean? You can favor any category if you have enough execution points. If you reach your limit, you still can favor any unfavored category but cost 5 and you must forget one of previously favored
Dark Lord of History 29 Oct, 2023 @ 2:12pm 
Is there a way to use the console to change a leader's direction?
Emperor_Nicholas_II 19 Oct, 2023 @ 9:44am 
Can change the campaign to repair ships and space bases? The effect is very strong, allowing you to literally hold on for years without reducing the condition of the hull or armor where otherwise you would have lost in a month. It is necessary either to weaken the effects by percentage or to make the effect actions possible only outside the battle.
Gerion 15 Oct, 2023 @ 1:25pm 
huw much favored Focies simultaneously ruler can keep? And what requirements for additional slots for favored foci?
Vhodnoylogin 3 Oct, 2023 @ 2:23pm 
Could you implement an automatic perk assignment feature? It gets a bit tedious having to pause the game every time to choose leader perks.
123DotDotDot321 1 Oct, 2023 @ 6:50am 
I noticed some campaigns that were linked to various foci aren't reappearing on the list when they expire, specifically Resource Recycle. Is this intended or a bug?
Dark Lord of History 19 Aug, 2023 @ 7:07am 
Is there a list for all of the ruler campaigns and what category they belong to? If not, what category does the Brand New World campaign (the one that increases colony development speed by, like, 100%) belong to?
Rawr'kraine 🐉 31 Jul, 2023 @ 8:34pm 
Oh, you fixed the funny bug where Gestalts got traits like "Retired Fleet Officer Drone", I thought that was hilarious
Sentinel7 8 Jul, 2023 @ 2:34pm 
Hey boss, love this mod but some recent update has caused my game to get stuck at a particular point when the mod tries to do something (from looking at the logs this happens when a leader gains a random trait automatically). I would appreciate a fix for this anytime you can!
Some lines are as follows:
[17:28:43][effect_impl.cpp:21921]: Error in create_message effect file: scripted effect effect_rls_leader_gain_a_trait at file: events/ruler_roleplay_events.txt line: 6589 line: 1, target scope is invalid
[17:28:43][variable_values.cpp:240]: Variable @envoy_punishment_cooldown is not set for scoped leader 'Huktt Okk Akk'Ett' at file: events/!envoy_diplo_events.txt line: 1816
[17:28:43][effect_impl.cpp:21921]: Error in create_message effect file: scripted effect effect_rls_leader_gain_a_trait at file: events/ruler_roleplay_events.txt line: 6430 line: 1, target scope is invalid
explodoboy 6 Jul, 2023 @ 8:41pm 
yeah, the change also removed all of the prior skill levels i had, causing my economy to have a rather serious drop.
democracy's little pogchamp 6 Jul, 2023 @ 1:08pm 
Oh, did the most recent update change back to the previous look/system of leader skills? Was just getting used to the new style, ehe.
Ginger 5 Jul, 2023 @ 11:56pm 
Small bug on line 30786 in button_effects/play_as_ruler_button_ui_effects.txt: the check_variable is for rls_recycle_4_level, but it should be checking for rls_recycle_5_level.

Probably overlooked during copy-pasting. All in all, love the mod, and having looked through the files to find where this error was, I'm impressed with how it all works.
snopey1 29 Jun, 2023 @ 10:54pm 
I do not at all like how the leaders now start the game with focuses selected. they have been useless for me 100% of the time, and now I have to wait 5-10 years to make the leader's focus relevant. Feels very bad compared to old method of give me 10 blue and orange points and let me choose. maybe if I got lucky I could get stronger leader right away, but don't like leaving it to chance.

I think I like the new changes more. little weird you entirely dropped the group focus bonus all together to me, but w/e.

Would it be possible to have a pop up window at the start ask if we want to have random stuff as it is now, or 0/5/10/15 of both and none selected? Could also possibly add a setting to normalize leaders some, feels real bad all my leaders are like 30/20/35 and my friend consistently rolls 60/50/55 leaders in multiplayer. Just an idea.
Rockstar 29 Jun, 2023 @ 7:11am 
Jason, thank you so much for giving us a legacy option! I like the path forward, but very used to the old way!
Mael 25 Jun, 2023 @ 8:12pm 
Not a fan of the new UI, is it possible to give us a legacy option?
jasonpepe  [author] 24 Jun, 2023 @ 8:23pm 
@Doc
Should be fixed now.