Stellaris
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Civil Wars
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24 mars 2021 à 17h00
1 avr. à 21h57
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Civil Wars

Dans 5 collections faites par MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 objets
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 objets
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 objets
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 objets
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
224 objets
Description
Civil Wars:

So you thought you could just build a galaxy-spanning empire and never have to worry about internal strife? Wrong.

This mod makes it so that certain political operators and unstable planets will try to rebel against your authority. You can choose to let them go, or engage in a Civil War.




About:

This mod introduces a number of different mechanics and overhauls some vanilla ones in order to make Civil Wars possible and engaging.

- See this thread for a full list of features.





Notes:

- Situations do not progress past 80 progress, and that is normal. At that point, you should be aware that a rebellion could occur at any moment.

- Your empire capital and full core sector will never rebel under any circumstances. Planets (not the capital) in the core sector can still be taken by rebellions and wars, however.

- Subjects can have all of the wars added by this mod. If this happens to a subject who is not allowed to independnely wage war, you will be given the choice of taking over the war for your subject, letting your subject wage the war on their own, or letting the rebels become independent of both you and your subject. If you are a subject of this kind, you will be informed that your overlord will make the decision.

--

Base Chance of Occurring

Load Order and Compatibility





The Future:

- Possibly: Treasonous leaders who lose the civil war or are banished may try to start a new country, or take over and lead a primitive civilization to space.

- Events that lead up to Civil Wars. Leader ultimatums to stop an imminent Civil War (ie, stuff like "Make me your heir and I won't rebel.")

- Espionage mission to retrieve treasonous leaders who fled to other nations.

- I want to add more as may varied ways for planets and sectors to rebel as I can.

- I'm open to suggestions and feedback.





Compatibility:

Native:
- Divided Loyalties

- If using my Vassals Expanded and Reworked - FunEFork mod, place this mod before it in the load order.





Credits:

- Huge amount of credit to mr_trousers, creator of the Interstellar Incorporated mod. He helped me a ton on the Stellaris Modding Den Discord.

- Russian Localisation by Mahpell. Thank you!

- Chinese Localisation by Del. Thank you!

- German Localisation by Heinrich Honkler. Thank you!

- Thumbnail Image: Urban Combat[www.artstation.com] by Richard Yang





Some Other Mods I've Made/Updated:

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork





[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Discussions populaires Tout voir (5)
200
Il y a 7 heures
ÉPINGLÉ : Bug Reports & Known Issues
MrFunEGUY
116
24 mai à 9h10
Suggestions
MrFunEGUY
45
2 juin à 1h59
Compatability
MrFunEGUY
1 364 commentaires
Salv Il y a 6 heures 
Is there a 3.14 version of this that we can download after this is updated to 4.x?
RobotWaifuForU Il y a 17 heures 
где
Gravity 31 mai à 8h39 
no it does not, just wait for the update.
Patriote 30 mai à 16h14 
Does this still work even in 4.0?
Rowlet 30 mai à 16h05 
This mod is a MUST HAVE. Thank you so much for creating this.
Cagador de Duchas local 29 mai à 8h10 
This mod helps a lot with a part of the game that for some reason Stellaris Devs refuse to even acnoledge (Inner politics). Take all the time you need to keep cooking king
Spiritouspath 27 mai à 19h57 
Awesome please keep us posted when you get around to getting some progress :)
Patriote 27 mai à 18h36 
Definitely interested, keep us updated.
MrFunEGUY  [créateur] 26 mai à 13h48 
I've had a moment of inspiration about how this mod can work. I think that the next update will be very refreshing. However, I'm not going to give an ETA.
Spiritouspath 23 mai à 17h58 
update please