XCOM 2
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[WOTC] Psionic Implants
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10.872 MB
9 Sep, 2020 @ 3:12pm
28 May, 2024 @ 3:31am
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[WOTC] Psionic Implants

Description
Team PEXM presents; Psionics Ex Implantia
What is it?
This mod is a near copy of ObelixDK's No More Psi Amps with a few differences.
Made with permission from ObelixDK.

Changes:
The major differences are as follows;
Each new Psionic Implant comes with images made by nelVlesis. He also updated the main Psionics Research image and the schematic images.

The new Psionic Implant should upgrade and evolve alongside the regular Psi Amp. They copy all the settings from regular Psi Amps, except for 'Number of Upgrade Slots'.
Vanilla psi amps have no upgrade slots, but for mod compatibility with Psionics Ex Machina 3.1 these 'Implant Amps' have been given the following values, editable in the config files;
  • Conventional Tier = 0
  • Magnetic Tier = 1
  • Beam Tier = 2
The new Psionic Implants are of the 'psiamp' weapon category and should work with all mods and classes that can use 'psiamps'. Biotic and Sectoid versions remain their own categories. The slot values are intentionally less than 'external psi amps'.

I also make all psi-amp like weapons into Unique Equipment Categories, so no dual-psi type stuff should happen.

These are designed to be used on classes with Psionic Skill Trees that you want as 'natural' Psionics (and not GEM-gifted Psionics from Psionics Ex Machina 3.1 for example, the slots intended for skills the 'natural' class does not have). You will need another mod to view these slots, such as Robojumper's Squad Select OR Mod Everything Reloaded

It's just nice to have the option of what style to use. The lore for all three types of the Psionic Implants has been adjusted slightly to match.

Compatibility and Known Issues
None that I know of. I even repacked a version of ObelixDK's No More Psi Amps upks so the mods shouldn't crash if used together.

I have merged the Biotic Schematics with Psionics Schematics so you only need to purchase one to upgrade them all. This can be turned off in the config file XComGame.ini.
To compensate for the merge I bumped the prices up a little for the Psionics Schematics. This can be adjusted in the config file XComStrategyTuning.

Contains an optional WSR config that will fix animations for Biotic Amps using normal Psi Abilities, provided by TeslaRage

Credits and Thanks
HUGE THANKS to ObelixDK for the original animations from No More Psi Amps
Many thanks to nelVlesis for a) pushing me to make these changes and b) providing all the images and lore edits
Russian translation provided by Aks

Thanks to all the modders that made the classes!

... and to the XCOM2 Modders community and discord for being an amazing level of support.

~ Enjoy !! and please buy me a Cuppa Tea [www.buymeacoffee.com]
89 Comments
lety4ayavoropaeva 24 Apr @ 11:12am 
thanks
RustyDios  [author] 23 Apr @ 7:02pm 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2822985069 sorry my bad, it's a soulSTEAL issue not a soulFIRE one ....
lety4ayavoropaeva 23 Apr @ 4:07pm 
>> search for the "Soulfire Animation fix for LWotC"
Please give me a link. I couldn't find this mod on Steam.
ArtanisKAI 19 Nov, 2024 @ 6:22am 
seems like it yeah. but it did happen on not only the soulfire(or soul reave as the ghost unit would like to call it without calling it), but also on null lance, and mind control.
RustyDios  [author] 19 Nov, 2024 @ 6:12am 
The issue is with animation sets on the torso armour piece. Animation sets "stack". At some point in the stack of that soldier the animation from his psi-implant were replaced by something else. The fix mod would likely fix that, as the problem is normally the soulfire animation alone, specifically the ending frame of it is disjointed to returning the soldier back to "idle" - but only with certain armours. The result is spaghetti-squid-monster.
ArtanisKAI 19 Nov, 2024 @ 5:57am 
I got the no more psi-amp and it works much much better. I may have a hunch. that the ghost rpgo/supersoldier have issue with your implant
RustyDios  [author] 19 Nov, 2024 @ 3:09am 
No More Psi-amp will have the same issue.. you need the animation fix mod
ArtanisKAI 18 Nov, 2024 @ 11:31pm 
im not playing LWOTC. I have CI though if that mattered. In any case i unsubbed in favour of the no more psi amp
RustyDios  [author] 18 Nov, 2024 @ 10:57pm 
Sounds like you are playing LWotC, which has issues with it's Soulfire animation when using non-conventional psiamps... there is a mod that fixes it, search for the "Soulfire Animation fix for LWotC"
ArtanisKAI 18 Nov, 2024 @ 8:45pm 
anybody experiencing spagetti soldiers with this?