Stellaris

Stellaris

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Items (42)
.SR. Starbase Buildings
Created by AlphaAsh
New buildings for Starbases in systems with strategic resources. Five new buildings for starbases, that leverage a tapped strategic resource in the system. The SR is not consumed. Each building provides a bonus to ships built at the starbase. UPDATE 29TH M...
AlphaMod 2.2.7
Created by AlphaAsh
https://i.ibb.co/23zdLtC/alm-banner-main.png Requires Stellaris v2.2.7 Changes in 2.3 that affect AlphaMod are extensive. There is no ETA for 2.3. I need a bigger boat (a bunch of features need overhauling again). https://i.ibb.co/nsYM21J/alm-banner-featur...
AlphaMod 2.5
Created by AlphaAsh
Open Beta of AlphaMod 2.6 is now live here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2036963534 An unofficial expansion for Stellaris https://i.ibb.co/nsYM21J/alm-banner-features.png New ascension perks. https://i.ibb.co/kBbx0JY/am-banner-per...
AlphaMod 2.6
Created by AlphaAsh
An unofficial expansion for Stellaris https://i.ibb.co/nsYM21J/alm-banner-features.png New ascension perks. https://i.ibb.co/kBbx0JY/am-banner-perks.png New resources. https://i.ibb.co/JvK9q6H/am-banner-resources3.png New edicts, to benefit from Wealth and...
AlphaMod: Civic Virtues (2.5)
Created by AlphaAsh
New and tweaked civics for AlphaMod Rough and I decided we wanted to make civics a lot more characterful than in vanilla, and to tie them heavily into all the new content AlphaMod brings to the game. We wanted to be excited again when we were creating empi...
AlphaMod: Civic Virtues (2.6)
Created by AlphaAsh
New and tweaked civics for AlphaMod Rough and I decided we wanted to make civics a lot more characterful than in vanilla, and to tie them heavily into all the new content AlphaMod brings to the game. We wanted to be excited again when we were creating empi...
Banned! (2.5)
Created by AlphaAsh
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ...
Banned! (2.6)
Created by AlphaAsh
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ...
Centers of <Planet Specialism> (2.0/2.1)
Created by AlphaAsh
Planet Unique buildings for specialised planets. Requires Planet Specialising Edicts. This mod allows you to build an appropriate center of excellence on a planet that is specialised. Once an empire has five of a particular center, it will receive an empir...
CityScapes (2.0/2.1)
Created by AlphaAsh
Additional selectable cityscapes. Adds a new cityscape, Medieval, enables two vanilla cityscapes for use for player empires, Industrial and Pre-industrial (Spiritual), and brings five modded variants based on existing cityscapes, Graphite, Militarist, Elde...
Crowded World (2.2.*)
Created by AlphaAsh
Start with a homeworld with too many pops. Adds a new civic that lets you start on an overpopulated homeworld. See the slideshow for what this entails. COMPATIBILITY Built against Stellaris v2.2. Modifies common/scripted_effects//01_start_of_game_effects.t...
Ethical Habitats (2.1)
Created by AlphaAsh
Habitat variants for each ethic. Requires Utopia DLC and The Utopian Dream. Each fanatic ethic may build a maximum of 2 of their variant. Each non-fanatic ethic may build a maximum of 1 of their variant. Variant habitats may only be built around an existin...
Gods & Guardians (2.5)
Created by AlphaAsh
New missions for Observation Posts and related events Q-Bricks will be making a return soon. https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disa...
Gods and Guardians (2.0/2.1)
Created by AlphaAsh
New missions for Observation Posts and related events. MISSIONS We Are Your Gods The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used by: fanatic spiritualists, fanatic xenophiles, xenophiles or fa...
Gods and Guardians (2.2.*)
Created by AlphaAsh
New missions for Observation Posts and related events. https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used by: fanatic spiritualists, fanatic xenophiles, xenop...
Gods and Guardians (2.3)
Created by AlphaAsh
New missions for Observation Posts and related events. https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bro...
Hands of State (2.0)
Created by AlphaAsh
A small collection of additional governor traits. Bureaucrat This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output: +10% Pop Happiness: -5% Diplomat This leader knows how to keep everybody working together and how to ...
Hands of State (2.2.*)
Created by AlphaAsh
A small collection of additional governor traits. Bureaucrat This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +10% Trade Value: + 10% Pop Happiness: -10% Diplomat This leader knows how to keep everybod...
Hands of State (2.5)
Created by AlphaAsh
A small collection of additional governor traits Bureaucrat This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +10% Trade Value: + 10% Pop Happiness: -10% Diplomat This leader knows how to keep everybody...
Hands of State (2.6)
Created by AlphaAsh
A small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybod...
Homeworld Ethics (2.2.*)
Created by AlphaAsh
16 empire unique buildings for an empire's homeworld. Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homew...
Homeworld Ethics (2.3)
Created by AlphaAsh
Unique buildings for an empire's homeworld Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld. Each ...
Homeworld Ethics (2.5.x)
Created by AlphaAsh
Unique buildings for an empire's homeworld Due to issues with the all new wonderful launcher and changes to mod packing/distribution, this mod required re-publishing in order to work. Sorry for the inconvenience. Feel free to let the dedicated launcher tea...
Neutral Zone (2.3)
Created by AlphaAsh
Got border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: Click into a system you own with no colonies. Click on the system's star. Click Decisions. That decision there, use that. Ding. The system will now be part of a...
Planet Specialising Edicts (2.0/2.1)
Created by AlphaAsh
Because I like planet edicts and specialising planets. I've no idea why planet edicts were removed and changed into empire edicts either. So I did some new ones for planets. Each edict has a base cost of 100 influence and base duration of 50 years. Each pr...
Shut Up, We Don't Care! (2.5)
Created by AlphaAsh
For when the AI still can't make up its effin mind Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, defensive pacts and all that other s h i t I don't care about. Seriously, if I want to know, I'll look you up....
Stay Down Pit (2.2.7)
Created by AlphaAsh
Greater restrictions on worker pops auto-promoting to specialist. This mod will not be updated for Stellaris v2.3, as some of Glavius' excellent AI work on jobs will be included in the update. WHAT IT DOES The mod adds some additional weightings to special...
Stellaris *X* Federated (2.2.3)
Created by AlphaAsh
Start with one or more additional colonies. The mod adds a new civic, Federated Colonies, to the game. Take this civic and you'll start the game with several additional worlds already colonised and all the issues you'd expect with that. Deal with those wel...
Stellaris *X* Federated (2.3)
Created by AlphaAsh
Start with one or more additional colonies. The mod adds a new civic, Federated Colonies, to the game. Take this civic and you'll start the game with several additional worlds already colonised and all the issues you'd expect with that (deficits... many). ...
The Utopian Dream (2.0/2.1)
Created by AlphaAsh
Tweaking and expanding Utopia. Requires Stellaris: Utopia DLC. *** MEGASTRUCTURES This mod includes specialised habitats and a huge terraforming world-shell. Genesis Initiator World-shapers can construct this around uninhabitable barren and frozen worlds. ...
The Utopian Dream (2.2.7)
Created by AlphaAsh
Tweaking and expanding Utopia. Requires Stellaris: Utopia DLC. This mod will not be immediately updated for Stellaris v2.3. An update will take some time due to changes to ascension perks and megastructures coming in the update. EARLIER MEGASTRUCTURE UNLOC...
The Utopian Dream (2.6)
Created by AlphaAsh
Game-changing Ascension Perks & earlier megastructures Requires Stellaris: Utopia DLC. EARLIER MEGASTRUCTURE TECH UNLOCKS Several of the megastructure techs can be unlocked by other ascension perks. Enigmatic Engineering unlocks the Mega Art Installation t...
Traders (SA)(2.1)
Created by AlphaAsh
Galactic opportunities for galactic profits. This mod WILL NOT BE UPDATED for Stellaris v2.2. Tech: Interplanetary Trade Initiatives To begin building your trade empire, you'll need this tech. To have a chance of pulling it, you need the vanilla Space Trad...
Wormhole Generation (2.1)
Created by AlphaAsh
Generate wormholes with a starbase building. To unlock the building requires the Wormhole Stabilization tech, and then either the Voidborn ascension perk or the Gateway Construction tech. A wormhole will be generated at the end of the month between two sys...
Xeno Fauna (2.0)
Created by AlphaAsh
Find and exploit animals on alien worlds. This simple mod adds several planet-based alien animals (strategic resources) for you to discover and exploit. Here's how you go about doing that: 1 - Research Xeno Life Studies. 2 - Build a XenoFauna Studies on a ...
Gods & Guardians (2.6)
Created by AlphaAsh
New missions for Observation Posts and related events If you enjoy the mod, please be sure to leave a positive rating, and thank you. https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them ...
The Utopian Dream (2.5)
Created by AlphaAsh
Game-changing Ascension Perks & earlier megastructures Requires Stellaris: Utopia DLC. EARLIER MEGASTRUCTURE TECH UNLOCKS Several of the megastructure techs can be unlocked by other ascension perks. Enigmatic Engineering unlocks the Mega Art Installation t...
Neutral Zone (2.5)
Created by AlphaAsh
Got border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: Click into a system you own with no colonies. Click on the system's star. Click Decisions. That decision there, use that. Ding. The system will now be part of a...
Homeworld Ethics (2.6)
Created by AlphaAsh
Empire Unique Buildings For Homeworlds Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld. Each non-...
Neutral Zone (2.6)
Created by AlphaAsh
Got border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: 1- Click into a system you own with no colonies, that is: A- Neighbouring a system owned by a foreign empire, OR B- That is neighbouring a system already in an ...
AlphaMod: Traditional Thinking (2.6)
Created by AlphaAsh
New and tweaked traditions for AlphaMod This supplement to AlphaMod provides eight additional tradition trees. See the slideshow for full details. You can still only take a total of 7 tradition trees in a game. Choose which you adopt carefully - some trees...
Traditional Thinking SA (2.6)
Created by AlphaAsh
New Tradition Tree Choices This mod provides eight additional tradition trees. You can still only take a total of 7 tradition trees in a game. Choose which you adopt carefully - some trees exclude taking other trees. Once you adopt a tradition, there's no ...
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In 1 collection by AncientGatekeeper
Stellaris: Mod Storage -- DO NOT USE
8 items