Stellaris

Stellaris

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Banned! (2.6)
   
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22 Mar, 2020 @ 3:08am
22 Mar, 2020 @ 3:11am
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Banned! (2.6)

In 1 collection by AlphaAsh
How I Played AlphaMod 2.6
27 items
Description
When suppressing a faction just ain't good enough

This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction.

You must suppress a faction before you can ban it.

A ban is indefinite and can only be lifted by an edict.

Maintaining a ban costs 1 Influence, same as suppressing a faction.

Banning a faction will effectively kill the faction. It will go away. Pops who were in the faction will get a chunky happiness penalty. How long that lasts is somewhat random and can be up to 5 years.

If you lift a ban, the faction is likely to reappear very quickly, often instantly.

COMPATIBILITY
Built against 2.6.x.
Should be fine with a current save.
Not ironpants/cheev compatible.
Modifies all files in common/pop_faction_types/
Fixing discrepancies between text and function of demands is beyond the scope of this mod.

Load Order: At the bottom probably.

CREDIT: Lavo, for saving me time.





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