Stellaris

Stellaris

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!!District Overhaul
   
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2.978 MB
16 May, 2019 @ 1:12am
7 Oct, 2019 @ 1:02am
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!!District Overhaul

Description
District Overhaul 2 has just released, make sure to download it here




Have you ever thought that nearly every planet is the same (except some special ones), well this mod will change your gameplay of Stellaris forever.
Why should you be able to farm on a desert planet the same way you do on an tropical?
Each planet now has a total of 6 districts. These new districts are a unique combination of districts, some vanilla districts, some new districts, some uncapped, some with deposits.
Only your home planet starts as an "Vanilla Stellaris" planet (there is an decision to diable this). But with new ascension perks you will be able to evolve and ascend your home planet. This will make your home planet the center of your empire.

You want even more diversity? Well this mod is build around mods such as Planetary Diversity and Real Space - New Frontiers

Want to know what this mod adds?
  • A total of 42 new Districts
  • 32 new jobs
  • 43 new technologys to improve your districts
  • 6 new decisions
  • 6 new Ascension Perks
  • 27 new deposits

For this mod to work, you need one of these UI mods (or any UI mod that allows 6 or more districts):

This mod is designed to be compatible and add content to a lot of mods.
Here is a list of all of the added compatibilitys:
Here is a list of compatible mods, that haven't yet gotten additional districts:
Here is a list of mods that are not yet compatible, but will recive compatibility soon:If there is any other mod, where you would like compatibility, please drop a comment and I will add it to the list.

Please not that the !!!Universal Districts Patch will break the game and is not needed.
Also DistrictDiversity is no longer needed, this is a replacement of that mod and any of it's compatibility patches.

I hope that you will enjoy this mod.
Popular Discussions View All (9)
171
19 Nov, 2019 @ 3:52pm
PINNED: Bug Reports
RevansSchatten
20
5 Oct, 2019 @ 9:14pm
Ascension perk explanations.
JessHorserage
4
8 Jul, 2019 @ 4:57pm
Expanded Traditions Mod
Earth Dragon
803 Comments
kav1990 4 Jan @ 3:34pm 
Letting everyone know not to run this outdated mod; it crashed on 3.14.
//MX` 5 Nov, 2022 @ 1:40pm 
Using this instead of DO v.2 or the test branch for 3.0 . Seems this gives there asteroid mining jobs for ringworlds which is cool for one system tall builds that I am specializing in. Totally want something like this implemented.
Cake >w0 3 Dec, 2021 @ 4:12pm 
F
Blue001 10 Aug, 2020 @ 12:39pm 
Oh, just noticed this version is no longer being updated. Phooey. So if I switch mods, I am assuming Ill need to start over?
Blue001 10 Aug, 2020 @ 12:34pm 
So, because most of my planets have shelters and no city districts, I can't get any bonuses from the tradition that increases clerks from city district.

Same goes for a bunch modifiers, traditions, effects that give boosts the mining and power generation districts.

Is there a way you can make these 'alternate' mines, shelters and generator districts count as the thing they are replacing?
Vurae 15 Jun, 2020 @ 7:07am 
I have question about district. When I play new game, my district on capital planet vanised and they can't get back, someone knows whats the problem?
MasterGamer 6 Jun, 2020 @ 10:19am 
According to Narvindar, Universal Resource is compitable, just need Universal Resource loaded after this mod.
Cúchulainn 23 May, 2020 @ 12:38pm 
Wait this is incompatible with Universal Resource Patch?
Nocte 21 May, 2020 @ 5:16am 
@scott4dges,District Overhaul 2 is a good mod but it's full of bugs now.
scott4dges 20 May, 2020 @ 10:24am 
@King_of_Ocean AFAIK the author won't be updating this version. His District Overhaul 2 mod (linked at the top of the mod description) is the current (and totally awesome) version of the mod. DO2 is indeed compatible with 2.7.x.