Stellaris

Stellaris

110 ratings
Master Computer Authority
   
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437.997 KB
23 Feb, 2019 @ 2:51pm
5 Oct, 2019 @ 8:26am
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Master Computer Authority

Description
"If God did not exist, it would be necessary to invent him."

This mod adds new authority - for a society that is ruled by a sentient supercomputer. It's called "Master Computer", duh.

Only materialists can choose this authority. Societies ruled by Master Computer enjoy increased stability but suffer from latency issues - like megacorporations they do suffer more heavily from going over admin cap, but unlike megacorps, they do not receive increased cap.

This authority disables all regular civics, but unlocks new civics. Most of them are regular boring civics (Although I tried giving attention to unsual modifiers) but 2 are special. "Problem Solver" is another purifier type. "Mind-Machine Integration" adds a new job and turns your leaders into cyborgs. "Virtual World" enables new amenity-heavy jobs and "Datavore" gives you new casus belli and rewards you with extra science for killing enemy ships.

When game starts, a new immortal robotic leader will be generated. Its name will be chosen at random unless you play as prescripted human country. But either way, you can rename it.

Mod package includes 6 prescripted countries:
-Project Providence (Generic alternate Earth)
-Shal-Cheem Integral (Mind-Machine Integration)
-Unsullied of Haldrea (Problem Solver)
-Kern Worldnet (Virtual World)
-Maar-Toq Wildfire (Datavore)
-Denn-Vorrel War Engine (Wargamer)

Compatibility
In order to fascilitate this mod's functionality, I had to overwrite a lot of things:
- Caus Belli (Making game recognize Problem Solvers as purifiers)
- Several Game Rules (Preventing unreasonable releases mid-game)
- Civics (Need to disable them for new authority)
- All Factions (I'm not sure what would happen if player tries shifting away from materialism and I don't want to find out)
- Policies (Unlocking armageddon)
- Other Pop Jobs (Purge editing)
- Scripted Localization (Help game realize what Diplomacy swap is all about, except I'm not entirely sure if it works)
- Scripted Trigger (has_total_war_cb)
- Capital Level Scripted Triggers (if you use ZOFE or Playable Fallen Empires, use compatibility patch here: https://sp.zhabite.com/sharedfiles/filedetails/?id=1668827342 )
- Species Rights - Citizenship and Purges
- Diplomacy and Domination Tradition. Glavius AI is partially integrated to ensure AI won't prioritize them against all logic.
- Urban Districts: Use https://sp.zhabite.com/sharedfiles/filedetails/?id=1635222296&tscn=1555945510 for universal district compatibility or Alpha Version of District Diversity: https://sp.zhabite.com/sharedfiles/filedetails/?id=1703869551

If this mod manages to generate enough interest, I will see into making compatibility patches with major competing mods.
Popular Discussions View All (1)
0
8 Mar, 2019 @ 12:30pm
Balance feedback
Violent Beetle
160 Comments
$33.96 17 May, 2024 @ 4:41pm 
were the A.M mod :steamsad:
maxugo 1 Jul, 2022 @ 5:28am 
this mod was my favorite authority back in the days, that's a shame it doesn't work with the current version
The Wizard of Nova Scotia 22 Dec, 2021 @ 8:27am 
Ethics and Civics*
The Wizard of Nova Scotia 22 Dec, 2021 @ 8:26am 
please update, this mod is conceptually one of my favourites, if you could patch it with Ethics expanded that would be amazing but i understand why that would be another beast entirely
Emrakul 7 Dec, 2021 @ 9:43am 
I would love to see this updated to something more current. Id love to be able to run a cybernetic government like he kree supreme intelligence
Violent Beetle  [author] 15 Sep, 2021 @ 11:04am 
I might update some time later. I really liked making this mod, but the amount of overwrites intimidates me.
Kangarus 15 Sep, 2021 @ 2:55am 
Looks abandoned. Shame, as I like the premise of the mod. Seen it implemented as part of other mods as well.
GrassEater 20 Apr, 2021 @ 3:30pm 
Is there any plan for a update.
Fisicosaurio 1 Dec, 2020 @ 8:33am 
Update please! :3
事不过三兄ToumanRin 5 Apr, 2020 @ 6:50am 
thanks,I reload the game,and ,it worked ?!! (before reloading,I had used 2 hours to look for the problem )
In fact ,I don't know why,but it can't keep me from using it.
After all,when will you update the mod?