Stellaris

Stellaris

856 ratings
Bigger Colonies
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378.780 KB
7 Dec, 2018 @ 2:21am
6 May, 2021 @ 1:09am
22 Change Notes ( view )

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Bigger Colonies

Description
Compatible with 3.0.X ✔️



INTRODUCTION

This is it guys! Now with Le Guin 2.2 update, the hard code blocking us modders from doing colonies bigger than size 25 has been removed!



FEATURES

When that mod is activated, you have to launch a new game in order to trigger the menu which will allow you to select the percentage of colonies which will get bigger and with more deposits in order to balance the ressources output with the size of the planet. If you are already in a game and still want to encounter big colonies all you have to do is to type that in the console:

- "event BiggerColonies.1" : Will trigger the menu.
- "event BiggerColonies.1000": Make the selected planet bigger.

- Life Seeded start as a 50 size Gaia World.
- Post Apocalyptic start as a 50 size Tomb World.
- Moons can be increased from size 15 to 35.
- Planets can be increased from 25 to 60.
- Empire Capitals can be increased in size and deposits from 25 to 40.



COMPATIBILITY

Because in Vanilla Stellaris the amount of natural districts(energy/minerals/food) is limited to 15, I have been forced to replace the following file:

    Stellaris\common\districts\02_rural_districts.txt



MORE INFORMATIONS

- Everything is done at the beginning of a new game.
- Mod is NOT compatible with old saves(unless you use my console commands).
- Some files were replaced so that mod shouldn't be compatible with any other mod using the same files.



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454 Comments
Judith 12 May @ 9:31pm 
Update plz
Azurewrath 12 May @ 4:20pm 
From what I can see this mod does not work with the 4.0 patch. I think having a planet larger than 25 tiles breaks the new planet specialization window and thus crashes the game.
echo4609 1 Jan @ 12:12am 
really fucks with ring worlds when you start on a shattered ring origin. could really do with an update but overall super enjoyable and really useful, especially when combined with the more building slots mod
Lord Nobody 30 Oct, 2024 @ 3:14am 
I agree, but I'm not sure if it will be.
Apireon 30 Oct, 2024 @ 2:38am 
would be nice if you could update this essential mod :) thanks
ZwartGeest 24 Jul, 2024 @ 5:41am 
this messes up the angler civic stuff, not sure how to fix it myself.
for context angler (and its variants) are from the aquatics DLC and it changers farms to provided anglers and pearldiver jobs instead of farmer jobs.
just a person ? 9 May, 2024 @ 7:08am 
this mod is great but 1 problem sometime when explore new sector you could see a weird thing happen that the moon is half inside the main planet
Judith 8 May, 2024 @ 6:55pm 
Dos this work ?
Marlow Guy 19 Jan, 2024 @ 4:43pm 
Years of Updates and still the BEEGest Planets are 10/10 :cozyroe:
medicus 16 Jan, 2024 @ 4:42pm 
10/10 mod, i am now large