Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No. You can with TCES though. Honestly TCES can do everything MART can do at this point.
> Error no mart groups found
Well... do you have MART groups? lol
I use pistons and hinges to retract the camera after use and a timerblock to disable MART, but there is always a short timespan between MART turning off and end of rest position, inwhich any mouse movement can mess up the retraction and cause clang.
And i know, he doesn't have that either. but it takes 2 seconds to put in so it was more of a DIY.
I'm using it right now, so it definitely still functions. Check ownership and check your groups, because the issue is not in the code.
@GamerForLife:
Did you run setup again after this? I'll check on my end shortly
One can dream...
If you construct a turret such that the weapon is in on the elevation in head, and the elevation is on the azimuth be head, everything works without issue on version 38.1.0.
Check block ownership.