Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My custom turrets with TCES are completely bugged :(
For example: if your target is 1000m away and has a radius of 50m, the script would compute the max deviation angle as atan(50/1000) or roughly 2.9 deg. If your guns are not firing with that setting on it is because the guns are not aiming within 1 target radius of the target. (they are likely not tracking precisely enough)
You can of course turn this off, but you will likely be wasting ammo as a result.
I'm now interested in what the angle deviation calculator does and where it is best applied for future builds. What benefits does it have over static deviation values and what weapons or situations does it best work for?
I've uploaded the tank. If you fire the cannons with the toolbar it will fire the right side cannons a second time after reload. Doesn't look like it does this if it's the ctc firing.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3456773193
Any other scripts running? Also what version of TCES?