Stellaris

Stellaris

Real Space 4.0
5,315 Comments
WalrusMan 18 hours ago 
Idk how difficult this would be to implement but is there any way we could get an option to just have Sol on its own or with just a few local stars? I like the real systems but it's pretty immersion breaking when 10% of the entire galaxy is composed of star systems in the immediate vicinity of Sol. With the star cluster submod the local systems would be perfect but on a full galaxy its pretty weird.

Anyways great mod either way
Nukeboy 19 hours ago 
Paradox is trying to kill modders with the amount of patches they are releasing dear god
Annatar  [author] 20 May @ 4:09am 
@Oziahh Thanks!
Ronin 20 May @ 3:32am 
Hey guys, I'm not sure if this is the right place to ask but does this mod have an option to remove the system rings?
Oziahh 19 May @ 9:56am 
A typos
in realspace_l_english.yml
...
sc_trinary_k_m_d: “Trinity Star (G, M, K)”
...
should be
sc_trinary_k_m_d: “Trinity Star (K, M, D)”.



in 00_star_classes.txt
...
sc_binary_gg_f = { # Binary System
class = g_giant_star
icon = gs_f_binary_star
icon_scale = 1.0
planet = {
key = pc_g_giant_star
class = g_giant_star
}
planet = {
key = pc_m_star
class = m_star
...

should be
...
planet = {
key = pc_f_star
class = f_star
...
123 15 May @ 10:17pm 
Origin Wilderness has some problems with this mod. Some terraformings dosen´t work, some sup planet typs can´t be "claimed" direct... hollow world is impossible to claim.
IV. Riehol 15 May @ 7:25am 
And before I forget, translation mods can conflict with the codes of other mods.
IV. Riehol 15 May @ 6:49am 
its my load order list. all works for me.
Ascension world soundeffectss
Beautiful universe 2.0
REAL SPACE 4.0 (its yellow but ok)
Beautiful univers & Real pace patch
Real space - Colour Out of Deep
Real space system scale
Real space ship scale
ABS Ironman
City world flavour
Planetary Diversity - Planet View
Disable AI Archaeology and Astral Rift exploration
Real Galaxy 2.0
Real space - New Frontiers
More Primitives (for now disabled, waiting for update they works on it.)
More Event Mod
Real space system scale/planetary shield compatch 2.0 (update on the way but without this also works all)
calimero 15 May @ 3:42am 
@O'Seven: Have you checked the load order?
o7 14 May @ 7:34pm 
@IV. Riehol
I have used exhaustive search to check the mods in the mod list, and only when this mod is disabled will the game not crash when loading the map. This is also the last mod I disabled.
Wairui 14 May @ 5:33pm 
Thanks so much for your time and effort to make this useful mod.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.
IV. Riehol 14 May @ 10:22am 
@O'Seven no itss not. its about your mod list or other mods.
o7 13 May @ 10:35pm 
This mod caused the game to crash when loading the map.
Annatar  [author] 10 May @ 5:56pm 
@Mehdzor Через несколько часов доступ откроется. Скоро мы сократим это время.
profjang 9 May @ 8:06am 
[23:06:29][parser_util.h:46]: Failed to read key reference district_cosmogenesis_goverment from database file: common/planet_classes/00_planet_classes.txt line: 1248
After the above message, new game attempts are not possible due to a crash.
Emmanuel DH 9 May @ 1:16am 
Great mod but unfortunately the Giant Stars position issue is an immersion breaker to me...
xia05106 8 May @ 9:12pm 
I suspect either this mod or the system in scale submod prevents the hive fe from generating bc one of the hive systems has 8th degree orbits which may not be able to display correctly. I tried about 15 times with 1000 systems map and 6 fes, every time there are only 5 (missing hive); when I scale down to 800 and 4 fes, chances are there are only 3 (still missing hive).
Mehdzor 8 May @ 11:48am 
Еще вопрос про Discord: там все каналы закрыты. Как можно получить к ним доступ?
Mehdzor 8 May @ 11:43am 
Привет! Подскажи, пожалуйста, мод совместим с gigastructures модом?
Fran 8 May @ 12:12am 
Heyya Annatar :) Can you tell us if the Addons you made for Realspace are working in 4.0? Like New Frontiers. New Arcologys or so?
Link3000XD 7 May @ 4:06pm 
i dont think its worth making a bug report, sinc eits from a big modpack and my modpack crashes anyways at 100%
but after like 30times of reloading i found finally out that it is realspace's fault for crashing my modpack in irony modmanager at 90% o:facebeard:o...
dynosina 7 May @ 12:29pm 
Thank you
MDHansen 7 May @ 8:40am 
Hooray for everything \o/
Annatar  [author] 7 May @ 8:33am 
For those who want to stay on version 3.14, I made separate mods for the base Real Space and the add-on pack.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476378614
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476384536
Annatar  [author] 7 May @ 8:30am 
The mod has been updated to version 4.0. System Scale and Ships in Scaling have also been updated.
Fix 7 May @ 6:42am 
pls, save version mod for 3.14
tilarium 6 May @ 12:54pm 
Thank you for the heads up. I'm stoked now. Especially because I can bring the Infestation back into the games!
Raven 6 May @ 12:29pm 
@tilarium like 3-4 years ago i think they needed a compatibility patch but for at least the past year they've worked fine together.
tilarium 6 May @ 5:48am 
I wonder why I always thought they weren’t. Maybe it is one of the add-ons that wasn’t? Either way, rebuilding my mods list for 4.0 so this (and the subs) will be added back in once it’s updated (I’m in no rush, still playing Oblivion remaster)
Vulpine_Fox 6 May @ 3:19am 
@tilarium Has always been
tilarium 6 May @ 1:25am 
@Raven Wait, this is compatible with PD now?
Raven 5 May @ 6:16pm 
just a heads up ran this with planetary diversity on the new patch and observed the galaxy for a bit and did not notice any glaring bugs so it looks good to run for now
Xenomorph Kitty 5 May @ 7:49am 
jfc people, update literally just came out, give them a chance. Y'all are so entitled it's unreal. Let them actually play it themselves first.
endeyfire 5 May @ 7:31am 
atm realspace borks my game on load. just letting yall know.
tilarium 5 May @ 7:12am 
This is a major update that literally just came out. Modders do this on their own time for free.
NothingButPyro 5 May @ 5:05am 
please update to 4.0!! thanks for your work so far!!
Eggincmaster1333 26 Apr @ 5:37am 
I think that you should add supernovas and stellar evolution even though it takes place over millions and billions of years have a few systems that supernova
hamzanuseibeh 9 Apr @ 6:27pm 
does this impact gameplay?
Akritedes 9 Apr @ 6:18pm 
Regarding the 1 Fleet Power bug, if you have the base Amazing Space Battles enabled, disabling it seems to restore normal fleet power. It seems as though there may be a conflict.
Sqarten118 6 Apr @ 9:51pm 
I have to second PearBear, I am also getting the one fleet power per ship but stations are okay.
Pitlos Tails 3 Apr @ 3:42am 
i assume its your mod that adds the starting solar system option with two stars in the middle and one at the edge of the system? it needs a fix, you cannot place hyper relay anywhere
Vermy 19 Mar @ 11:35am 
Hi, nice mod and everything, aside from station alignment next to very big stars, which is whatever. This however is a lot more annoying and immersion breaking (watch screenshot).

https://imgur.com/a/so5wANy

Only this star type has these lines, looks hella ugly. Any possible fix for this?
Hans.von.Memel 13 Mar @ 2:00pm 
Causing the crush :(
Ink 24 Feb @ 7:25pm 
Got a crash-only string of new games that die on launch when I tried this today.
Strange Phoenix 22 Feb @ 3:27pm 
I got a Descriptor Mod issue
Zoranye 22 Feb @ 2:39pm 
No load order?
no list of not compatible mods?
how this mod should acually mod?
John McCreedy 20 Feb @ 6:57am 
For whatever reason this mod messes up the construction of solar systems were most (but not all) planets have the moon too close up to the point that the moon is clipping the planet model. For reference, all real space mods I used are grouped together with this first in the load order, and the other sub mods I use are New Frontiers and Colours out of Deep. Is this is a known issue and is there a way to fix it, please?
Kronosfobi 19 Feb @ 5:22am 
The comments are for the most part very frightening but having tested this I can say it WORKS with the latest patch (minus the grandarchive DLC because I dont have that so cant vouch for that).

Just make sure your Stellaris mod list is loaded appropiately as Paradox mods tend to get problematic with wrong load order, Which is what I assume many people are suffering from here.
I just added this mod and its submods at the very last in my order and it works.

As for details, upon launching the game at the very first day a pop-up allows you to make adjustments for few settings. Which you can reach from your policies tab in future.
xmucane.daisy 18 Feb @ 8:54pm 
Need assistance: This is one of my very favorite mods, which I used successfully a year or two ago...but now it's not doing anything! Even using the mod by itself, just RealSpace 3.9 without the extras (listed as compatible with 3.14.15926, which is my Stellaris version), I load up a map, use the ~observe console command to check the map, and it's all just regular vanilla. As I said, it's been a year or two since I've played the game, with or without mods, so maybe I'm just not up on...something?? Usually these things are pretty straightforward. 'Help me, obi-wan kenobi, you're my only hope!' :P
AC130 18 Feb @ 7:08pm 
@Ethan is a great example of all that is wrong with the world. Take a look at the comments on his profile, I've never seen any profile with 300+ comments from strangers shitting on him