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Anyways great mod either way
in realspace_l_english.yml
...
sc_trinary_k_m_d: “Trinity Star (G, M, K)”
...
should be
sc_trinary_k_m_d: “Trinity Star (K, M, D)”.
in 00_star_classes.txt
...
sc_binary_gg_f = { # Binary System
class = g_giant_star
icon = gs_f_binary_star
icon_scale = 1.0
planet = {
key = pc_g_giant_star
class = g_giant_star
}
planet = {
key = pc_m_star
class = m_star
...
should be
...
planet = {
key = pc_f_star
class = f_star
...
Ascension world soundeffectss
Beautiful universe 2.0
REAL SPACE 4.0 (its yellow but ok)
Beautiful univers & Real pace patch
Real space - Colour Out of Deep
Real space system scale
Real space ship scale
ABS Ironman
City world flavour
Planetary Diversity - Planet View
Disable AI Archaeology and Astral Rift exploration
Real Galaxy 2.0
Real space - New Frontiers
More Primitives (for now disabled, waiting for update they works on it.)
More Event Mod
Real space system scale/planetary shield compatch 2.0 (update on the way but without this also works all)
I have used exhaustive search to check the mods in the mod list, and only when this mod is disabled will the game not crash when loading the map. This is also the last mod I disabled.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.
After the above message, new game attempts are not possible due to a crash.
but after like 30times of reloading i found finally out that it is realspace's fault for crashing my modpack in irony modmanager at 90% o
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476378614
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476384536
https://imgur.com/a/so5wANy
Only this star type has these lines, looks hella ugly. Any possible fix for this?
no list of not compatible mods?
how this mod should acually mod?
Just make sure your Stellaris mod list is loaded appropiately as Paradox mods tend to get problematic with wrong load order, Which is what I assume many people are suffering from here.
I just added this mod and its submods at the very last in my order and it works.
As for details, upon launching the game at the very first day a pop-up allows you to make adjustments for few settings. Which you can reach from your policies tab in future.