Stellaris
Real Space 4.0
5.324 commenti
pipo.p 21 ore fa 
Hello, please find there my contribution as the French localization was far from being complete (translated missing multiple-star systems, rewritten star descriptions, localized star names and translated RS menus).
uploadnow[dot]io/f/Jw3Fzzm

It's only Real Space and Ships in Scaling though, because I haven't play-tested other components yet.
sirhoward1959 22 ore fa 
I made a comment regarding mods and constant updates by the game developers. I mentioned being frustrated that I couldn't often play until the mods were updated. That was not a criticism of mod developers. I imaging you all become frustrated with having to alter many hours of work due to the frequent updates. I appreciate the work modders do, which makes playing these games immensely enjoyable for me, this mod in particular.
ネオン侍 28 mag, ore 4:15 
Здравствуйте, уважаемый Annatar! Благодарю вас за ваши прекрасные модификации. Без них не играю. Подскажите, пожалуйста, в списке этот мод где должен быть? Я поставил его на второе место после гигаструктур и вроде всё работает, но хотелось бы знать наверняка.
M1 + W gaming 25 mag, ore 11:15 
@Annatar Thank you
Учитель Физики 25 mag, ore 2:44 
и в какой позицию ставить? на первой строчке при запуске, или на последней?
Учитель Физики 25 mag, ore 2:43 
совместим с планетари диверсити?
Annatar  [autore] 24 mag, ore 21:50 
@M1 + W gaming Look in the collection, there is a build called Extension for 3.9
WalrusMan 24 mag, ore 13:06 
Hi, minor bug report, the graphics effect for gas blowing off of Hot Giants seems to be bugged. When I first look at a system, the hot giants have this effect. Whenever I return to that system though, they no longer do. Its a cool effect so its a shame, I dont think it could be caused by any of the other mods I have installed
M1 + W gaming 24 mag, ore 5:31 
Hello, firstly I'd like to thank you for such an amazing mod as RS.
Secondly, after the 4.0 update my mod list has broken, and I am in the process of completing it again for 3.14, which I prefer more. Of course, I wanted to include RS, System Scale and Ships in Scaling, but the addition of the last mod makes the 3 starting corvettes have 5,7k fleet power. Without the submod everything works fine, but I can't stand my ships travelling through the entire starting system in 30 days...
I've tried looking for an older version of the submod, but I haven't found it on your workshop page. For clarification, I'm using 3.9 RS and those two submods. I'd really appreciate your help. Thanks
WalrusMan 20 mag, ore 16:14 
Idk how difficult this would be to implement but is there any way we could get an option to just have Sol on its own or with just a few local stars? I like the real systems but it's pretty immersion breaking when 10% of the entire galaxy is composed of star systems in the immediate vicinity of Sol. With the star cluster submod the local systems would be perfect but on a full galaxy its pretty weird.

Anyways great mod either way
Nukeboy 20 mag, ore 14:46 
Paradox is trying to kill modders with the amount of patches they are releasing dear god
Annatar  [autore] 20 mag, ore 4:09 
@Oziahh Thanks!
Ronin 20 mag, ore 3:32 
Hey guys, I'm not sure if this is the right place to ask but does this mod have an option to remove the system rings?
Oziahh 19 mag, ore 9:56 
A typos
in realspace_l_english.yml
...
sc_trinary_k_m_d: “Trinity Star (G, M, K)”
...
should be
sc_trinary_k_m_d: “Trinity Star (K, M, D)”.



in 00_star_classes.txt
...
sc_binary_gg_f = { # Binary System
class = g_giant_star
icon = gs_f_binary_star
icon_scale = 1.0
planet = {
key = pc_g_giant_star
class = g_giant_star
}
planet = {
key = pc_m_star
class = m_star
...

should be
...
planet = {
key = pc_f_star
class = f_star
...
123 15 mag, ore 22:17 
Origin Wilderness has some problems with this mod. Some terraformings dosen´t work, some sup planet typs can´t be "claimed" direct... hollow world is impossible to claim.
IV. Riehol 15 mag, ore 7:25 
And before I forget, translation mods can conflict with the codes of other mods.
IV. Riehol 15 mag, ore 6:49 
its my load order list. all works for me.
Ascension world soundeffectss
Beautiful universe 2.0
REAL SPACE 4.0 (its yellow but ok)
Beautiful univers & Real pace patch
Real space - Colour Out of Deep
Real space system scale
Real space ship scale
ABS Ironman
City world flavour
Planetary Diversity - Planet View
Disable AI Archaeology and Astral Rift exploration
Real Galaxy 2.0
Real space - New Frontiers
More Primitives (for now disabled, waiting for update they works on it.)
More Event Mod
Real space system scale/planetary shield compatch 2.0 (update on the way but without this also works all)
calimero 15 mag, ore 3:42 
@O'Seven: Have you checked the load order?
o7 14 mag, ore 19:34 
@IV. Riehol
I have used exhaustive search to check the mods in the mod list, and only when this mod is disabled will the game not crash when loading the map. This is also the last mod I disabled.
Wairui 14 mag, ore 17:33 
Thanks so much for your time and effort to make this useful mod.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.
IV. Riehol 14 mag, ore 10:22 
@O'Seven no itss not. its about your mod list or other mods.
o7 13 mag, ore 22:35 
This mod caused the game to crash when loading the map.
Annatar  [autore] 10 mag, ore 17:56 
@Mehdzor Через несколько часов доступ откроется. Скоро мы сократим это время.
profjang 9 mag, ore 8:06 
[23:06:29][parser_util.h:46]: Failed to read key reference district_cosmogenesis_goverment from database file: common/planet_classes/00_planet_classes.txt line: 1248
After the above message, new game attempts are not possible due to a crash.
Emmanuel DH 9 mag, ore 1:16 
Great mod but unfortunately the Giant Stars position issue is an immersion breaker to me...
xia05106 8 mag, ore 21:12 
I suspect either this mod or the system in scale submod prevents the hive fe from generating bc one of the hive systems has 8th degree orbits which may not be able to display correctly. I tried about 15 times with 1000 systems map and 6 fes, every time there are only 5 (missing hive); when I scale down to 800 and 4 fes, chances are there are only 3 (still missing hive).
Mehdzor 8 mag, ore 11:48 
Еще вопрос про Discord: там все каналы закрыты. Как можно получить к ним доступ?
Mehdzor 8 mag, ore 11:43 
Привет! Подскажи, пожалуйста, мод совместим с gigastructures модом?
Fran 8 mag, ore 0:12 
Heyya Annatar :) Can you tell us if the Addons you made for Realspace are working in 4.0? Like New Frontiers. New Arcologys or so?
Link3000XD 7 mag, ore 16:06 
i dont think its worth making a bug report, sinc eits from a big modpack and my modpack crashes anyways at 100%
but after like 30times of reloading i found finally out that it is realspace's fault for crashing my modpack in irony modmanager at 90% o:facebeard:o...
dynosina 7 mag, ore 12:29 
Thank you
MDHansen 7 mag, ore 8:40 
Hooray for everything \o/
Annatar  [autore] 7 mag, ore 8:33 
For those who want to stay on version 3.14, I made separate mods for the base Real Space and the add-on pack.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476378614
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476384536
Annatar  [autore] 7 mag, ore 8:30 
The mod has been updated to version 4.0. System Scale and Ships in Scaling have also been updated.
Fix 7 mag, ore 6:42 
pls, save version mod for 3.14
tilarium 6 mag, ore 12:54 
Thank you for the heads up. I'm stoked now. Especially because I can bring the Infestation back into the games!
Raven 6 mag, ore 12:29 
@tilarium like 3-4 years ago i think they needed a compatibility patch but for at least the past year they've worked fine together.
tilarium 6 mag, ore 5:48 
I wonder why I always thought they weren’t. Maybe it is one of the add-ons that wasn’t? Either way, rebuilding my mods list for 4.0 so this (and the subs) will be added back in once it’s updated (I’m in no rush, still playing Oblivion remaster)
Vulpine_Fox 6 mag, ore 3:19 
@tilarium Has always been
tilarium 6 mag, ore 1:25 
@Raven Wait, this is compatible with PD now?
Raven 5 mag, ore 18:16 
just a heads up ran this with planetary diversity on the new patch and observed the galaxy for a bit and did not notice any glaring bugs so it looks good to run for now
Xenomorph Kitty 5 mag, ore 7:49 
jfc people, update literally just came out, give them a chance. Y'all are so entitled it's unreal. Let them actually play it themselves first.
endeyfire 5 mag, ore 7:31 
atm realspace borks my game on load. just letting yall know.
tilarium 5 mag, ore 7:12 
This is a major update that literally just came out. Modders do this on their own time for free.
NothingButPyro 5 mag, ore 5:05 
please update to 4.0!! thanks for your work so far!!
Eggincmaster1333 26 apr, ore 5:37 
I think that you should add supernovas and stellar evolution even though it takes place over millions and billions of years have a few systems that supernova
hamzanuseibeh 9 apr, ore 18:27 
does this impact gameplay?
Akritedes 9 apr, ore 18:18 
Regarding the 1 Fleet Power bug, if you have the base Amazing Space Battles enabled, disabling it seems to restore normal fleet power. It seems as though there may be a conflict.
Sqarten118 6 apr, ore 21:51 
I have to second PearBear, I am also getting the one fleet power per ship but stations are okay.
Pitlos Tails 3 apr, ore 3:42 
i assume its your mod that adds the starting solar system option with two stars in the middle and one at the edge of the system? it needs a fix, you cannot place hyper relay anywhere