Stellaris
Real Space 4.0
5 325 commentaires
c.n0el_ Il y a 14 heures 
Hey, how does Real Space's crisis rule work with the game's native crisis rule? I noticed it says 'only 3' but i'm not sure leaving it set on random overrwrites a the basegame's 'spawn all crisis' rule
pipo.p 29 mai à 12h15 
Hello, please find there my contribution as the French localization was far from being complete (translated missing multiple-star systems, rewritten star descriptions, localized star names and translated RS menus).
uploadnow[dot]io/f/Jw3Fzzm

It's only Real Space and Ships in Scaling though, because I haven't play-tested other components yet.
sirhoward1959 29 mai à 11h38 
I made a comment regarding mods and constant updates by the game developers. I mentioned being frustrated that I couldn't often play until the mods were updated. That was not a criticism of mod developers. I imaging you all become frustrated with having to alter many hours of work due to the frequent updates. I appreciate the work modders do, which makes playing these games immensely enjoyable for me, this mod in particular.
ネオン侍 28 mai à 4h15 
Здравствуйте, уважаемый Annatar! Благодарю вас за ваши прекрасные модификации. Без них не играю. Подскажите, пожалуйста, в списке этот мод где должен быть? Я поставил его на второе место после гигаструктур и вроде всё работает, но хотелось бы знать наверняка.
M1 + W gaming 25 mai à 11h15 
@Annatar Thank you
и в какой позицию ставить? на первой строчке при запуске, или на последней?
совместим с планетари диверсити?
Annatar  [créateur] 24 mai à 21h50 
@M1 + W gaming Look in the collection, there is a build called Extension for 3.9
WalrusMan 24 mai à 13h06 
Hi, minor bug report, the graphics effect for gas blowing off of Hot Giants seems to be bugged. When I first look at a system, the hot giants have this effect. Whenever I return to that system though, they no longer do. Its a cool effect so its a shame, I dont think it could be caused by any of the other mods I have installed
M1 + W gaming 24 mai à 5h31 
Hello, firstly I'd like to thank you for such an amazing mod as RS.
Secondly, after the 4.0 update my mod list has broken, and I am in the process of completing it again for 3.14, which I prefer more. Of course, I wanted to include RS, System Scale and Ships in Scaling, but the addition of the last mod makes the 3 starting corvettes have 5,7k fleet power. Without the submod everything works fine, but I can't stand my ships travelling through the entire starting system in 30 days...
I've tried looking for an older version of the submod, but I haven't found it on your workshop page. For clarification, I'm using 3.9 RS and those two submods. I'd really appreciate your help. Thanks
WalrusMan 20 mai à 16h14 
Idk how difficult this would be to implement but is there any way we could get an option to just have Sol on its own or with just a few local stars? I like the real systems but it's pretty immersion breaking when 10% of the entire galaxy is composed of star systems in the immediate vicinity of Sol. With the star cluster submod the local systems would be perfect but on a full galaxy its pretty weird.

Anyways great mod either way
Nukeboy 20 mai à 14h46 
Paradox is trying to kill modders with the amount of patches they are releasing dear god
Annatar  [créateur] 20 mai à 4h09 
@Oziahh Thanks!
Ronin 20 mai à 3h32 
Hey guys, I'm not sure if this is the right place to ask but does this mod have an option to remove the system rings?
Oziahh 19 mai à 9h56 
A typos
in realspace_l_english.yml
...
sc_trinary_k_m_d: “Trinity Star (G, M, K)”
...
should be
sc_trinary_k_m_d: “Trinity Star (K, M, D)”.



in 00_star_classes.txt
...
sc_binary_gg_f = { # Binary System
class = g_giant_star
icon = gs_f_binary_star
icon_scale = 1.0
planet = {
key = pc_g_giant_star
class = g_giant_star
}
planet = {
key = pc_m_star
class = m_star
...

should be
...
planet = {
key = pc_f_star
class = f_star
...
123 15 mai à 22h17 
Origin Wilderness has some problems with this mod. Some terraformings dosen´t work, some sup planet typs can´t be "claimed" direct... hollow world is impossible to claim.
IV. Riehol 15 mai à 7h25 
And before I forget, translation mods can conflict with the codes of other mods.
IV. Riehol 15 mai à 6h49 
its my load order list. all works for me.
Ascension world soundeffectss
Beautiful universe 2.0
REAL SPACE 4.0 (its yellow but ok)
Beautiful univers & Real pace patch
Real space - Colour Out of Deep
Real space system scale
Real space ship scale
ABS Ironman
City world flavour
Planetary Diversity - Planet View
Disable AI Archaeology and Astral Rift exploration
Real Galaxy 2.0
Real space - New Frontiers
More Primitives (for now disabled, waiting for update they works on it.)
More Event Mod
Real space system scale/planetary shield compatch 2.0 (update on the way but without this also works all)
calimero 15 mai à 3h42 
@O'Seven: Have you checked the load order?
o7 14 mai à 19h34 
@IV. Riehol
I have used exhaustive search to check the mods in the mod list, and only when this mod is disabled will the game not crash when loading the map. This is also the last mod I disabled.
Wairui 14 mai à 17h33 
Thanks so much for your time and effort to make this useful mod.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.
IV. Riehol 14 mai à 10h22 
@O'Seven no itss not. its about your mod list or other mods.
o7 13 mai à 22h35 
This mod caused the game to crash when loading the map.
Annatar  [créateur] 10 mai à 17h56 
@Mehdzor Через несколько часов доступ откроется. Скоро мы сократим это время.
profjang 9 mai à 8h06 
[23:06:29][parser_util.h:46]: Failed to read key reference district_cosmogenesis_goverment from database file: common/planet_classes/00_planet_classes.txt line: 1248
After the above message, new game attempts are not possible due to a crash.
Emmanuel DH 9 mai à 1h16 
Great mod but unfortunately the Giant Stars position issue is an immersion breaker to me...
xia05106 8 mai à 21h12 
I suspect either this mod or the system in scale submod prevents the hive fe from generating bc one of the hive systems has 8th degree orbits which may not be able to display correctly. I tried about 15 times with 1000 systems map and 6 fes, every time there are only 5 (missing hive); when I scale down to 800 and 4 fes, chances are there are only 3 (still missing hive).
Mehdzor 8 mai à 11h48 
Еще вопрос про Discord: там все каналы закрыты. Как можно получить к ним доступ?
Mehdzor 8 mai à 11h43 
Привет! Подскажи, пожалуйста, мод совместим с gigastructures модом?
Fran 8 mai à 0h12 
Heyya Annatar :) Can you tell us if the Addons you made for Realspace are working in 4.0? Like New Frontiers. New Arcologys or so?
Link3000XD 7 mai à 16h06 
i dont think its worth making a bug report, sinc eits from a big modpack and my modpack crashes anyways at 100%
but after like 30times of reloading i found finally out that it is realspace's fault for crashing my modpack in irony modmanager at 90% o:facebeard:o...
dynosina 7 mai à 12h29 
Thank you
MDHansen 7 mai à 8h40 
Hooray for everything \o/
Annatar  [créateur] 7 mai à 8h33 
For those who want to stay on version 3.14, I made separate mods for the base Real Space and the add-on pack.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476378614
https://sp.zhabite.com/sharedfiles/filedetails/?id=3476384536
Annatar  [créateur] 7 mai à 8h30 
The mod has been updated to version 4.0. System Scale and Ships in Scaling have also been updated.
Fix 7 mai à 6h42 
pls, save version mod for 3.14
tilarium 6 mai à 12h54 
Thank you for the heads up. I'm stoked now. Especially because I can bring the Infestation back into the games!
Raven 6 mai à 12h29 
@tilarium like 3-4 years ago i think they needed a compatibility patch but for at least the past year they've worked fine together.
tilarium 6 mai à 5h48 
I wonder why I always thought they weren’t. Maybe it is one of the add-ons that wasn’t? Either way, rebuilding my mods list for 4.0 so this (and the subs) will be added back in once it’s updated (I’m in no rush, still playing Oblivion remaster)
Vulpine_Fox 6 mai à 3h19 
@tilarium Has always been
tilarium 6 mai à 1h25 
@Raven Wait, this is compatible with PD now?
Raven 5 mai à 18h16 
just a heads up ran this with planetary diversity on the new patch and observed the galaxy for a bit and did not notice any glaring bugs so it looks good to run for now
Xenomorph Kitty 5 mai à 7h49 
jfc people, update literally just came out, give them a chance. Y'all are so entitled it's unreal. Let them actually play it themselves first.
endeyfire 5 mai à 7h31 
atm realspace borks my game on load. just letting yall know.
tilarium 5 mai à 7h12 
This is a major update that literally just came out. Modders do this on their own time for free.
NothingButPyro 5 mai à 5h05 
please update to 4.0!! thanks for your work so far!!
Eggincmaster1333 26 avr. à 5h37 
I think that you should add supernovas and stellar evolution even though it takes place over millions and billions of years have a few systems that supernova
hamzanuseibeh 9 avr. à 18h27 
does this impact gameplay?
Akritedes 9 avr. à 18h18 
Regarding the 1 Fleet Power bug, if you have the base Amazing Space Battles enabled, disabling it seems to restore normal fleet power. It seems as though there may be a conflict.
Sqarten118 6 avr. à 21h51 
I have to second PearBear, I am also getting the one fleet power per ship but stations are okay.