Stellaris

Stellaris

Planetary Ringworlds
287 Comments
The Paragon 3 Jul, 2021 @ 12:19pm 
If anyone's still interested, I've made a 3.0.* update here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2536057864
Itcor 17 Apr, 2021 @ 9:14am 
bruh, it's dead
TheRandomFox 15 Mar, 2021 @ 3:23am 
dead mod.
AprilsRealm 19 Jul, 2020 @ 6:52am 
This mod is now so old, it still uses the tile system...
emperorsnake 27 Jun, 2020 @ 5:48pm 
needs an update
ItzRaiden 9 Apr, 2020 @ 5:30am 
I found a vanilla ringworld around a tomb world and I wanted one around my homeworld, thanks for this
hyperion9710 23 Mar, 2020 @ 8:07pm 
agree to @adamstralm who somebody take this and update?
ATOLL number 34 8 Feb, 2020 @ 7:40pm 
an update please
Solar 21 Jan, 2020 @ 8:09pm 
I love this mod and i wished someone to update it
AprilsRealm 21 Dec, 2019 @ 12:04pm 
It's been a year since this was updated, will someone just take it and update it?

I doubt the mod author cares whether someone does that or not, as they don't seem to care enough to update the mod or tell people it's ok to update ti themselves
Crowkeeper 10 Dec, 2019 @ 11:19pm 
If you are not going to update then you should pass it on to someone who will.
Fenrir 1 Nov, 2019 @ 3:56pm 
@Fervid Dragon
Possible update for the last 2.5 version please ?
Or mark it has "outdated" or "No More Update" in the top of the description
hyperion9710 4 Oct, 2019 @ 5:10am 
fix mod plz, horizon signal makes ringworld into planet... or already fixed it? compatible mod's bug?
leekuanyew369 7 Sep, 2019 @ 9:27pm 
Update?
Baleur 29 Aug, 2019 @ 12:19pm 
I miss this mod so much!! =(
Arswind 23 Aug, 2019 @ 10:29am 
Dead?
russell_conklin 22 Jun, 2019 @ 2:51am 
@adamsrealm, I fixed the ringworld problem. A lot of people were having it. Here's a link:

https://sp.zhabite.com/sharedfiles/filedetails/?id=1777233334

If you're interested, feel free to grab everything there and credit me (or don't, that's fine too), and integrate it into your mod. Everything you need as both a player and modder to build multiple full-sized clean looking ringworlds in a binary/trinary system is in here, so enjoy.
AprilsRealm 20 Jun, 2019 @ 8:02am 
@russell_conklin: You can't do that with full sized ringworlds.
This mod uses the habitat as a code base with a different model that is scaled to fit around the planet it's built over.

These ringworlds cannot be built around stars.

(PS. vanilla ringworlds don't work in multi star system anyways)
russell_conklin 16 Jun, 2019 @ 9:03pm 
@Fervid Dragon: I'm trying to make a trinary system with three ruined ringworlds in it, but the ringworlds face the center of the system rather than facing the star they orbit. You seem to be the only person who has (sort of) solved this problem. How did you manage to get your ringworld segments to face in the correct direction?
AprilsRealm 12 Jun, 2019 @ 12:52pm 
@Fervid Dragon: Can you please let us know whether you are still working on this mod or not? The clarification would be much appreciated.
AprilsRealm 10 Jun, 2019 @ 2:56pm 
I wonder if someone will take over if OP doesn't update it?
AprilsRealm 10 Jun, 2019 @ 2:55pm 
this was a good mod :/

I really hope it hasn't been abandoned...
Prolbo 10 Jun, 2019 @ 8:30am 
At 9 May 2019 Not work at all. And seems that will never work again. Sad.
AprilsRealm 6 Jun, 2019 @ 3:54am 
is this compatible with 2.3?
Prolbo 18 May, 2019 @ 1:02pm 
It still works.
JenkoRun 16 May, 2019 @ 10:24am 
Is this save-game compatible, and does it work on 2.2.7? Thanks.
El_Güero.210 4 Apr, 2019 @ 5:40pm 
Please Update
AprilsRealm 16 Feb, 2019 @ 10:11am 
This mod conflicts with "Ascendency Ringworlds" It causes planetary ringworlds to disappear when terraformed.
RandomGamerGuy 12 Feb, 2019 @ 9:05pm 
Is this up to date with the new update?
AprilsRealm 12 Feb, 2019 @ 6:26am 
Terraforming the planetary ring worlds causes them to disappear visually.

I'm not sure on the mod conflict though...
ryrenton 9 Feb, 2019 @ 1:30pm 
Does anyone know how to change the look o the ring world? An example being if you look at the Asari Civ mod which has it's own graphical style including the look of the ringworld............is there a way to change the look of the planetary ringworld to match that?
SelorKiith 8 Feb, 2019 @ 9:57am 
And yes, I use the corresponding Patch...
SelorKiith 8 Feb, 2019 @ 9:56am 
@adamsrealm I only use Real Space but noticed that the Ringworlds aren't even there physically, just the label and the functionality.
Zeratul Vergil 8 Feb, 2019 @ 6:48am 
@Terran358
So I found out this mod doesn't compatible with Gigastructure mod
https://sp.zhabite.com/sharedfiles/filedetails/?id=1121692237

It will conflict with your planetary ringworld.
The Shootist 7 Feb, 2019 @ 5:06pm 
@adamsrealm and maybe master builders
The Shootist 7 Feb, 2019 @ 5:05pm 
@adamsrealm you need voidborne
AprilsRealm 2 Feb, 2019 @ 3:44pm 
1. Which ascension perk do you need to build these? (It doesn't say anything about planetary ringworlds in the description)
The Shootist 1 Feb, 2019 @ 7:58pm 
Uh does anyone have an issue with it saying "Cannot build due to existing megastructure"
I just got enough resources and have never built a megastructure in this save file.
AprilsRealm 31 Jan, 2019 @ 8:55am 
@SelorKiith , do you have any scaling mods installed? Those will be the most likely culprits.
SelorKiith 28 Jan, 2019 @ 9:28am 
Is there a known problem with this mod and Planetary Diversity, Immersive Galaxy or Beautiful Universe? I can build the Planetary rings and use them but visually they are not there (or seem to be to small to see).
Procyon 27 Jan, 2019 @ 2:10pm 
does it still work?
blackwater15 23 Jan, 2019 @ 10:12pm 
Does this still work with the new update?
Pinenuts 23 Jan, 2019 @ 7:43am 
Will AI make planetary ringworlds?
GoblinEngineer 21 Jan, 2019 @ 3:51am 
@Rederp: Yes it can.
@Ancient Gatekeeper: I haven't been experiencing this issue, I'll test it in my current game and compare notes. You and I seem share a sinilar taste in mods xD

@Mangrubber: While I feel your desire for this too, and you actually used to be able to back in, I think it was the 1.8 or 1.9 version of this mod, that's just too broken for 2.2. The AI already can't/doesn't use these, or any habitats for that matter.

Letting the player effectively create a Dyson Swarm fitting quadrillions of people in a single system, populating literally every rock with a size 16 hab just a level of obsurdity that cannot be compinsated for. You would easily go from new empire start to stronger than a Fallen empire by raw resource output alone because of these rings having default districts, and you can just turn your normal planets into Ecuminopili.

I do understand the appeal, but I think we need a non-stupid AI before we push that boulder down the ramp.
edri 17 Jan, 2019 @ 2:36pm 
Can mastery of nature be used on it?
AncientGatekeeper 16 Jan, 2019 @ 9:10pm 
Or might. Still haven't narrowed it down,
AncientGatekeeper 16 Jan, 2019 @ 12:57pm 
Requesting Compatibility with Gigastructural 2.2. This mod overwrites the interstellar habitat districts added by that mod.
Conceivably 5 Jan, 2019 @ 3:41pm 
could you make it so we can build them around moons too? or planets that have moons?
키으기 2 Jan, 2019 @ 6:26am 
Thank you I'll use it well
DarkMatter 30 Dec, 2018 @ 8:14pm 
Poking around in the "planetary_ringworlds_classes.txt" file for the mod, the culprit seems to be that the Hivering is missing the "ideal = yes" flag, like the regular planetary ringworld, ringworld city, and machine ringworld do. I think this is causing the Hivering to default to 0% habitability.