Stellaris

Stellaris

34 ratings
Trinary Ringworlds
   
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7.077 KB
21 Jun, 2019 @ 7:27pm
25 Jun, 2019 @ 12:37pm
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Trinary Ringworlds

Description
This is a bare-bones mod that can serve both as a fun toy for players and a useful tool for other modders out there.

Features:
- The ability to build more than one ringworld in binary and trinary systems

Modding Tools:
- Everything needed to add the above features to an existing mod
- An example event to spawn in a ruined ringworld around ANY planet (including example code for doing this in solar system generation files)
- Entities for all sections of a vanilla ringworld (which now come labelled with a planet flag to make it easier for other modders to identify a particular segment) rotated to face a central point in space

Compatibility:

This mod only contains four files (not including the thumbnail):
- One new event file
- One new gfx file
- One file overriding 00_planet_classes.txt with only three new lines (one line for each finished ringworld planet class)
- One file overriding the 00_ring_world.txt megastructure file with substantial changes

Any mod that doesn't alter the two overridden files should be compatible with my mod, and modders who hope to incorporate what I've made should find that everything except the 00_ring_world.txt file is trivial to add, and even then the information you'll need to copy over should largely not conflict with any changes you've made to the ringworld megastructure file already.

Known Bugs:
- The Cybrex ringworld segments and all other ruined ringworld segments that are spawned in without using my mod will not repair correctly and will also sometimes display graphical abnormailities
- Ringworlds that are spawned in by other mods or by the vanilla code (such as the ME fallen empire's capital system) will have segments facing the wrong way, even if they're not in a multi-star system.

These can both be fixed on the fly by players using the event to spawn in ruined ringworld segments (as outlined below) and then repairing those. I will probably come back and fix these at some point soon.


For the players out there who want to use the event to spawn in ruined ringworlds, all you need do is click on a planet or star and type the command "event spawnRingsExample.1" into the console. This will create a ruined ringworld that you can repair around the selected planet or star, and both the ruin and the repaired ring will face towards the planet.


I have already had a suggestion from another modder and updated this mod to include the request, so if any of you have any requests feel free to comment about them below. Previously, I had said that I probably would not be updating this mod very often, but now I find myself more invested. I will say that the primary goal of this mod is still as a tool for other modders who want to add what I've done to their work, and if your suggested change is something that will likely make it harder to integrate into other mods, I probably won't add it in. That said, don't let that dissuade any of you from making suggestions on how to make this mod better for players as well.
20 Comments
Locomotor79 20 May, 2024 @ 10:13am 
so again plz Update your starting Place mod
Locomotor79 20 May, 2024 @ 10:11am 
becausse it tookme about 2days to find out which mod whas messing whit starting planet choices
Locomotor79 20 May, 2024 @ 10:10am 
also make it so this is a Start in a L-Cluster
Locomotor79 20 May, 2024 @ 10:10am 
becausse its a nice sttart and since its more or less a OP Start it should be more as a Origin
amd not as a planet setting
whe have 9standert choice 3hot 3standert earth's and 3cold choices
but it doesnt matter which 1 wh choose its still saying incompatible planets when making civ's
Locomotor79 20 May, 2024 @ 10:08am 
hee russel update your mod so its a Origin Since its messing whit the starting planet choices and thus you canot make a race your self becausse whe canot save our civ
becausse off this bug
PLZ Update
russell_conklin  [author] 19 Apr, 2023 @ 3:31pm 
@Merkury probably not. I originally uploaded it in the hopes that other modders would make use of it, and I haven't played Stellaris in a while.

I might include it inside of a larger mod someday, but that would be a ways off.
Merkury 30 Mar, 2023 @ 8:27pm 
Any chance to get it updated to the current version of Stellaris?
[DFS]SciMan3010 12 Nov, 2019 @ 3:48pm 
This would be absolutely hilarious with the Behemoth and Gigantic ringworlds from Gigastructural Engineering
Gay Spatula 20 Jul, 2019 @ 9:05pm 
Would love a fix for the graphical issues, otherwise 10/10 mod
russell_conklin  [author] 27 Jun, 2019 @ 12:56pm 
@NeverEndingNever that is a known bug for all ruined segments not spawned in using my mod. Completed segments spawned in by the vanilla code or other mods also display graphical abnormalities. I will probably come and fix these soon, but in the meantime I recommend using the above instructions for spawning in a ruined ringworld via event. Repairing that will work as intended; that will fix your problem for the short term.