Stellaris

Stellaris

RPJJ Combo Mod
18 Comments
Ice 5 Jun, 2023 @ 1:06pm 
Thanks king
FirePrince 4 Jun, 2023 @ 7:16pm 
It is in .\gfx\models\portraits\fungoid\Pirate_Queen.dds 2048x px.
Ice 4 Jun, 2023 @ 6:51pm 
Can't seem to find a picture of the mushroom pirates anywere, were they made just for the mod?
Kiririn 25 Nov, 2019 @ 3:16am 
is there a standalone mod for the mushroom pirates? the full mod doesnt work with current stellaris.
AbyssalEden 22 Sep, 2019 @ 2:26pm 
Mushroom pirates look dope, do hope they show up at some point with animated portraits.
Robicon  [author] 2 Feb, 2019 @ 1:29am 
I was never really happy with the Factory namelists, but I can include them in case someone wants to use them. The unique Kernel planet should of course be included (I can't believe I had forgotten about that). I will include the unique dialogue if the system has not changed too much in that area. First contact dialogue required replacement of files and thus might cause compatibility issues, so I might skip that part.

What I consider not including is the automatic renaming of stars to Lux ##. That part of the mod was prone to bugs and it was rather confusing having so many similarly named systems.
infernalthing 1 Feb, 2019 @ 2:36pm 
Namelists, starting system, unique planet and what else is left, I suppose.
Robicon  [author] 1 Feb, 2019 @ 8:28am 
Yes, I intend to at least include the theme-music, symbol and the minor portrait modification in a separate mod. Are there any other Factory characteristics that you would like to have included?
infernalthing 1 Feb, 2019 @ 4:24am 
Do you plan on making The Factory species a stand-alone mod too in the future?
Runo 31 Jan, 2019 @ 5:48pm 
Yay thank you for your responce! :steamhappy:
Robicon  [author] 31 Jan, 2019 @ 2:56am 
Wow, I did not notice this mod to get this many subscriptions! I am surprised but honored.

Unfortunately, the mod itself is too vast and experimental (unstable) in nature for me to update all of it to the major changed that came with 2.2, but I will attempt to put the most desired features in their own mods. The Cyborg Portraits that some of you found have already been placed in a stand-alone mod.

The Mushroom Pirates are the most frequently requested feature (yes, that is the Treasure Planet ship behind her), and they will have their own mod as soon as I am able, but it might take a little longer since I am not the original creator of that portrait.

Thank you everyone for your enthusiasm!
Runo 6 Jan, 2019 @ 10:02am 
Hello, to anyone looking at this mod right now, it causes some wierd promt to perpetually go when you play loaded games. I'd hope the guy that made it would release the protraid only, I wanted sexy pirate mushrooms in my game....:2016imnotcrying:
Jester 12 Sep, 2018 @ 11:06am 
So you're saying I can make a Cyborg-Pirate-Hivemind Mushroom Queen? Sign me up!
Cheesemongle 23 Jul, 2018 @ 11:37pm 
DO I SPOT TREASURE PLANET CIVILIAN CRUISER IN THE THUMBNAIL!?!
The Erubian Warlord 19 Jun, 2018 @ 3:34am 
please release the pirate mushrooms as a standalone mod pls
Mentior 8 Jun, 2018 @ 3:18pm 
I like this Mod quite a lot because of the great cyborg portraits and the better colours of the machine race. One issue i stumbled upon is, that the "Factory Race" reproduces like these fility organics but can also be build. Bug or Feature? :D
Robicon  [author] 18 Apr, 2018 @ 10:00am 
Thanks for the suggestion,
In_The_Motion . Adding more images would normally be a good idea, but in this case it might lead people to believe that the content shown is easily accessible for them to use. Sadly, it is not. This is more of an ad-hoc mod project that is being built as we play and much of the content can only be found if you are willing to open the mod folder and examine the files.

If I get the time, I'll try to create a separate mod for portraits and music and whatnot once our current game is finished.
falhxer 9 Apr, 2018 @ 12:47pm 
maybe add more images ?