Stellaris

Stellaris

Elves of Stellaris
5,955 Comments
TheGrandN  [author] 5 hours ago 
@Abel
Male elfies are on their way with the portrait 2.0 release. (One of the reasons it's taken so long. Female only is a lot simpler!)
AlbeltheWicked 6 hours ago 
This mod is great, love the ship designs especially!!!
Any hope of getting some beautiful male elves ever? <3
Princess Stabbity  [author] 29 May @ 12:11pm 
@Dinzu: Right, that's unfortunately a UI issue, so there's nothing we can do. It seems to be hardcoded that only specific resources can be listed under upkeep. And another issue is that scaled modifiers don't display their scaled value in the summary.

But at least the actual mechanics work correctly if you ignore the tooltips.
Dinzu 29 May @ 9:12am 
Looking at the files it seems to be working correctly. It just lists trade as a produced item in the jobs description in-game for some reason, causing a bit of confusion.
Dinzu 29 May @ 9:04am 
Not entirely sure if it's a bug, intended or some other mod of mine doing it, but with the Celestial throne Origin every 'Celestial X' job provided by leaders consumes Trade instead of generating it making them cost both Consumer Goods and Trade.
1963390950 28 May @ 2:23am 
Hey, could you re-upload the old version mod for 3.14? The 4.0 version has too many mods that just won’t run, so I'm thinking about going back to 3.14.
TheGrandN  [author] 27 May @ 2:43pm 
@lemurs
Whoops. That sounds very plausible. I'll ... get that fixed for the update. (We've got one coming soonish, won't be game breaking.)
lemurs2 27 May @ 12:08pm 
Okay, GrandN I swear I am not wrong this time!
Error in the the good Dark Elves, their home planet has a special blocker giving merchant jobs, which do not seem to exist in 4.0. I have trader jobs but no merchants. So, yeah, I have 125 merchant jobs empty since it no longer exists.

N, which thing did I over look this time?
TheGrandN  [author] 27 May @ 10:14am 
@Octo
If possible to do, yes. Focusing on more important replacements at the moment though.
OCTOP01 27 May @ 9:29am 
Does the art department still consider the possibility of adding unique fallen empire cosmogenenis ships for the elven shipset?
doctornull 27 May @ 8:27am 
Leader mass death during Synth ascension had been a bug back in 3.12:

https://forum.paradoxplaza.com/forum/threads/stellaris-leaders-mass-death-during-synthetic-ascension.1681853/

Dunno how they fixed it (or if they did) but it might be worth looking into for elves.
TheGrandN  [author] 27 May @ 8:23am 
@Tyra
The roadmap is the new portraits 2.0 first, then dark elf ships. So... eventually. :lunar2019piginablanket:
ted 26 May @ 5:35am 
Does anyone have a backed up version of the 3.14 version to upload as a separate mod instance on steam eg - 3.14 elves of stellaris (legacy) or something along those lines?
tyralion 26 May @ 3:13am 
Concerning the requested shipsets - when will the drow ships fully release? ;)
tyralion 26 May @ 2:49am 
@doctornull:
Thank you, I was not aware. I don't have the Machine Age DLC, but I guess it was a general change.
@TheGrandN: I reloaded my former save a couple years back, and the same thing happened. Everybody nearly instantly died, including not yet hired leaders. New ones, after a refresh of the "to hire" list are 5 years old or so and not dying.
Princess Stabbity  [author] 26 May @ 12:46am 
@Clockwokis:Yup, we do have some plans for a few of them! We can't afford to commit to another rework of *that* scale in the foreseeable future, but I am personally hoping to at least give each of the neglected origins a decent touch-up.
Clockwokis 25 May @ 9:43pm 
Do you intent to add more content to the elves outside of celestial throne? They feel sorta barebones in comparison.
TheGrandN  [author] 25 May @ 2:24pm 
@Dottor Nulla
You know, I find I need another shipset anyway because we have 2 dark elf city styles. Perhaps the Art Department can whip up a black version. (Shiny though I think!)

@Freeloader
Not a bad idea, but something to consider after we finish all our major projects first.
doctornull 25 May @ 7:38am 
@tyralion - Machine Age DLC changed machines to be mortal, and immortality is a 4-point trait you can buy
tyralion 25 May @ 7:10am 
@TheGrandN:
Thank you. I just got the "normal" Synth Leaders in another game, without Synthetic Ascention. I noticed their age is 5 years or so, with a max of 110. I thought Synth Leaders were immortal. I haven't really played for several years though, just started again with 4.0. So it may have been changed since then.
doctornull 24 May @ 8:16pm 
Aesthetic request -- there's a submod which has black Elven ships, but it replaces the shipset instead of being an additional shipset.

I'd love to have black Elven ships but I also want regular white Elven ships.
FREELOADER EUROPEAN 24 May @ 7:43pm 
would you guys ever make a Vas the Gilded inspired species pack?
schroedingers__cat 24 May @ 6:04pm 
Is there any chance that you can make the 3.14 version of this mod available, at least while 4.0.x is so broken?
TheGrandN  [author] 23 May @ 3:27pm 
@Tyra
Huh. OK I'll try running a simulation and then doing it and see if they all die off that way when older. I can't see anything that should be interfering off hand so far. But I'll keep trying. :lunar2019piginablanket:
tyralion 23 May @ 2:33pm 
Yes, as far as I understand it - thats what I did. I took the ascension perk and completed the project. I did not complete the tradition in time. And I did not have the synth leader tech.
TheGrandN  [author] 23 May @ 12:34pm 
@Tyra
Ok just ran a test. Took the Synthetic Evolution Ascension Perk, completed the Synthetic Tradition, and then completed the project turning everyone into a toaster. Is that what you did? In my test everyone just turned into a toaster. :lunar2019crylaughingpig:

Did I get the right perk? Was there another step you used that I didn't?

Most of my leaders were in the 250-ish range. I'll do another test when I get a moment on one of the even older elf variants and see if it works there.
tyralion 23 May @ 8:53am 
Thank you very much. Shouldn't be Sync be immortal anyway?
TheGrandN  [author] 23 May @ 6:59am 
@Tyra
Well that sounds annoying. :steamfacepalm: I'll have a look!
tyralion 22 May @ 2:44pm 
Hi, I was just playing a game as Dark Elves and choose Synthetic Ascension. It was (roughly) the year 2320. And after completing the project all my leaders instantly died, because they were 350 years old and had death chance of 100%. Is there anything you can do to fix that? Or did I do something wrong?
[Closed Captions] 21 May @ 12:31pm 
YO THAT WORKED, for some reason the colorable ships were messing with it for some reason, its fixed for me once i disabled it!
Wolfie6252 21 May @ 6:37am 
If anyone else is having trouble with the shipsets being biological, make sure you haven't got the colourable ships patch. That seems to break it for me
TheGrandN  [author] 20 May @ 8:49pm 
@CC
I don't even have an old version anymore. I'm already prepping for the next release. :lunar2019piginablanket:

Have you tried deleting the mod directly from the workshop folder? Should be wherever your Steam Library is like:

SteamLibrary\steamapps\workshop\content\281990\915432220
[Closed Captions] 20 May @ 7:43pm 
i know im asking for alot buuuuuuuuuuuuuuut it seems a good number of people have been having the same problem as me, could it be possible just to copy this mod and make it workable for an older version of the launcher? or really just the ships since everything else in this mod works but the ships-set


pretty pleeeeeeeeeeeeeeeeeeeeeeeeeeease
Helios 20 May @ 7:16pm 
Hello,
The Real Space System Scale compatibility patch no longer exists?
In any case, it's nice to see the highborns again!
TheGrandN  [author] 20 May @ 7:58am 
@Russian Translations
Oops forgot. Will get this all compiled into the next update!
TheGrandN  [author] 20 May @ 7:57am 
@Wizard
They will prove the superiority of Mer over Man, one century at a time. :lunar2019laughingpig:

@Mud
I'll have a look at that the reasoning for that.

@[CC]
No idea, some people have lots of trouble with it while others (like myself) never do. Watch, now I'll have trouble! :lunar2019crylaughingpig:
The Wizard 20 May @ 6:44am 
Damn you Thalmor.
Mud 19 May @ 3:27pm 
Any chance lithoid would be compatible with sunless realm?
[Closed Captions] 18 May @ 8:23pm 
sadly it seems the fixes to update the launcher didn't work, if the launcher is outdated how come it just doesnt self update? i even tried a full reset by re-installing stellaris and wiping it clean however the problem persists
Daddy Desmond 18 May @ 3:52pm 
The Confederate Sectors Of Alaria HAVE RISEN AGAIN!!!
tzverg 18 May @ 1:29pm 
doctornull 17 May @ 12:39pm 
For me, just doing a Properties -> Installed Game Files -> Check Integrity was enough to get the right version of the mod
TheGrandN  [author] 17 May @ 11:26am 
@Everyone
If the ships say biological, you're not on the right version. Try resetting your launcher using the instructions in the post below.
Kronephon 17 May @ 11:21am 
Hi, just a FYI but the ships are being tagged as biological
Curithane 17 May @ 9:42am 
@Princess Stabbity, I can "try" to modify the Origin Race thats premade but ten it says "cannot be selected at Game Start". So yes, I am asking wether there is a possibility to get the Trait from the start, because it would fit to my personal RP-Canon (I am using the Elves from my Pen and Paper Group) :D
Princess Stabbity  [author] 17 May @ 6:55am 
@Curithane: Hmm... It should be tied to the Origin, not the premade empire. While it isn't currently integrated into the Sunless Realm's gameplay, it will be in a future update.

Wait, are you reporting that it's not being given by the Origin to custom empires, or requesting a version that isn't tied to an Origin?
Curithane 17 May @ 6:13am 
Any chance to get (or Mod) the option of choosing the "Moonlit" trait at the start instead of having to choose the pre-Made Empire?
doctornull 17 May @ 5:51am 
At one point I fixed an Irradiated using World Shaper -> Gaia terraforming.

Dunno if that still works but give it a try.
Texas Redhawk 17 May @ 4:56am 
Apologies if this has been asked before, but is there any method of removing the Irradiated condition from the moon Aithil in the Elven Foundations Origin home system Anoralas? I tried terraforming it, but the condition doesn't go away even if you turn it into an Ecumenopolis.
Princess Stabbity  [author] 16 May @ 10:41pm 
@Black Jesus: It's already updated to 4.0 n_n
If the update isn't auto-downloading for you, you may have to reset your Paradox Launcher:

@[Closed Captions] : This also sounds like a download issue. Please reset your launcher.

Here are the instructions (as far as I remember):
1. Unsubscribe
2. Go to your \Documents\Paradox Interactive\Stellaris\
3. Delete the launcher-v2.sqlite file
4. From the "mod" folder, delete all the files that start with ugc_
5. Resubscribe

Please keep in mind that your playsets may not survive this.

If this still doesn't work, consider renaming your whole \Documents\Paradox Interactive\Stellaris\ folder to force the game to create a fresh one. That should prompt the launcher to rebuild its database.