Stellaris

Stellaris

Elves of Stellaris
5.956 Kommentare
Paladin Dawnheart Vor 1 Stunde 
Stopping by once again after another long break to thank you all for this mod. After all this time you're still here and still working on the mod, can't thank you enough for not only keeping it alive, but improving it along the way. Must feel like a part time job! Thank you so much and much love!
TheGrandN  [Autor] 30. Mai um 23:08 
@Abel
Male elfies are on their way with the portrait 2.0 release. (One of the reasons it's taken so long. Female only is a lot simpler!)
AlbeltheWicked 30. Mai um 21:22 
This mod is great, love the ship designs especially!!!
Any hope of getting some beautiful male elves ever? <3
Princess Stabbity  [Autor] 29. Mai um 12:11 
@Dinzu: Right, that's unfortunately a UI issue, so there's nothing we can do. It seems to be hardcoded that only specific resources can be listed under upkeep. And another issue is that scaled modifiers don't display their scaled value in the summary.

But at least the actual mechanics work correctly if you ignore the tooltips.
Dinzu 29. Mai um 9:12 
Looking at the files it seems to be working correctly. It just lists trade as a produced item in the jobs description in-game for some reason, causing a bit of confusion.
Dinzu 29. Mai um 9:04 
Not entirely sure if it's a bug, intended or some other mod of mine doing it, but with the Celestial throne Origin every 'Celestial X' job provided by leaders consumes Trade instead of generating it making them cost both Consumer Goods and Trade.
1963390950 28. Mai um 2:23 
Hey, could you re-upload the old version mod for 3.14? The 4.0 version has too many mods that just won’t run, so I'm thinking about going back to 3.14.
TheGrandN  [Autor] 27. Mai um 14:43 
@lemurs
Whoops. That sounds very plausible. I'll ... get that fixed for the update. (We've got one coming soonish, won't be game breaking.)
lemurs2 27. Mai um 12:08 
Okay, GrandN I swear I am not wrong this time!
Error in the the good Dark Elves, their home planet has a special blocker giving merchant jobs, which do not seem to exist in 4.0. I have trader jobs but no merchants. So, yeah, I have 125 merchant jobs empty since it no longer exists.

N, which thing did I over look this time?
TheGrandN  [Autor] 27. Mai um 10:14 
@Octo
If possible to do, yes. Focusing on more important replacements at the moment though.
OCTOP01 27. Mai um 9:29 
Does the art department still consider the possibility of adding unique fallen empire cosmogenenis ships for the elven shipset?
doctornull 27. Mai um 8:27 
Leader mass death during Synth ascension had been a bug back in 3.12:

https://forum.paradoxplaza.com/forum/threads/stellaris-leaders-mass-death-during-synthetic-ascension.1681853/

Dunno how they fixed it (or if they did) but it might be worth looking into for elves.
TheGrandN  [Autor] 27. Mai um 8:23 
@Tyra
The roadmap is the new portraits 2.0 first, then dark elf ships. So... eventually. :lunar2019piginablanket:
ted 26. Mai um 5:35 
Does anyone have a backed up version of the 3.14 version to upload as a separate mod instance on steam eg - 3.14 elves of stellaris (legacy) or something along those lines?
tyralion 26. Mai um 3:13 
Concerning the requested shipsets - when will the drow ships fully release? ;)
tyralion 26. Mai um 2:49 
@doctornull:
Thank you, I was not aware. I don't have the Machine Age DLC, but I guess it was a general change.
@TheGrandN: I reloaded my former save a couple years back, and the same thing happened. Everybody nearly instantly died, including not yet hired leaders. New ones, after a refresh of the "to hire" list are 5 years old or so and not dying.
Princess Stabbity  [Autor] 26. Mai um 0:46 
@Clockwokis:Yup, we do have some plans for a few of them! We can't afford to commit to another rework of *that* scale in the foreseeable future, but I am personally hoping to at least give each of the neglected origins a decent touch-up.
Clockwokis 25. Mai um 21:43 
Do you intent to add more content to the elves outside of celestial throne? They feel sorta barebones in comparison.
TheGrandN  [Autor] 25. Mai um 14:24 
@Dottor Nulla
You know, I find I need another shipset anyway because we have 2 dark elf city styles. Perhaps the Art Department can whip up a black version. (Shiny though I think!)

@Freeloader
Not a bad idea, but something to consider after we finish all our major projects first.
doctornull 25. Mai um 7:38 
@tyralion - Machine Age DLC changed machines to be mortal, and immortality is a 4-point trait you can buy
tyralion 25. Mai um 7:10 
@TheGrandN:
Thank you. I just got the "normal" Synth Leaders in another game, without Synthetic Ascention. I noticed their age is 5 years or so, with a max of 110. I thought Synth Leaders were immortal. I haven't really played for several years though, just started again with 4.0. So it may have been changed since then.
doctornull 24. Mai um 20:16 
Aesthetic request -- there's a submod which has black Elven ships, but it replaces the shipset instead of being an additional shipset.

I'd love to have black Elven ships but I also want regular white Elven ships.
FREELOADER EUROPEAN 24. Mai um 19:43 
would you guys ever make a Vas the Gilded inspired species pack?
schroedingers__cat 24. Mai um 18:04 
Is there any chance that you can make the 3.14 version of this mod available, at least while 4.0.x is so broken?
TheGrandN  [Autor] 23. Mai um 15:27 
@Tyra
Huh. OK I'll try running a simulation and then doing it and see if they all die off that way when older. I can't see anything that should be interfering off hand so far. But I'll keep trying. :lunar2019piginablanket:
tyralion 23. Mai um 14:33 
Yes, as far as I understand it - thats what I did. I took the ascension perk and completed the project. I did not complete the tradition in time. And I did not have the synth leader tech.
TheGrandN  [Autor] 23. Mai um 12:34 
@Tyra
Ok just ran a test. Took the Synthetic Evolution Ascension Perk, completed the Synthetic Tradition, and then completed the project turning everyone into a toaster. Is that what you did? In my test everyone just turned into a toaster. :lunar2019crylaughingpig:

Did I get the right perk? Was there another step you used that I didn't?

Most of my leaders were in the 250-ish range. I'll do another test when I get a moment on one of the even older elf variants and see if it works there.
tyralion 23. Mai um 8:53 
Thank you very much. Shouldn't be Sync be immortal anyway?
TheGrandN  [Autor] 23. Mai um 6:59 
@Tyra
Well that sounds annoying. :steamfacepalm: I'll have a look!
tyralion 22. Mai um 14:44 
Hi, I was just playing a game as Dark Elves and choose Synthetic Ascension. It was (roughly) the year 2320. And after completing the project all my leaders instantly died, because they were 350 years old and had death chance of 100%. Is there anything you can do to fix that? Or did I do something wrong?
[Closed Captions] 21. Mai um 12:31 
YO THAT WORKED, for some reason the colorable ships were messing with it for some reason, its fixed for me once i disabled it!
Wolfie6252 21. Mai um 6:37 
If anyone else is having trouble with the shipsets being biological, make sure you haven't got the colourable ships patch. That seems to break it for me
TheGrandN  [Autor] 20. Mai um 20:49 
@CC
I don't even have an old version anymore. I'm already prepping for the next release. :lunar2019piginablanket:

Have you tried deleting the mod directly from the workshop folder? Should be wherever your Steam Library is like:

SteamLibrary\steamapps\workshop\content\281990\915432220
[Closed Captions] 20. Mai um 19:43 
i know im asking for alot buuuuuuuuuuuuuuut it seems a good number of people have been having the same problem as me, could it be possible just to copy this mod and make it workable for an older version of the launcher? or really just the ships since everything else in this mod works but the ships-set


pretty pleeeeeeeeeeeeeeeeeeeeeeeeeeease
Helios 20. Mai um 19:16 
Hello,
The Real Space System Scale compatibility patch no longer exists?
In any case, it's nice to see the highborns again!
TheGrandN  [Autor] 20. Mai um 7:58 
@Russian Translations
Oops forgot. Will get this all compiled into the next update!
TheGrandN  [Autor] 20. Mai um 7:57 
@Wizard
They will prove the superiority of Mer over Man, one century at a time. :lunar2019laughingpig:

@Mud
I'll have a look at that the reasoning for that.

@[CC]
No idea, some people have lots of trouble with it while others (like myself) never do. Watch, now I'll have trouble! :lunar2019crylaughingpig:
The Wizard 20. Mai um 6:44 
Damn you Thalmor.
Mud 19. Mai um 15:27 
Any chance lithoid would be compatible with sunless realm?
[Closed Captions] 18. Mai um 20:23 
sadly it seems the fixes to update the launcher didn't work, if the launcher is outdated how come it just doesnt self update? i even tried a full reset by re-installing stellaris and wiping it clean however the problem persists
Daddy Desmond 18. Mai um 15:52 
The Confederate Sectors Of Alaria HAVE RISEN AGAIN!!!
tzverg 18. Mai um 13:29 
doctornull 17. Mai um 12:39 
For me, just doing a Properties -> Installed Game Files -> Check Integrity was enough to get the right version of the mod
TheGrandN  [Autor] 17. Mai um 11:26 
@Everyone
If the ships say biological, you're not on the right version. Try resetting your launcher using the instructions in the post below.
Kronephon 17. Mai um 11:21 
Hi, just a FYI but the ships are being tagged as biological
Curithane 17. Mai um 9:42 
@Princess Stabbity, I can "try" to modify the Origin Race thats premade but ten it says "cannot be selected at Game Start". So yes, I am asking wether there is a possibility to get the Trait from the start, because it would fit to my personal RP-Canon (I am using the Elves from my Pen and Paper Group) :D
Princess Stabbity  [Autor] 17. Mai um 6:55 
@Curithane: Hmm... It should be tied to the Origin, not the premade empire. While it isn't currently integrated into the Sunless Realm's gameplay, it will be in a future update.

Wait, are you reporting that it's not being given by the Origin to custom empires, or requesting a version that isn't tied to an Origin?
Curithane 17. Mai um 6:13 
Any chance to get (or Mod) the option of choosing the "Moonlit" trait at the start instead of having to choose the pre-Made Empire?
doctornull 17. Mai um 5:51 
At one point I fixed an Irradiated using World Shaper -> Gaia terraforming.

Dunno if that still works but give it a try.
Texas Redhawk 17. Mai um 4:56 
Apologies if this has been asked before, but is there any method of removing the Irradiated condition from the moon Aithil in the Elven Foundations Origin home system Anoralas? I tried terraforming it, but the condition doesn't go away even if you turn it into an Ecumenopolis.