Stellaris

Stellaris

Elves of Stellaris
Počet komentářů: 5 964
Undercover před 6 hodinami 
@doctornull naaah immortality is the main selling factor about elves (beside celestial beauty).

morally they have to be always on "a high horse" no matter what they do and use their moral standards on every other species no matter how objectively inferior/limited they are

like my elves, banning and destroying any form of robotics and cybernetics just because they dont need it in their perfection
doctornull před 21 hodinami 
It's more important that Elves are immoral rather than immortal, though immortality is definitely also nice.

Feature / submod requests:
- Assimilate elves into each other
- Assimilate dark elves <-> elves (higher tech level than just same-category assimilation)
- Force-spawn Elf origin primitives & special systems if no regular empire nor FE is using that origin -- e.g. primitive Prismatic Refuge, primitive Moon Elves, primitive Celestial Throne system, etc. if their special system isn't present in a galaxy.
Paladin Dawnheart před 21 hodinami 
Star Oath + Regular Star Oath Leaders + Elves of Stellaris = Good times (and immortal leaders)
TheGrandN  [autor] 5. čvn. v 15.36 
@Myu
We're planning on adding to that going forward with new versions. They're still effectively immortal ... unless you're like me and play games that last a really long time. :lunar2019piginablanket:
Myu 5. čvn. v 13.08 
Why are the regular elves no longer Immortal :(?
Paladin Dawnheart 3. čvn. v 13.07 
lol thank you <3
TheGrandN  [autor] 2. čvn. v 11.16 
@Paldin
Thou must preseth onward with thine Stellaris version 4.whatevereth. :lunar2019piginablanket:

Which reminds me I didn't do the update I have sitting here. Doing it now. AHEM. :steamfacepalm:
Paladin Dawnheart 2. čvn. v 6.54 
"There is no past version of stellaris. There has only been and only will be THIS version. Suggestions of past versions are clearly Blorg conspiracy theories."

Sigh

I really want to go back to 3.14...
Paladin Dawnheart 1. čvn. v 14.25 
Stopping by once again after another long break to thank you all for this mod. After all this time you're still here and still working on the mod, can't thank you enough for not only keeping it alive, but improving it along the way. Must feel like a part time job! Thank you so much and much love!
TheGrandN  [autor] 30. kvě. v 23.08 
@Abel
Male elfies are on their way with the portrait 2.0 release. (One of the reasons it's taken so long. Female only is a lot simpler!)
AlbeltheWicked 30. kvě. v 21.22 
This mod is great, love the ship designs especially!!!
Any hope of getting some beautiful male elves ever? <3
Princess Stabbity  [autor] 29. kvě. v 12.11 
@Dinzu: Right, that's unfortunately a UI issue, so there's nothing we can do. It seems to be hardcoded that only specific resources can be listed under upkeep. And another issue is that scaled modifiers don't display their scaled value in the summary.

But at least the actual mechanics work correctly if you ignore the tooltips.
Dinzu 29. kvě. v 9.12 
Looking at the files it seems to be working correctly. It just lists trade as a produced item in the jobs description in-game for some reason, causing a bit of confusion.
Dinzu 29. kvě. v 9.04 
Not entirely sure if it's a bug, intended or some other mod of mine doing it, but with the Celestial throne Origin every 'Celestial X' job provided by leaders consumes Trade instead of generating it making them cost both Consumer Goods and Trade.
1963390950 28. kvě. v 2.23 
Hey, could you re-upload the old version mod for 3.14? The 4.0 version has too many mods that just won’t run, so I'm thinking about going back to 3.14.
TheGrandN  [autor] 27. kvě. v 14.43 
@lemurs
Whoops. That sounds very plausible. I'll ... get that fixed for the update. (We've got one coming soonish, won't be game breaking.)
lemurs2 27. kvě. v 12.08 
Okay, GrandN I swear I am not wrong this time!
Error in the the good Dark Elves, their home planet has a special blocker giving merchant jobs, which do not seem to exist in 4.0. I have trader jobs but no merchants. So, yeah, I have 125 merchant jobs empty since it no longer exists.

N, which thing did I over look this time?
TheGrandN  [autor] 27. kvě. v 10.14 
@Octo
If possible to do, yes. Focusing on more important replacements at the moment though.
OCTOP01 27. kvě. v 9.29 
Does the art department still consider the possibility of adding unique fallen empire cosmogenenis ships for the elven shipset?
doctornull 27. kvě. v 8.27 
Leader mass death during Synth ascension had been a bug back in 3.12:

https://forum.paradoxplaza.com/forum/threads/stellaris-leaders-mass-death-during-synthetic-ascension.1681853/

Dunno how they fixed it (or if they did) but it might be worth looking into for elves.
TheGrandN  [autor] 27. kvě. v 8.23 
@Tyra
The roadmap is the new portraits 2.0 first, then dark elf ships. So... eventually. :lunar2019piginablanket:
ted 26. kvě. v 5.35 
Does anyone have a backed up version of the 3.14 version to upload as a separate mod instance on steam eg - 3.14 elves of stellaris (legacy) or something along those lines?
tyralion 26. kvě. v 3.13 
Concerning the requested shipsets - when will the drow ships fully release? ;)
tyralion 26. kvě. v 2.49 
@doctornull:
Thank you, I was not aware. I don't have the Machine Age DLC, but I guess it was a general change.
@TheGrandN: I reloaded my former save a couple years back, and the same thing happened. Everybody nearly instantly died, including not yet hired leaders. New ones, after a refresh of the "to hire" list are 5 years old or so and not dying.
Princess Stabbity  [autor] 26. kvě. v 0.46 
@Clockwokis:Yup, we do have some plans for a few of them! We can't afford to commit to another rework of *that* scale in the foreseeable future, but I am personally hoping to at least give each of the neglected origins a decent touch-up.
Clockwokis 25. kvě. v 21.43 
Do you intent to add more content to the elves outside of celestial throne? They feel sorta barebones in comparison.
TheGrandN  [autor] 25. kvě. v 14.24 
@Dottor Nulla
You know, I find I need another shipset anyway because we have 2 dark elf city styles. Perhaps the Art Department can whip up a black version. (Shiny though I think!)

@Freeloader
Not a bad idea, but something to consider after we finish all our major projects first.
doctornull 25. kvě. v 7.38 
@tyralion - Machine Age DLC changed machines to be mortal, and immortality is a 4-point trait you can buy
tyralion 25. kvě. v 7.10 
@TheGrandN:
Thank you. I just got the "normal" Synth Leaders in another game, without Synthetic Ascention. I noticed their age is 5 years or so, with a max of 110. I thought Synth Leaders were immortal. I haven't really played for several years though, just started again with 4.0. So it may have been changed since then.
doctornull 24. kvě. v 20.16 
Aesthetic request -- there's a submod which has black Elven ships, but it replaces the shipset instead of being an additional shipset.

I'd love to have black Elven ships but I also want regular white Elven ships.
FREELOADER EUROPEAN 24. kvě. v 19.43 
would you guys ever make a Vas the Gilded inspired species pack?
schroedingers__cat 24. kvě. v 18.04 
Is there any chance that you can make the 3.14 version of this mod available, at least while 4.0.x is so broken?
TheGrandN  [autor] 23. kvě. v 15.27 
@Tyra
Huh. OK I'll try running a simulation and then doing it and see if they all die off that way when older. I can't see anything that should be interfering off hand so far. But I'll keep trying. :lunar2019piginablanket:
tyralion 23. kvě. v 14.33 
Yes, as far as I understand it - thats what I did. I took the ascension perk and completed the project. I did not complete the tradition in time. And I did not have the synth leader tech.
TheGrandN  [autor] 23. kvě. v 12.34 
@Tyra
Ok just ran a test. Took the Synthetic Evolution Ascension Perk, completed the Synthetic Tradition, and then completed the project turning everyone into a toaster. Is that what you did? In my test everyone just turned into a toaster. :lunar2019crylaughingpig:

Did I get the right perk? Was there another step you used that I didn't?

Most of my leaders were in the 250-ish range. I'll do another test when I get a moment on one of the even older elf variants and see if it works there.
tyralion 23. kvě. v 8.53 
Thank you very much. Shouldn't be Sync be immortal anyway?
TheGrandN  [autor] 23. kvě. v 6.59 
@Tyra
Well that sounds annoying. :steamfacepalm: I'll have a look!
tyralion 22. kvě. v 14.44 
Hi, I was just playing a game as Dark Elves and choose Synthetic Ascension. It was (roughly) the year 2320. And after completing the project all my leaders instantly died, because they were 350 years old and had death chance of 100%. Is there anything you can do to fix that? Or did I do something wrong?
[Closed Captions] 21. kvě. v 12.31 
YO THAT WORKED, for some reason the colorable ships were messing with it for some reason, its fixed for me once i disabled it!
Wolfie6252 21. kvě. v 6.37 
If anyone else is having trouble with the shipsets being biological, make sure you haven't got the colourable ships patch. That seems to break it for me
TheGrandN  [autor] 20. kvě. v 20.49 
@CC
I don't even have an old version anymore. I'm already prepping for the next release. :lunar2019piginablanket:

Have you tried deleting the mod directly from the workshop folder? Should be wherever your Steam Library is like:

SteamLibrary\steamapps\workshop\content\281990\915432220
[Closed Captions] 20. kvě. v 19.43 
i know im asking for alot buuuuuuuuuuuuuuut it seems a good number of people have been having the same problem as me, could it be possible just to copy this mod and make it workable for an older version of the launcher? or really just the ships since everything else in this mod works but the ships-set


pretty pleeeeeeeeeeeeeeeeeeeeeeeeeeease
Helios 20. kvě. v 19.16 
Hello,
The Real Space System Scale compatibility patch no longer exists?
In any case, it's nice to see the highborns again!
TheGrandN  [autor] 20. kvě. v 7.58 
@Russian Translations
Oops forgot. Will get this all compiled into the next update!
TheGrandN  [autor] 20. kvě. v 7.57 
@Wizard
They will prove the superiority of Mer over Man, one century at a time. :lunar2019laughingpig:

@Mud
I'll have a look at that the reasoning for that.

@[CC]
No idea, some people have lots of trouble with it while others (like myself) never do. Watch, now I'll have trouble! :lunar2019crylaughingpig:
The Wizard 20. kvě. v 6.44 
Damn you Thalmor.
Mud 19. kvě. v 15.27 
Any chance lithoid would be compatible with sunless realm?
[Closed Captions] 18. kvě. v 20.23 
sadly it seems the fixes to update the launcher didn't work, if the launcher is outdated how come it just doesnt self update? i even tried a full reset by re-installing stellaris and wiping it clean however the problem persists
Daddy Desmond 18. kvě. v 15.52 
The Confederate Sectors Of Alaria HAVE RISEN AGAIN!!!
tzverg 18. kvě. v 13.29