XCOM 2
Flamer Mod 2
161 Comments
DarthTwinkie 28 May, 2023 @ 10:12pm 
Iridar 24 Apr, 2021 @ 3:22pm 
@Mecrutio
Haha thanks I already did! :D
Mecrutio  [author] 24 Apr, 2021 @ 3:16pm 
@Iridar
Go for it!
Iridar 15 Sep, 2020 @ 9:04pm 
@Apathy Enrage
@Mecrutio
I hope you don't mind, I want to take your model and textures and port them as a Tier 0 Immolator for War of the Chosen.
Camalie 16 Aug, 2020 @ 8:21pm 
so I'm assuming that this mod isn't being worked on anymore?
SirSwerving 8 Jul, 2019 @ 10:15pm 
This mod definitely needs a come back, The advent flamerthrower mod is nice but the void for a xcom styled light flamethrower primary is filled only with this mod.
Solx 24 May, 2019 @ 7:33am 
Where the hell is this in the Ini files? Which Ini file is this in?
Deadput 12 May, 2019 @ 10:16pm 
Yes it works with WOTC, it's not exactly polished but it works.
ARCN7 6 May, 2019 @ 3:42am 
No.
Revan519 5 May, 2019 @ 7:00pm 
Work with WOTC????
marktulip76 28 Apr, 2019 @ 10:49am 
sorry about my last comment they upgrade with mag not laser.good work mate. great mod.
marktulip76 27 Apr, 2019 @ 6:06am 
no upgrades in long war2
E.L.R 23 Apr, 2019 @ 1:44pm 
Excuse me, but I seem to have a problem... When I attempt to run this mod, it crashes upon entering a game. Main menu works fine. Any help?
BemusedManatee 23 Apr, 2019 @ 1:41pm 
FYI It is totally possible to use this mod, Iridar's Weapon Skin Replacer and the ADVENT Flamethrower Mod to have a working version of this model in WoTC. Paste the following into the Weapon Skin Mods Config: "+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ADVENTFlamethrowerConventional, DONOR_TEMPLATE=FlamerMod_CV, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True)
+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=ADVENTFlamethrowerConventional, DONOR_TEMPLATE=AdvPurifierFlamethrowerMP, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True)" and then enable all 4 mods in your launcher.

What you get is that the Conventional tier ADVENT Flamethrower usable by X-Com in that mod now has the appearance of this flamer, without having (as far as I've found thus far anyways) any buggy animations caused by this mod not originally being made for WoTC.
marktulip76 23 Apr, 2019 @ 3:36am 
its powerful, but in long war 2 thats about right mate. one of the best mods.
Aegelweard 27 Jan, 2019 @ 12:36am 
Generic "WOTC when?" post.
The Gaming Archaeologist 13 Dec, 2018 @ 7:52am 
Any plans to make a port to Wotc?
Popo Bigles 11 Jan, 2018 @ 1:41pm 
*A few years ago*
"Eh... It was a good mod, but it's gonna be awhile I guess for a primary other than a wrist-weapon"


*Just now*
"Oh shit there's a custom model >_>"
*Seizures the mouse by slamming Subscribe a dozen times*
Deadput 5 Jan, 2018 @ 7:51pm 
I'm curious if someone could combine this mod with the Advent Flamethrower mod to make a whole weapon with different appearances at different tiers.

Like with the LW SMG or the Hunter rifles from the Advent Pathfinder mod.
Daverin2112 4 Jan, 2018 @ 9:46am 
So I have graphically gotten this to work just fine; I have the missing fx mod, so I suspect that is necessary. However, it definitely has odd animations for WotC, at least. Too bad, because I think the way they did the flamer compared to the Advent Flamethrower means it actually counts as a weapon shot for most abilities. Plus the awesome model.
Arkhangel 27 Oct, 2017 @ 9:52am 
also should be noted ADVENT Armory adds the Purifier Flamethrower. might be able to swipe some code from that with the WoTC mod tools to make it not bug out like the previous commenter said it does.
Techpriest 19 Sep, 2017 @ 6:58pm 
Ok so i can yes this definitly works with WOTC you can equip it the model shows up how it should. However when used at least for me it shoots out blue and white grids and makes my camera go into a top down view for the rest of the mission I used the flamer on.
IGdood 17 Sep, 2017 @ 5:55am 
The mod doesn't crash WOTC and my guys can equip it, but I haven't yet tested it in combat
Deadput 16 Aug, 2017 @ 5:33pm 
Think you might update this when Wotc comes out since Advent has a flametrooper unit?
mediumvillain 2 Aug, 2017 @ 4:37am 
Oh, and I dunno if it's intentional, but it stills shows a cannon as the picture for research & costs the same as a cannon upgrade.
mediumvillain 2 Aug, 2017 @ 4:33am 
The animation works but at the end the soldier stays stuck for a cpl seconds with the flamethrower pointed awkwardly. There's also two identical flamers in the inventory, & two entries in Engineering to upgrade, one marked as squad upgrade and one not. The squad upgrade didnt work for me, wasted the supplies & the flamer/s didnt upgrade tiers.
General James Ironwood 29 Jul, 2017 @ 9:42am 
Burn the heretic. Kill the mutant. Purge the unclean.
Lovecraft 23 Jul, 2017 @ 10:43am 
any way to add panic to the wepon?
wookiecop 6 Jun, 2017 @ 7:13am 
we need rocket launcher now
Nitsah 3 Jun, 2017 @ 4:11pm 
What starts the research for the other flamers?
Mecrutio  [author] 26 May, 2017 @ 6:01pm 
hm I'm not sure what the issue could be, as far as i know its more or less stable. Would be weird if your OS caused the crash, but stranger things have happened.
Mid Favila 26 May, 2017 @ 11:02am 
So I was messing around with this since I loved the original, and whenever I try to equip the Flamer it causes the game to crash. No logs show up, no error message, it just freezes and boots me back to the desktop. I'm on Linux, so that could have something to do with it.
Étendard 11 May, 2017 @ 7:40am 
Models update ?
PureRawViolence 30 Apr, 2017 @ 11:19pm 
Been curious to try out, but midway thru LW2 Ironman. Most of the kinks been stomped out?
napocapo69 12 Apr, 2017 @ 10:28pm 
I agree with Oberfuhrer-Raziel, changin ini files has no effect on weapon damage and rage
BE02-Raziel 27 Mar, 2017 @ 5:57am 
@Mecrutio
Hey, I'm back again. So I actually got a chance to test it and it would seem that even despite changing the values in the .ini for the flamer stats, it doesn't reflect in-game regardless cone visual matching it or not. This is regarding range and radius of the flame rather than damage as that seems to only be applied.

I'm typing this while in the middle of that mission where I had my Specialist use the flamethrower thinking that it'll reach the line of ADVENT flanking her even though the cone visual says otherwise. Nope! Didn't reach them. :) I guess I'll just to figure out how to get myself out of this mess...
Arkhangel 18 Mar, 2017 @ 6:38pm 
Also might be a good idea to unsub-resub, just to make sure it updates fully.
Mecrutio  [author] 18 Mar, 2017 @ 4:16pm 
yea more of a "does it it still crash for you", though ill double check what i uploaded
Arkhangel 18 Mar, 2017 @ 3:30pm 
@Rambel: I think it's more "does it prevent crashes now"
MaCC165 18 Mar, 2017 @ 3:48am 
some mistake with the upload? the animation looks the same
Mecrutio  [author] 17 Mar, 2017 @ 5:33pm 
Just uploaded an updated animation, let me know if it works out better!
Mecrutio  [author] 17 Mar, 2017 @ 5:03pm 
im not entirely sure whats causing it, some people have been having crashes, some people havnt had any issues. Im hoping once we get the animations fixed gets that fixed for the people who are experienceing it
BE02-Raziel 16 Mar, 2017 @ 5:27pm 
Ah, that's really good to know. Hopefully, that get's sorted out. Also, another thing I'm curious about. I read a bit in the comments and there's mention of crashing. I would appreciate if you could tell me what's the gist and cause of the crashes. So far, I haven't had a single crash with the mod. But I also read it has something to do with Assault's Run'n'Gun? Never used Run'n'Gun with the Flamer before.
Mecrutio  [author] 16 Mar, 2017 @ 5:24pm 
haha thanks! yea every thing in the ini files does actually change, the visual indicator just doesnt get updated by it yet =p
BE02-Raziel 16 Mar, 2017 @ 5:22pm 
Here's to hoping you guys could figure out how to make things editable via .ini. If not, I still do appreciate the mod nonetheless. :D It's awesome. Good luck in future endeavors with the mod, man.
Mecrutio  [author] 16 Mar, 2017 @ 5:13pm 
hey ober, the range of the template doesnt change, but the range it fires does...im not sure if i can put the template range in with the other editable stats

E32 said he'll help me out when hes back from vacation btw (hope he doesnt mind me saying that)
BE02-Raziel 16 Mar, 2017 @ 4:14pm 
So, I'm curious about this. While your default settings for damage, range, and cone radius is all well and good, I edited it to my personal liking (of course, not in the most cheaty way possible). However, despite having these configurations, it would appear the changes aren't reflected in-game. The flamethrowers simply remain as is per default stats.

I want to note that I have only used the Heavy Flamer only once but just by looking how minimalistic the size of its range and cone makes me believe my settings didn't stick.
electric wind pussy clamp 12 Mar, 2017 @ 12:14pm 
Every couple times i use the flamer it makes my game crash for some reason. Anyone know why?
MaCC165 11 Mar, 2017 @ 9:36pm 
asking cant hurt, its not thing what have to be done immediately
MaCC165 11 Mar, 2017 @ 9:35pm 
who cares who is the leader, its just they can animations, and its a small fix...just put ObeliskDK or fireborn in the searchbar