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Haha thanks I already did! :D
Go for it!
@Mecrutio
I hope you don't mind, I want to take your model and textures and port them as a Tier 0 Immolator for War of the Chosen.
+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=ADVENTFlamethrowerConventional, DONOR_TEMPLATE=AdvPurifierFlamethrowerMP, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True)" and then enable all 4 mods in your launcher.
What you get is that the Conventional tier ADVENT Flamethrower usable by X-Com in that mod now has the appearance of this flamer, without having (as far as I've found thus far anyways) any buggy animations caused by this mod not originally being made for WoTC.
"Eh... It was a good mod, but it's gonna be awhile I guess for a primary other than a wrist-weapon"
*Just now*
"Oh shit there's a custom model >_>"
*Seizures the mouse by slamming Subscribe a dozen times*
Like with the LW SMG or the Hunter rifles from the Advent Pathfinder mod.
Hey, I'm back again. So I actually got a chance to test it and it would seem that even despite changing the values in the .ini for the flamer stats, it doesn't reflect in-game regardless cone visual matching it or not. This is regarding range and radius of the flame rather than damage as that seems to only be applied.
I'm typing this while in the middle of that mission where I had my Specialist use the flamethrower thinking that it'll reach the line of ADVENT flanking her even though the cone visual says otherwise. Nope! Didn't reach them. :) I guess I'll just to figure out how to get myself out of this mess...
E32 said he'll help me out when hes back from vacation btw (hope he doesnt mind me saying that)
I want to note that I have only used the Heavy Flamer only once but just by looking how minimalistic the size of its range and cone makes me believe my settings didn't stick.