Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
https://sp.zhabite.com/sharedfiles/filedetails/?id=1586639570
Enigmatic weapons now have different prerequisites while overwrites for FE/AFE/crises ship designs will be done later... at very least after I more or less polish the main mod into playable state
http://sp.zhabite.com/sharedfiles/filedetails/?id=1196859854
which is currently in works, but due to the scope will likely not be ready for another couple of days.
@daspaceasians: no idea, absolutely no idea.
- any normal enpire researching it is enough. Depending on how fast you got there, you get between 75 and 25 years of "peace", after which, every year there is a roll for invasion start. While probability theory says it is nigh impossible, it might actually take another couple of decades to roll the invasion start.
-If the AI researches the mods red technologies, does this still summon the Crisies for all - or does that only happen if we the players research them?
-Is researching alone enough to summon the Crisies, or do they have to be applied to ships and/or used?
Cheers!
and no, there is no version without building.
Though, it still tells you that it is currently missing technology required for the tech.
It would basically require a rewrite. ExOverhaul combat overhauls the stats of all ship components, they're WAY different than vanilla.