Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
https://sp.zhabite.com/sharedfiles/filedetails/?id=1586639570
Enigmatic weapons now have different prerequisites while overwrites for FE/AFE/crises ship designs will be done later... at very least after I more or less polish the main mod into playable state
http://sp.zhabite.com/sharedfiles/filedetails/?id=1196859854
which is currently in works, but due to the scope will likely not be ready for another couple of days.
@daspaceasians: no idea, absolutely no idea.
- any normal enpire researching it is enough. Depending on how fast you got there, you get between 75 and 25 years of "peace", after which, every year there is a roll for invasion start. While probability theory says it is nigh impossible, it might actually take another couple of decades to roll the invasion start.
-If the AI researches the mods red technologies, does this still summon the Crisies for all - or does that only happen if we the players research them?
-Is researching alone enough to summon the Crisies, or do they have to be applied to ships and/or used?
Cheers!
and no, there is no version without building.
Though, it still tells you that it is currently missing technology required for the tech.
It would basically require a rewrite. ExOverhaul combat overhauls the stats of all ship components, they're WAY different than vanilla.