Stellaris
Extra Ship Components 1.9
댓글 358
NHunter  [작성자] 2020년 5월 12일 오전 8시 56분 
this is a legacy version and will NOT be updated
princess69420 2020년 5월 12일 오전 5시 07분 
will this be updated to 2.7?
NHunter  [작성자] 2018년 12월 9일 오전 5시 44분 
" Extra Ship Components 3.0 " (public beta) is up.

https://sp.zhabite.com/sharedfiles/filedetails/?id=1586639570
Galaxar7 2018년 12월 8일 오전 5시 46분 
update please to 2.2.1 ver
Archemyre 2018년 3월 3일 오전 6시 51분 
That's in the attached overwrite mod
<blank> 2018년 3월 2일 오후 9시 03분 
Can fallen empire and crisis use those components?
NHunter  [작성자] 2018년 2월 28일 오전 6시 15분 
Extra Ship Components 2.0 is out!
Scrambles 2018년 2월 28일 오전 2시 50분 
That's awesome - genuinely had to think twice about playing 2.0 at all without this mod :D
☆魔法少女呜喵子☆ 2018년 2월 27일 오후 11시 03분 
looking forward to it~
Ishantil 2018년 2월 27일 오후 9시 39분 
Looking forward to it!
Gaata 2018년 2월 27일 오후 1시 56분 
looking forward to it
Archemyre 2018년 2월 27일 오후 12시 41분 
Fuck yes
dustoff 2018년 2월 27일 오후 12시 38분 
Awesome news ! Thanks
NHunter  [작성자] 2018년 2월 27일 오후 12시 31분 
okay, guys, ESC 2.0 is entering weapon balancing phase and, unless something drastic happens, should be out within around 48 hours.
ahiromu 2018년 2월 25일 오전 10시 53분 
Just wanted to come in here and say that I look forward to what you do for 2.0 - this has been, by far, the best and most balanced late game extension mod. Thanks.
BootDweller 2018년 2월 25일 오전 5시 33분 
Looking forward to seeing what you come up with for 2.0, thanks for putting in the work!
NHunter  [작성자] 2018년 2월 25일 오전 3시 02분 
@Archaon, I'm aware of that.
Enigmatic weapons now have different prerequisites while overwrites for FE/AFE/crises ship designs will be done later... at very least after I more or less polish the main mod into playable state
Archemyre 2018년 2월 24일 오후 3시 51분 
And if you plan to continue the overwrites where FE's and crises have your advanced weaponry and armor(which I really hope you do), the enigmatic stuff will either have to be relocated or removed all together.
Archemyre 2018년 2월 24일 오후 3시 50분 
I've found an issue that may muck with some of the enigmatic techs you've added: The enigmatic fortress now only gives the decoder and the encoder, the shield and power core have vanished from that and are now being used under different aliases by Fallen Empires and are available via reverse engineering, as stated in the comment chain on this mod.

http://sp.zhabite.com/sharedfiles/filedetails/?id=1196859854
NHunter  [작성자] 2018년 2월 24일 오전 11시 49분 
@PatJuice, 2.0 will have even more shout-out weapons
PatJuice 2018년 2월 24일 오전 11시 28분 
I really love how you added weapons that came from animes like the Corrosive torp and arc en ciel cannon
Min_njw2111 2018년 2월 24일 오전 9시 27분 
i'm so excited to see what you have in store for 2,0, you did so well with this! Me and my close friend play this game on hours on end and we go through receclty added all the time to find that one mod that everyone over and looks and out of no where he see your mod! it was prefect the balance was spot on, no new ships which was good since all other mods that add anything for ships add to much. Keep up the good work you bet your ass i'll grab you next mod in a heart beat. My Vanilla run through feels so empty:steamsad: in weapon tech without this!:steamhappy:
Tн0яZєя0 2018년 2월 23일 오전 10시 45분 
Fantastic NHunter :squirtyay:
arkanikorde 2018년 2월 23일 오전 4시 38분 
You are the best! Take your time, in order to make the next version of this mod mod nicely balanced as the previous ;)
dustoff 2018년 2월 23일 오전 4시 10분 
Thanks for the letting us know
NHunter  [작성자] 2018년 2월 23일 오전 3시 47분 
THIS MOD WILL REMAIN FOR 1.9. STELLARIS 2.0 VERSION WILL BE POSTED AS A SEPARATE MOD

which is currently in works, but due to the scope will likely not be ready for another couple of days.
Atrion 2018년 2월 22일 오후 12시 57분 
please update for 2.0 if you can.
Durandal 2018년 2월 16일 오전 12시 47분 
Also I'm not saying that to be disparaging, genuine offer here to help
Durandal 2018년 2월 16일 오전 12시 43분 
If you uh, want me to, I could go through and correct the typos I ran into with this mod
KorruptkSwades 2018년 2월 13일 오전 12시 29분 
@That Feel When, I have made a compatibility patch between your mod and mine if you wish to add em to your list : Military Stations Reborn and MSR + ESC Patch The patch enables my mod to properly use your XL weapons.
Smoking_GNU 2018년 2월 10일 오후 1시 54분 
I'm thinking you're gonna be quite busy after Feb 22 with this mod.
NHunter  [작성자] 2018년 2월 10일 오후 1시 49분 
@xnadu27: "Arc-en-Ciel" is a shout out to the most powerful weapon (actually, the only actual spaceship weapon rather than a spell) from Lyrical Nanoha anime. There are a few other components that were inspired by stuff from other franchises.
@daspaceasians: no idea, absolutely no idea.
Chastity the Celibate 2018년 2월 10일 오후 12시 59분 
What is the Arc-cen-ciel Cannon? I know it is a weapon, obviously, but what is Arc-cen-ciel?
daspaceasians 2018년 2월 10일 오전 6시 15분 
How do the Star Wars Weapons Mod weapons hold up against the new stuff you've put in?
NHunter  [작성자] 2018년 2월 10일 오전 2시 29분 
- I haven't seen AI go that far (baring a rare case of FE fragmentation into normal empires), but they theoretically should be able to get there. Eventually.
- any normal enpire researching it is enough. Depending on how fast you got there, you get between 75 and 25 years of "peace", after which, every year there is a roll for invasion start. While probability theory says it is nigh impossible, it might actually take another couple of decades to roll the invasion start.
Nicho 2018년 2월 8일 오후 2시 19분 
Ha, that explains why I got the Unbidden so early! (I'm relatively new to the game and haven't triggered an end-game crisis yet). Thanks for the answer - I now have two more questions:
-If the AI researches the mods red technologies, does this still summon the Crisies for all - or does that only happen if we the players research them?

-Is researching alone enough to summon the Crisies, or do they have to be applied to ships and/or used?

Cheers!
NHunter  [작성자] 2018년 2월 8일 오전 11시 09분 
as long as you have crises enabled and haven't had the Unbidden yet, researching the mod's red technologies will summon them. The extradimensional invasion can happen as soon as 2325 and will not prevent Contingency/Swarm crises from happening
Nicho 2018년 2월 8일 오전 11시 03분 
What makes the Arc-en-Ciel Cannon dangerous?
NHunter  [작성자] 2018년 2월 7일 오전 10시 21분 
No, there is no compatibility patch for crystalis.
and no, there is no version without building.
Mr. Miyagi 2018년 2월 7일 오전 2시 07분 
Is there a lite version without the buildings? I have at least 30 planet unique buildings and I need to cut down.
falhxer 2018년 2월 6일 오후 2시 11분 
is there a compatibility patch with cristalis componets mod ? i wanna keep them both, but things like lazers and point defences are doubled, so i have to choose.... :/
Chastity the Celibate 2018년 2월 4일 오후 1시 24분 
@NHunter, what mods do you recommend or play with this mod?
Orrie 2018년 2월 1일 오후 1시 19분 
Can't apply it on any ship design.
NHunter  [작성자] 2018년 2월 1일 오후 1시 18분 
Extradimensional spike properly is available only on cruisers, battleships, big NSC schip and stations. And, yes, it is M-slot component
Orrie 2018년 2월 1일 오후 12시 43분 
Type and size probably have to match?
Orrie 2018년 2월 1일 오후 12시 42분 
Do mind that it is being applied to the medium slot, not to the PD slot.
Orrie 2018년 2월 1일 오후 12시 41분 
Extradimensional Spike doesn't pop up in the components list, and can only be applied with Auto-complete.
Though, it still tells you that it is currently missing technology required for the tech.
brucethemoose 2018년 1월 31일 오후 5시 34분 
@teo-lost2

It would basically require a rewrite. ExOverhaul combat overhauls the stats of all ship components, they're WAY different than vanilla.
teo-lost2 2018년 1월 31일 오후 12시 14분 
@NHunter, will this mod support ExOverhaul: Combat?
Mordachai 2018년 1월 30일 오후 6시 21분 
NHunter thank you! Sor ry to ask what must be a common question :P