Stellaris

Stellaris

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All Enigmatic Technologies (Clean)
   
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10 Nov, 2017 @ 6:24am
21 Mar, 2019 @ 10:49am
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All Enigmatic Technologies (Clean)

In 2 collections by jonjowett
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Description
I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. If you want to use my mods as the basis for your own, you are very welcome to do so.

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This micro-mod grants you the ability to research Dark Matter Deflectors, Dark Matter Reactors and the Enigmatic Disruption Field by defeating the Enigmatic Fortress - there is no need to reverse-engineer Fallen Empire tech.

In order to unlock these techs, you need to finish researching both the Enigmatic Encoder and the Enigmatic Decoder. In addition, you need to finish researching the relevant prerequisite tech:
  • Dark Matter Deflectors - requires Hyper Shields
  • Dark Matter Reactors - requires Zero Point Power
  • Dark Matter Thrusters - requires Impulse Thrusters
  • Enigmatic Disruption Field - requires Titans

The Enigmatic Disruption Field is equivalent to a Shield Dampener plus a Quantum Destabilizer, combined into one component.

Inspiration:
  • This mod was inspired by the original All Enigmatic Technologies mod by Sam.
  • Unfortunately, that mod edits the technologies themselves, which means that it's not 100% compatible with other mods (and it also requires updates every time Paradox changes the vanilla technologies).

FAQ:
  • Is this mod save-game compatible?
    Yes.
    You can safely add this mod to a save game that was already in progress (but you may need to wait awhile for the event to appear - see below). You can also remove this mod without harming your save (because the mod only adds events and country-level flags).

Technical info / compatibility:
  • This mod is CLEAN - no vanilla files are altered. Hence, it should be compatible with all other mods.
  • The tech research options are granted by event, which is triggered by completing research on any tech. This is seamless for new games - but, if you are adding this mod to a game in progress where you have already researched an Enigmatic tech, you will need to wait until you've finished researching some other tech.
  • The Enigmatic Disruption Field is implemented as a new component and is clearly tagged in Ship Designer (so you can choose to use the vanilla component if it's fixed at some point in the future, or a version that's fixed by some other mod).

Earlier versions / Beta versions:
  • All of my mods are available on Github[github.com] (eg. in case you want to revert to an earlier version)

TL;DR:
  • Tested version: 2.2.5
  • Required DLC: Leviathans
  • Ironman compatible: Yes
  • Achievement compatible: No
88 Comments
Vault-Tec 23 Apr, 2023 @ 7:14pm 
This seems to be working fine for 3.7.*
DefCynodont 19 Sep, 2022 @ 3:14pm 
I just used this with 3.4.5, it seems to still work.
Archangel 9 Apr, 2022 @ 3:09pm 
The tags haven't been updated, but it should still work. I have a game in progress where I just completed the Fortress, so I'll confirm when I can.
Cactus Lord 9 Apr, 2022 @ 12:16pm 
Has anyone found an up-to-date replacement for this mod yet?
Archangel 30 Jun, 2021 @ 7:53pm 
It still worked the last time I played. As the "clean" tag implies, it doesn't affect any content outside of the Leviathans story stuff so it hasn't needed any changes.
Knightmage Bael 28 Jun, 2021 @ 11:46pm 
Wouldn't mind seeing this updated to the 3.0 series
Liseq 11 Apr, 2020 @ 11:44pm 
Please consider to updating the checksum to 2.6.* It would be a good sign that the mod still works
jonjowett  [author] 30 Mar, 2020 @ 7:10am 
@Archangel & ~Poggy~ That's good to know, thanks! I couldn't see any issues when I looked at this yesterday, but it's a somewhat-complex mod and I wouldn't necessarily notice.
Archangel 29 Mar, 2020 @ 5:45am 
Same
MegaPoggy 28 Mar, 2020 @ 8:35pm 
This mod still works fine. I used it successfully still in my 2.6.2 game.