Stellaris

Stellaris

The first of their kind
151 Comments
ejh300 20 Apr @ 2:52am 
Thank you! This mod is excellent for new players to learn game play. I've recommended it to my friend who just started playing Stellaris:steamthumbsup:.
키으기 27 Dec, 2018 @ 9:39pm 
Thank you I'll use it well
Crytek  [author] 3 Mar, 2018 @ 12:55am 
@Althau Sanafu and @Brummbaer
Just use this mod http://sp.zhabite.com/sharedfiles/filedetails/?id=1311766166&tscn=1519871923
It has larger galaxie sizes and its bascially the succesor mod after this mod became obsolete.
House of Krey 2 Mar, 2018 @ 5:56pm 
What's a good mod that gives larger galaxy sizes for 2.0?
Brummbær 1 Mar, 2018 @ 4:33am 
Would it be possible to make separate sliders for tech and tradition costs?
CL Varian 22 Feb, 2018 @ 9:26am 
Aaah ok, thanks for the mod anyway, it served me well :)
Crytek  [author] 22 Feb, 2018 @ 8:33am 
@CL Varian Exept for the enhanced sliders and bigger galaxies, my mod is no longer needed for 2.0 as you can set the AI Empire slider to 0.
CL Varian 22 Feb, 2018 @ 8:04am 
2.0 soon maybe?
Crytek  [author] 11 Feb, 2018 @ 2:29am 
@mogolecho You start with the default pre-ftl races. They will get to be space empires over time.
IF YOU DONT WANT THAT set the pre-ftl empire slider to 0 in the menu. You will be all alone.
toverux 10 Feb, 2018 @ 4:09pm 
Not sure to understand what the mod does with pre-FTL civilizations. So they can eventually find a way to achieve space travel? Is it a base game feature or does this behaviour is brought by the mod? I'd like to be the only one until I start to enlighten specicies across the galaxy. Is it possible?
Crytek  [author] 5 Feb, 2018 @ 10:57am 
@MalcolmMagellan Yeah ofc but only if your buddy has the mod too ;)
MalcolmMagellan 4 Feb, 2018 @ 4:15pm 
Hi does the mod function in a multiplayer game? I.E. players are in space, AI still pre-space?
ramiromaciel 13 Jan, 2018 @ 9:44pm 
So, how much time before others civs achieve space travel?
Tartared Turtle 13 Jan, 2018 @ 5:46am 
@Drakomis you can put 1 fallen empire and it will do the trick
Common 30 Dec, 2017 @ 12:24am 
Somewhat...?
Common 30 Dec, 2017 @ 12:24am 
Pre-Sentients are actually just animals... that can turn into civilizations. Removing them is like removing monkeys..

Basicly monkeys are pre-sentients.
Drakomis 16 Dec, 2017 @ 8:33am 
Thanks for the update btw! And I understand, thank you!
Crytek  [author] 16 Dec, 2017 @ 1:38am 
@Drakomis
Sadly no, when youre the only space-species left you auto-win.
Drakomis 15 Dec, 2017 @ 7:16pm 
Update please?

Also, is there a way to make it so when you start you didn't achieve a victory?
No Name 8 Dec, 2017 @ 2:18pm 
Does this work fine with the new 1.9 patch?
Jugger 3 Dec, 2017 @ 12:08pm 
Sry :D something was wrong with mods that i have, so i cant see 200 stars galaxy in my options :D
Btw: Thx for making this mod :) its very helpfull with RP potential of this game.
Crytek  [author] 3 Dec, 2017 @ 8:42am 
@ramiromaciel Im sorry to hear that. Did you really tried all options? Bec it seems to run fine for everyone else.
Hit me up if you have still problems now.

@Jugger The smallest size "tiny" is already 200 stars with the next one "small" having 400 stars.
I wont make a 300 star system in between to prevent cluttering.
But im open for any suggestion or reasons ;)
Jugger 3 Dec, 2017 @ 6:19am 
Can you add new galaxy sizes like 200 - 300?
CapitãoRolinho 30 Nov, 2017 @ 2:22pm 
@Crisis I think is working fine :steamhappy:
ramiromaciel 29 Nov, 2017 @ 4:53am 
You have to select one of the galaxie maps with "The First-" label before it.
Still can find it.
Crytek  [author] 24 Nov, 2017 @ 8:42am 
@CapitãoRolinho does it work now

@ramiromaciel maybe i should add a little "yet" at the end of that "only species achieving a way to space travel" sentence ;)
ramiromaciel 23 Nov, 2017 @ 3:17pm 
but eventually others race can achieve a way to space travel right?
CapitãoRolinho 21 Nov, 2017 @ 9:31am 
@Crisis yes I did. First game I entered and won it immediately... had the Fallen also at zero. Put them in, but there are always some AI's. I'll check again and see the time when they appear
Crytek  [author] 20 Nov, 2017 @ 9:13am 
@CapitãoRolinho dumb question, but did you set the ai empire slider to zero?
And dont forget that the first few pre-ftl species will become a stellar empire by ca. 10~15 years in.
CapitãoRolinho 19 Nov, 2017 @ 2:15pm 
Don't know if this is working or not... Start the game, in one of the "The First-" maps but there are always AI empires rigth at the start....
Crytek  [author] 17 Nov, 2017 @ 9:29am 
@Harlot Nvm man cool that you did it ;)
Corporate Platypus 17 Nov, 2017 @ 7:12am 
Hi Crisis! Took a bit longer than we wanted but your mod is now featured in the first episode of our weekly mod featurette on Twitter: https://twitter.com/StellarisGame/status/931540220880748544

Thanks for making it! :D
ZacharyBuilder 28 Oct, 2017 @ 7:34pm 
can u update to 1.8.3 please, and thanks.
Skill Less 24 Oct, 2017 @ 11:26am 
thank you for the update :)
Crytek  [author] 21 Oct, 2017 @ 1:56am 
@tombae.e Okay i added a big fat "How to use" section ;)
Thx for the praise!
tombae.e 20 Oct, 2017 @ 5:33pm 
Right! I was making the same mistake as Harlot. My bad. It might be worth mentioning that you have to choose the right galaxy type in the description. Save you being bothered by less than thorough folks such as myself in the future.

Cheers for the great mod!
Corporate Platypus 20 Oct, 2017 @ 12:32pm 
Thanks! I'll make sure to do it one of these days. :)
Crytek  [author] 20 Oct, 2017 @ 10:42am 
@Harlot I would be honored if you do so ;)
Corporate Platypus 20 Oct, 2017 @ 10:10am 
Ah shit. It works perfectly. I just screwed up and wasn't choosing correct galaxy types. :D

Anyway. I happen to be Paradox's Community Ambassador for Stellaris and Surviving Mars. Would you let me share your mod on our social media channels? :)
Crytek  [author] 20 Oct, 2017 @ 8:31am 
Okay i reuploaded it again, lets hope it works now.

It works for me just fine though.
tombae.e 19 Oct, 2017 @ 1:45pm 
Hi,

I seem to be having the same issue as few other people have reported.

Can't set the AI empire count to 0.
Corporate Platypus 14 Oct, 2017 @ 2:39am 
Hi,

I seem to be having the same issue as few other people have reported.

Can't set the AI empire count to 0.

Cheers! o/
Crytek  [author] 1 Oct, 2017 @ 2:12pm 
Oh yeah i just noticed. Upated it.
Eisvisage 1 Oct, 2017 @ 9:59am 
The minimum of AI empires is still 1 in vanilla. Only FEs and primitives can be set to 0. So... could you update this please?
Iamjustarandomperson 23 Sep, 2017 @ 9:02pm 
say, I can't seem to find an option to start with no classic AI empires in my game, limiting it to 1 as a minimum. Am I missing something?
mrcoolize 23 Sep, 2017 @ 2:52am 
Wanted to tell you it was still a great mod and maybe you gave Paradox the idea for that change?
Crytek  [author] 23 Sep, 2017 @ 1:08am 
@mrcoolize yeah check it out
mrcoolize 22 Sep, 2017 @ 6:45pm 
With 1.8 you can Spawn no empire?
Crytek  [author] 22 Sep, 2017 @ 9:43am 
@samsockeater Well it kinda became unecessary with 1.8 patch. Only thing this mo has left to offer are bigger maps.
samsockeater 21 Sep, 2017 @ 9:43pm 
will this get 1.8 or no?