Stellaris

Stellaris

The first of their kind
151 opmerkingen
ejh300 20 apr om 2:52 
Thank you! This mod is excellent for new players to learn game play. I've recommended it to my friend who just started playing Stellaris:steamthumbsup:.
키으기 27 dec 2018 om 21:39 
Thank you I'll use it well
Crytek  [auteur] 3 mrt 2018 om 0:55 
@Althau Sanafu and @Brummbaer
Just use this mod http://sp.zhabite.com/sharedfiles/filedetails/?id=1311766166&tscn=1519871923
It has larger galaxie sizes and its bascially the succesor mod after this mod became obsolete.
House of Krey 2 mrt 2018 om 17:56 
What's a good mod that gives larger galaxy sizes for 2.0?
Brummbær 1 mrt 2018 om 4:33 
Would it be possible to make separate sliders for tech and tradition costs?
CL Varian 22 feb 2018 om 9:26 
Aaah ok, thanks for the mod anyway, it served me well :)
Crytek  [auteur] 22 feb 2018 om 8:33 
@CL Varian Exept for the enhanced sliders and bigger galaxies, my mod is no longer needed for 2.0 as you can set the AI Empire slider to 0.
CL Varian 22 feb 2018 om 8:04 
2.0 soon maybe?
Crytek  [auteur] 11 feb 2018 om 2:29 
@mogolecho You start with the default pre-ftl races. They will get to be space empires over time.
IF YOU DONT WANT THAT set the pre-ftl empire slider to 0 in the menu. You will be all alone.
toverux 10 feb 2018 om 16:09 
Not sure to understand what the mod does with pre-FTL civilizations. So they can eventually find a way to achieve space travel? Is it a base game feature or does this behaviour is brought by the mod? I'd like to be the only one until I start to enlighten specicies across the galaxy. Is it possible?
Crytek  [auteur] 5 feb 2018 om 10:57 
@MalcolmMagellan Yeah ofc but only if your buddy has the mod too ;)
MalcolmMagellan 4 feb 2018 om 16:15 
Hi does the mod function in a multiplayer game? I.E. players are in space, AI still pre-space?
ramiromaciel 13 jan 2018 om 21:44 
So, how much time before others civs achieve space travel?
Tartared Turtle 13 jan 2018 om 5:46 
@Drakomis you can put 1 fallen empire and it will do the trick
Common 30 dec 2017 om 0:24 
Somewhat...?
Common 30 dec 2017 om 0:24 
Pre-Sentients are actually just animals... that can turn into civilizations. Removing them is like removing monkeys..

Basicly monkeys are pre-sentients.
Drakomis 16 dec 2017 om 8:33 
Thanks for the update btw! And I understand, thank you!
Crytek  [auteur] 16 dec 2017 om 1:38 
@Drakomis
Sadly no, when youre the only space-species left you auto-win.
Drakomis 15 dec 2017 om 19:16 
Update please?

Also, is there a way to make it so when you start you didn't achieve a victory?
No Name 8 dec 2017 om 14:18 
Does this work fine with the new 1.9 patch?
Jugger 3 dec 2017 om 12:08 
Sry :D something was wrong with mods that i have, so i cant see 200 stars galaxy in my options :D
Btw: Thx for making this mod :) its very helpfull with RP potential of this game.
Crytek  [auteur] 3 dec 2017 om 8:42 
@ramiromaciel Im sorry to hear that. Did you really tried all options? Bec it seems to run fine for everyone else.
Hit me up if you have still problems now.

@Jugger The smallest size "tiny" is already 200 stars with the next one "small" having 400 stars.
I wont make a 300 star system in between to prevent cluttering.
But im open for any suggestion or reasons ;)
Jugger 3 dec 2017 om 6:19 
Can you add new galaxy sizes like 200 - 300?
CapitãoRolinho 30 nov 2017 om 14:22 
@Crisis I think is working fine :steamhappy:
ramiromaciel 29 nov 2017 om 4:53 
You have to select one of the galaxie maps with "The First-" label before it.
Still can find it.
Crytek  [auteur] 24 nov 2017 om 8:42 
@CapitãoRolinho does it work now

@ramiromaciel maybe i should add a little "yet" at the end of that "only species achieving a way to space travel" sentence ;)
ramiromaciel 23 nov 2017 om 15:17 
but eventually others race can achieve a way to space travel right?
CapitãoRolinho 21 nov 2017 om 9:31 
@Crisis yes I did. First game I entered and won it immediately... had the Fallen also at zero. Put them in, but there are always some AI's. I'll check again and see the time when they appear
Crytek  [auteur] 20 nov 2017 om 9:13 
@CapitãoRolinho dumb question, but did you set the ai empire slider to zero?
And dont forget that the first few pre-ftl species will become a stellar empire by ca. 10~15 years in.
CapitãoRolinho 19 nov 2017 om 14:15 
Don't know if this is working or not... Start the game, in one of the "The First-" maps but there are always AI empires rigth at the start....
Crytek  [auteur] 17 nov 2017 om 9:29 
@Harlot Nvm man cool that you did it ;)
Corporate Platypus 17 nov 2017 om 7:12 
Hi Crisis! Took a bit longer than we wanted but your mod is now featured in the first episode of our weekly mod featurette on Twitter: https://twitter.com/StellarisGame/status/931540220880748544

Thanks for making it! :D
ZacharyBuilder 28 okt 2017 om 19:34 
can u update to 1.8.3 please, and thanks.
Skill Less 24 okt 2017 om 11:26 
thank you for the update :)
Crytek  [auteur] 21 okt 2017 om 1:56 
@tombae.e Okay i added a big fat "How to use" section ;)
Thx for the praise!
tombae.e 20 okt 2017 om 17:33 
Right! I was making the same mistake as Harlot. My bad. It might be worth mentioning that you have to choose the right galaxy type in the description. Save you being bothered by less than thorough folks such as myself in the future.

Cheers for the great mod!
Corporate Platypus 20 okt 2017 om 12:32 
Thanks! I'll make sure to do it one of these days. :)
Crytek  [auteur] 20 okt 2017 om 10:42 
@Harlot I would be honored if you do so ;)
Corporate Platypus 20 okt 2017 om 10:10 
Ah shit. It works perfectly. I just screwed up and wasn't choosing correct galaxy types. :D

Anyway. I happen to be Paradox's Community Ambassador for Stellaris and Surviving Mars. Would you let me share your mod on our social media channels? :)
Crytek  [auteur] 20 okt 2017 om 8:31 
Okay i reuploaded it again, lets hope it works now.

It works for me just fine though.
tombae.e 19 okt 2017 om 13:45 
Hi,

I seem to be having the same issue as few other people have reported.

Can't set the AI empire count to 0.
Corporate Platypus 14 okt 2017 om 2:39 
Hi,

I seem to be having the same issue as few other people have reported.

Can't set the AI empire count to 0.

Cheers! o/
Crytek  [auteur] 1 okt 2017 om 14:12 
Oh yeah i just noticed. Upated it.
Eisvisage 1 okt 2017 om 9:59 
The minimum of AI empires is still 1 in vanilla. Only FEs and primitives can be set to 0. So... could you update this please?
Iamjustarandomperson 23 sep 2017 om 21:02 
say, I can't seem to find an option to start with no classic AI empires in my game, limiting it to 1 as a minimum. Am I missing something?
mrcoolize 23 sep 2017 om 2:52 
Wanted to tell you it was still a great mod and maybe you gave Paradox the idea for that change?
Crytek  [auteur] 23 sep 2017 om 1:08 
@mrcoolize yeah check it out
mrcoolize 22 sep 2017 om 18:45 
With 1.8 you can Spawn no empire?
Crytek  [auteur] 22 sep 2017 om 9:43 
@samsockeater Well it kinda became unecessary with 1.8 patch. Only thing this mo has left to offer are bigger maps.
samsockeater 21 sep 2017 om 21:43 
will this get 1.8 or no?