Stellaris
The first of their kind
151 comentarii
ejh300 20 apr. la 2:52 
Thank you! This mod is excellent for new players to learn game play. I've recommended it to my friend who just started playing Stellaris:steamthumbsup:.
키으기 27 dec. 2018 la 21:39 
Thank you I'll use it well
Crytek  [autor] 3 mart. 2018 la 0:55 
@Althau Sanafu and @Brummbaer
Just use this mod http://sp.zhabite.com/sharedfiles/filedetails/?id=1311766166&tscn=1519871923
It has larger galaxie sizes and its bascially the succesor mod after this mod became obsolete.
House of Krey 2 mart. 2018 la 17:56 
What's a good mod that gives larger galaxy sizes for 2.0?
Brummbær 1 mart. 2018 la 4:33 
Would it be possible to make separate sliders for tech and tradition costs?
CL Varian 22 febr. 2018 la 9:26 
Aaah ok, thanks for the mod anyway, it served me well :)
Crytek  [autor] 22 febr. 2018 la 8:33 
@CL Varian Exept for the enhanced sliders and bigger galaxies, my mod is no longer needed for 2.0 as you can set the AI Empire slider to 0.
CL Varian 22 febr. 2018 la 8:04 
2.0 soon maybe?
Crytek  [autor] 11 febr. 2018 la 2:29 
@mogolecho You start with the default pre-ftl races. They will get to be space empires over time.
IF YOU DONT WANT THAT set the pre-ftl empire slider to 0 in the menu. You will be all alone.
toverux 10 febr. 2018 la 16:09 
Not sure to understand what the mod does with pre-FTL civilizations. So they can eventually find a way to achieve space travel? Is it a base game feature or does this behaviour is brought by the mod? I'd like to be the only one until I start to enlighten specicies across the galaxy. Is it possible?
Crytek  [autor] 5 febr. 2018 la 10:57 
@MalcolmMagellan Yeah ofc but only if your buddy has the mod too ;)
MalcolmMagellan 4 febr. 2018 la 16:15 
Hi does the mod function in a multiplayer game? I.E. players are in space, AI still pre-space?
ramiromaciel 13 ian. 2018 la 21:44 
So, how much time before others civs achieve space travel?
Tartared Turtle 13 ian. 2018 la 5:46 
@Drakomis you can put 1 fallen empire and it will do the trick
Common 30 dec. 2017 la 0:24 
Somewhat...?
Common 30 dec. 2017 la 0:24 
Pre-Sentients are actually just animals... that can turn into civilizations. Removing them is like removing monkeys..

Basicly monkeys are pre-sentients.
Drakomis 16 dec. 2017 la 8:33 
Thanks for the update btw! And I understand, thank you!
Crytek  [autor] 16 dec. 2017 la 1:38 
@Drakomis
Sadly no, when youre the only space-species left you auto-win.
Drakomis 15 dec. 2017 la 19:16 
Update please?

Also, is there a way to make it so when you start you didn't achieve a victory?
No Name 8 dec. 2017 la 14:18 
Does this work fine with the new 1.9 patch?
Jugger 3 dec. 2017 la 12:08 
Sry :D something was wrong with mods that i have, so i cant see 200 stars galaxy in my options :D
Btw: Thx for making this mod :) its very helpfull with RP potential of this game.
Crytek  [autor] 3 dec. 2017 la 8:42 
@ramiromaciel Im sorry to hear that. Did you really tried all options? Bec it seems to run fine for everyone else.
Hit me up if you have still problems now.

@Jugger The smallest size "tiny" is already 200 stars with the next one "small" having 400 stars.
I wont make a 300 star system in between to prevent cluttering.
But im open for any suggestion or reasons ;)
Jugger 3 dec. 2017 la 6:19 
Can you add new galaxy sizes like 200 - 300?
CapitãoRolinho 30 nov. 2017 la 14:22 
@Crisis I think is working fine :steamhappy:
ramiromaciel 29 nov. 2017 la 4:53 
You have to select one of the galaxie maps with "The First-" label before it.
Still can find it.
Crytek  [autor] 24 nov. 2017 la 8:42 
@CapitãoRolinho does it work now

@ramiromaciel maybe i should add a little "yet" at the end of that "only species achieving a way to space travel" sentence ;)
ramiromaciel 23 nov. 2017 la 15:17 
but eventually others race can achieve a way to space travel right?
CapitãoRolinho 21 nov. 2017 la 9:31 
@Crisis yes I did. First game I entered and won it immediately... had the Fallen also at zero. Put them in, but there are always some AI's. I'll check again and see the time when they appear
Crytek  [autor] 20 nov. 2017 la 9:13 
@CapitãoRolinho dumb question, but did you set the ai empire slider to zero?
And dont forget that the first few pre-ftl species will become a stellar empire by ca. 10~15 years in.
CapitãoRolinho 19 nov. 2017 la 14:15 
Don't know if this is working or not... Start the game, in one of the "The First-" maps but there are always AI empires rigth at the start....
Crytek  [autor] 17 nov. 2017 la 9:29 
@Harlot Nvm man cool that you did it ;)
Corporate Platypus 17 nov. 2017 la 7:12 
Hi Crisis! Took a bit longer than we wanted but your mod is now featured in the first episode of our weekly mod featurette on Twitter: https://twitter.com/StellarisGame/status/931540220880748544

Thanks for making it! :D
ZacharyBuilder 28 oct. 2017 la 19:34 
can u update to 1.8.3 please, and thanks.
Skill Less 24 oct. 2017 la 11:26 
thank you for the update :)
Crytek  [autor] 21 oct. 2017 la 1:56 
@tombae.e Okay i added a big fat "How to use" section ;)
Thx for the praise!
tombae.e 20 oct. 2017 la 17:33 
Right! I was making the same mistake as Harlot. My bad. It might be worth mentioning that you have to choose the right galaxy type in the description. Save you being bothered by less than thorough folks such as myself in the future.

Cheers for the great mod!
Corporate Platypus 20 oct. 2017 la 12:32 
Thanks! I'll make sure to do it one of these days. :)
Crytek  [autor] 20 oct. 2017 la 10:42 
@Harlot I would be honored if you do so ;)
Corporate Platypus 20 oct. 2017 la 10:10 
Ah shit. It works perfectly. I just screwed up and wasn't choosing correct galaxy types. :D

Anyway. I happen to be Paradox's Community Ambassador for Stellaris and Surviving Mars. Would you let me share your mod on our social media channels? :)
Crytek  [autor] 20 oct. 2017 la 8:31 
Okay i reuploaded it again, lets hope it works now.

It works for me just fine though.
tombae.e 19 oct. 2017 la 13:45 
Hi,

I seem to be having the same issue as few other people have reported.

Can't set the AI empire count to 0.
Corporate Platypus 14 oct. 2017 la 2:39 
Hi,

I seem to be having the same issue as few other people have reported.

Can't set the AI empire count to 0.

Cheers! o/
Crytek  [autor] 1 oct. 2017 la 14:12 
Oh yeah i just noticed. Upated it.
Eisvisage 1 oct. 2017 la 9:59 
The minimum of AI empires is still 1 in vanilla. Only FEs and primitives can be set to 0. So... could you update this please?
Iamjustarandomperson 23 sept. 2017 la 21:02 
say, I can't seem to find an option to start with no classic AI empires in my game, limiting it to 1 as a minimum. Am I missing something?
mrcoolize 23 sept. 2017 la 2:52 
Wanted to tell you it was still a great mod and maybe you gave Paradox the idea for that change?
Crytek  [autor] 23 sept. 2017 la 1:08 
@mrcoolize yeah check it out
mrcoolize 22 sept. 2017 la 18:45 
With 1.8 you can Spawn no empire?
Crytek  [autor] 22 sept. 2017 la 9:43 
@samsockeater Well it kinda became unecessary with 1.8 patch. Only thing this mo has left to offer are bigger maps.
samsockeater 21 sept. 2017 la 21:43 
will this get 1.8 or no?