Stellaris
Networked Intelligence
Komentarzy: 608
-V- 9 lutego 2023 o 18:13 
This was an amazing mod. Unfortunately, most of the ideas of this ended up getting integrated into the game by the publisher over time. When this came out, was truly ground-breaking.
WEETREAT 29 maja 2022 o 13:49 
is ECHO dead?
Atom, He Who Seeks Nowhere 29 maja 2022 o 9:59 
Truly unfortunate that this mod is dead, used it in almost every game.
WEETREAT 12 maja 2022 o 19:22 
same here
Zia 12 maja 2022 o 19:21 
Damn. I still miss the fuck out of this mod. Might downgrade just to use it again.
WEETREAT 13 grudnia 2020 o 8:41 
i miss all the great mods from 2.3 to 2.5 and this was an amazing mod :winter2019happyyul:
crgzero 13 grudnia 2020 o 7:06 
Miss this mod. Wish I knew enough about modding Stellaris to update it at least for my own use. Anyway, thanks for making it, I got a lot of enjoyment out of it.
Zia 26 września 2020 o 9:10 
Damn I miss this mod. Now with Origins and soon Necroids it's be an amazing fit again.
WWDragon 21 stycznia 2020 o 10:12 
I came back to try stellaris again.

I really hope you'll fix the bugs for 2.5, if you have some free time.
Thanks either way.
pchayward 5 grudnia 2019 o 17:53 
Hi Echo. Great to see this mod still is with us. My favourite mod by far. Just started a new game in 2.5.1 Seems to be working ok. Running with synthetic networked intelligence. I noticed the traditions are still aimed around food and pop growth and the cybernetic tradition was not there. Is that how it used to be or is it a bug. Thanks
commandermerik 27 września 2019 o 1:09 
I tried going with a synthetic NI and the pops consumed food and not energy as normal. The civic's description says they should only use energy, but I assumed that was changed for balance reasons and the text was left over from a previous version... until I saw that they get a massive food production penalty which means it more than likely isn't working properly.
ECHO  [autor] 18 sierpnia 2019 o 12:34 
Seems to work with 2.3, so I updated the version. Again, please tell me if you find any bugs.
I also fixed the broken localization reported by Doot.
Bomb boy 17 sierpnia 2019 o 11:45 
Same
Black Jesus 17 lipca 2019 o 19:14 
Any plans to update this for 2.3? I was just curious.
Doot 29 maja 2019 o 10:52 
HI @Echo the government screen when you infest a planet does not show the image anymore
Doot 24 maja 2019 o 2:45 
Hi ECHO, if you are the infested planet from this mod the naming looks a little broken http://prntscr.com/nsqsix
WWDragon 23 maja 2019 o 5:30 
Wow! I'm totally surprised you are still updating this ECHO.

Thanks! :steamhappy:

This is one of the few mods that makes stellaris even worth playing anymore!
jtexasboyz 22 maja 2019 o 15:04 
Thank god thought I was going to have to try and update myself (giving full credit of coarse)
Doot 22 maja 2019 o 12:13 
Thanks :)
ECHO  [autor] 22 maja 2019 o 11:41 
Updated to 2.2.7. Please tell me if you find any bugs or inconsistencies.
Doot 22 maja 2019 o 8:17 
Real shame this is one of the best mods :/ anyone else know of another mod that does the same thing that is staying current?
WWDragon 23 kwietnia 2019 o 9:35 
The last update for this mod was at the end of last year.
There have been a lot of changes to the base game since then, so it'll need an update.

But if the author is not playing Stellaris anymore, I doubt that they'll update teh mod anymore.
Lore 28 marca 2019 o 22:53 
Is this mod the reason I can't build armies?

Under the armies tab, I can hit the recruit button and a window pops up on the right (presumably where the species would be listed to draft) but the window is empty.

Or am I missing something in the recent changes to the game?
pchayward 29 stycznia 2019 o 19:55 
I have loved this mod for a while now. I just tried to start a game with a Megacorp government and it seemed to supress the technology that is normally available. I was able to choose all your civics with Megacorp too.
Flagellum Dei 28 grudnia 2018 o 22:47 
Does this work right with NSC?
aNyyMORE 27 grudnia 2018 o 17:54 
Gestalt synth NI pop wont autobuild it seems
Fenix 26 grudnia 2018 o 18:17 
Can I ask for some ZOFE compatibility? When i become an AE, I lose my civics and all the pops get the disconnected malus. An event to restore my previous NI would be appreciated, or something on those lines. I was cybernetic, but i'm getting biology
Ghost Fox 23 grudnia 2018 o 13:21 
Only if you want the affected events to not be broken.
nicebagdad 23 grudnia 2018 o 12:48 
Event bugfixes is not updated to 2.2 is it still necessary?
Fenix 23 grudnia 2018 o 8:28 
Fun mod, one of the first i ever installed in Stellaris! It seems now you can achieve networked status after game start, but what are the condition? I would prefer cybernetic, but i'm getting biology
Nadren 18 grudnia 2018 o 14:29 
Not sure if its something on my end or not but as of 2.2 this mod seems to be incompatible with Planetary Diversity. Every time i tried using an empire that was a psionic networked intelligence with a Planetary Diversity homeworld the game crashed.
Zia 16 grudnia 2018 o 13:57 
Oh! Neat! thanks!
ECHO  [autor] 16 grudnia 2018 o 4:08 
@Voidbot This is already possible. After researching the vanilla Terraform tech you should get a tech option "Ruthless Production". This will unlock a planetary Decision to convert the planet (not the normal terraforming system).
Zia 16 grudnia 2018 o 1:47 
Odd suggestion: Could you make it so Synthetic NI's can make AI worlds?
Zia 14 grudnia 2018 o 12:49 
Bloody amazing. Thank you.
Velehk Sain 14 grudnia 2018 o 12:27 
Thanks
ECHO  [autor] 14 grudnia 2018 o 12:12 
Updated to version 2.2.1. If you encounter any bugs, please let me know.
Zia 10 grudnia 2018 o 20:03 
Love this, and can't wait for a 2.2 version :)
DracoMcGee 21 listopada 2018 o 9:47 
any chance on a version without the combat computers XD?
Bomb boy 12 listopada 2018 o 15:01 
upadte please
WWDragon 21 października 2018 o 21:15 
Ah well. Thanks anyway. :steamhappy:
I came back to try out the far sectors dlc!

One last time into the breach... or two...
ECHO  [autor] 23 sierpnia 2018 o 4:24 
Updated to 2.1.2, sorry for the delay.

@Kuroi Sakura: That’s a vanilla problem with the module weights.

@BelPontas: Synthetic NI is meant to be played with a robotic species. Unfortunately I have found no non-intrusive way to restrict the Civic to only robotic species.

@WWDragon: I don’t have a version for 1.9, sorry.
Moon Sparks 11 sierpnia 2018 o 23:01 
Update to 2.1.2 so we can use for mutiplayer plz
Gunni Bunni 5 sierpnia 2018 o 21:18 
I can't select any of the computers for my ships; the mod keeps reverting them back to NI computers when I don't WANT NI computers. @_@
BelPontas 26 lipca 2018 o 10:59 
@war-angel, the mod definitely still works
WEETREAT 24 lipca 2018 o 14:53 
so many comments :KSmiley: love the mod
VS-lockon 24 lipca 2018 o 12:00 
this mod still work right ?
BelPontas 23 lipca 2018 o 22:28 
biological races with synthetic networked intelligence dont count as robotic for machine worlds and robot specific production bonuses
dont know if this is meant to happen or not
Belashyrra 23 lipca 2018 o 2:38 
Doesnt work with hive mind.
WWDragon 10 lipca 2018 o 12:58 
Would you be willing to upload your last version of NI for 1.9.x to the workshop?
I've confirmed that 2.x's hyperlanes only sucks far beyond any improvements, so I'll only be playing 1.9.x.