Stellaris

Stellaris

Networked Intelligence
608 Komentar
-V- 9 Feb 2023 @ 6:13pm 
This was an amazing mod. Unfortunately, most of the ideas of this ended up getting integrated into the game by the publisher over time. When this came out, was truly ground-breaking.
WEETREAT 29 Mei 2022 @ 1:49pm 
is ECHO dead?
Atom, He Who Seeks Nowhere 29 Mei 2022 @ 9:59am 
Truly unfortunate that this mod is dead, used it in almost every game.
WEETREAT 12 Mei 2022 @ 7:22pm 
same here
Zia 12 Mei 2022 @ 7:21pm 
Damn. I still miss the fuck out of this mod. Might downgrade just to use it again.
WEETREAT 13 Des 2020 @ 8:41am 
i miss all the great mods from 2.3 to 2.5 and this was an amazing mod :winter2019happyyul:
crgzero 13 Des 2020 @ 7:06am 
Miss this mod. Wish I knew enough about modding Stellaris to update it at least for my own use. Anyway, thanks for making it, I got a lot of enjoyment out of it.
Zia 26 Sep 2020 @ 9:10am 
Damn I miss this mod. Now with Origins and soon Necroids it's be an amazing fit again.
WWDragon 21 Jan 2020 @ 10:12am 
I came back to try stellaris again.

I really hope you'll fix the bugs for 2.5, if you have some free time.
Thanks either way.
pchayward 5 Des 2019 @ 5:53pm 
Hi Echo. Great to see this mod still is with us. My favourite mod by far. Just started a new game in 2.5.1 Seems to be working ok. Running with synthetic networked intelligence. I noticed the traditions are still aimed around food and pop growth and the cybernetic tradition was not there. Is that how it used to be or is it a bug. Thanks
commandermerik 27 Sep 2019 @ 1:09am 
I tried going with a synthetic NI and the pops consumed food and not energy as normal. The civic's description says they should only use energy, but I assumed that was changed for balance reasons and the text was left over from a previous version... until I saw that they get a massive food production penalty which means it more than likely isn't working properly.
ECHO  [pembuat] 18 Agu 2019 @ 12:34pm 
Seems to work with 2.3, so I updated the version. Again, please tell me if you find any bugs.
I also fixed the broken localization reported by Doot.
Bomb boy 17 Agu 2019 @ 11:45am 
Same
Black Jesus 17 Jul 2019 @ 7:14pm 
Any plans to update this for 2.3? I was just curious.
Doot 29 Mei 2019 @ 10:52am 
HI @Echo the government screen when you infest a planet does not show the image anymore
Doot 24 Mei 2019 @ 2:45am 
Hi ECHO, if you are the infested planet from this mod the naming looks a little broken http://prntscr.com/nsqsix
WWDragon 23 Mei 2019 @ 5:30am 
Wow! I'm totally surprised you are still updating this ECHO.

Thanks! :steamhappy:

This is one of the few mods that makes stellaris even worth playing anymore!
jtexasboyz 22 Mei 2019 @ 3:04pm 
Thank god thought I was going to have to try and update myself (giving full credit of coarse)
Doot 22 Mei 2019 @ 12:13pm 
Thanks :)
ECHO  [pembuat] 22 Mei 2019 @ 11:41am 
Updated to 2.2.7. Please tell me if you find any bugs or inconsistencies.
Doot 22 Mei 2019 @ 8:17am 
Real shame this is one of the best mods :/ anyone else know of another mod that does the same thing that is staying current?
WWDragon 23 Apr 2019 @ 9:35am 
The last update for this mod was at the end of last year.
There have been a lot of changes to the base game since then, so it'll need an update.

But if the author is not playing Stellaris anymore, I doubt that they'll update teh mod anymore.
Lore 28 Mar 2019 @ 10:53pm 
Is this mod the reason I can't build armies?

Under the armies tab, I can hit the recruit button and a window pops up on the right (presumably where the species would be listed to draft) but the window is empty.

Or am I missing something in the recent changes to the game?
pchayward 29 Jan 2019 @ 7:55pm 
I have loved this mod for a while now. I just tried to start a game with a Megacorp government and it seemed to supress the technology that is normally available. I was able to choose all your civics with Megacorp too.
Flagellum Dei 28 Des 2018 @ 10:47pm 
Does this work right with NSC?
aNyyMORE 27 Des 2018 @ 5:54pm 
Gestalt synth NI pop wont autobuild it seems
Fenix 26 Des 2018 @ 6:17pm 
Can I ask for some ZOFE compatibility? When i become an AE, I lose my civics and all the pops get the disconnected malus. An event to restore my previous NI would be appreciated, or something on those lines. I was cybernetic, but i'm getting biology
Ghost Fox 23 Des 2018 @ 1:21pm 
Only if you want the affected events to not be broken.
nicebagdad 23 Des 2018 @ 12:48pm 
Event bugfixes is not updated to 2.2 is it still necessary?
Fenix 23 Des 2018 @ 8:28am 
Fun mod, one of the first i ever installed in Stellaris! It seems now you can achieve networked status after game start, but what are the condition? I would prefer cybernetic, but i'm getting biology
Nadren 18 Des 2018 @ 2:29pm 
Not sure if its something on my end or not but as of 2.2 this mod seems to be incompatible with Planetary Diversity. Every time i tried using an empire that was a psionic networked intelligence with a Planetary Diversity homeworld the game crashed.
Zia 16 Des 2018 @ 1:57pm 
Oh! Neat! thanks!
ECHO  [pembuat] 16 Des 2018 @ 4:08am 
@Voidbot This is already possible. After researching the vanilla Terraform tech you should get a tech option "Ruthless Production". This will unlock a planetary Decision to convert the planet (not the normal terraforming system).
Zia 16 Des 2018 @ 1:47am 
Odd suggestion: Could you make it so Synthetic NI's can make AI worlds?
Zia 14 Des 2018 @ 12:49pm 
Bloody amazing. Thank you.
Velehk Sain 14 Des 2018 @ 12:27pm 
Thanks
ECHO  [pembuat] 14 Des 2018 @ 12:12pm 
Updated to version 2.2.1. If you encounter any bugs, please let me know.
Zia 10 Des 2018 @ 8:03pm 
Love this, and can't wait for a 2.2 version :)
DracoMcGee 21 Nov 2018 @ 9:47am 
any chance on a version without the combat computers XD?
Bomb boy 12 Nov 2018 @ 3:01pm 
upadte please
WWDragon 21 Okt 2018 @ 9:15pm 
Ah well. Thanks anyway. :steamhappy:
I came back to try out the far sectors dlc!

One last time into the breach... or two...
ECHO  [pembuat] 23 Agu 2018 @ 4:24am 
Updated to 2.1.2, sorry for the delay.

@Kuroi Sakura: That’s a vanilla problem with the module weights.

@BelPontas: Synthetic NI is meant to be played with a robotic species. Unfortunately I have found no non-intrusive way to restrict the Civic to only robotic species.

@WWDragon: I don’t have a version for 1.9, sorry.
Moon Sparks 11 Agu 2018 @ 11:01pm 
Update to 2.1.2 so we can use for mutiplayer plz
Gunni Bunni 5 Agu 2018 @ 9:18pm 
I can't select any of the computers for my ships; the mod keeps reverting them back to NI computers when I don't WANT NI computers. @_@
BelPontas 26 Jul 2018 @ 10:59am 
@war-angel, the mod definitely still works
WEETREAT 24 Jul 2018 @ 2:53pm 
so many comments :KSmiley: love the mod
VS-lockon 24 Jul 2018 @ 12:00pm 
this mod still work right ?
BelPontas 23 Jul 2018 @ 10:28pm 
biological races with synthetic networked intelligence dont count as robotic for machine worlds and robot specific production bonuses
dont know if this is meant to happen or not
Belashyrra 23 Jul 2018 @ 2:38am 
Doesnt work with hive mind.
WWDragon 10 Jul 2018 @ 12:58pm 
Would you be willing to upload your last version of NI for 1.9.x to the workshop?
I've confirmed that 2.x's hyperlanes only sucks far beyond any improvements, so I'll only be playing 1.9.x.