Stellaris
Networked Intelligence
댓글 608
-V- 2023년 2월 9일 오후 6시 13분 
This was an amazing mod. Unfortunately, most of the ideas of this ended up getting integrated into the game by the publisher over time. When this came out, was truly ground-breaking.
WEETREAT 2022년 5월 29일 오후 1시 49분 
is ECHO dead?
Atom, He Who Seeks Nowhere 2022년 5월 29일 오전 9시 59분 
Truly unfortunate that this mod is dead, used it in almost every game.
WEETREAT 2022년 5월 12일 오후 7시 22분 
same here
Zia 2022년 5월 12일 오후 7시 21분 
Damn. I still miss the fuck out of this mod. Might downgrade just to use it again.
WEETREAT 2020년 12월 13일 오전 8시 41분 
i miss all the great mods from 2.3 to 2.5 and this was an amazing mod :winter2019happyyul:
crgzero 2020년 12월 13일 오전 7시 06분 
Miss this mod. Wish I knew enough about modding Stellaris to update it at least for my own use. Anyway, thanks for making it, I got a lot of enjoyment out of it.
Zia 2020년 9월 26일 오전 9시 10분 
Damn I miss this mod. Now with Origins and soon Necroids it's be an amazing fit again.
WWDragon 2020년 1월 21일 오전 10시 12분 
I came back to try stellaris again.

I really hope you'll fix the bugs for 2.5, if you have some free time.
Thanks either way.
pchayward 2019년 12월 5일 오후 5시 53분 
Hi Echo. Great to see this mod still is with us. My favourite mod by far. Just started a new game in 2.5.1 Seems to be working ok. Running with synthetic networked intelligence. I noticed the traditions are still aimed around food and pop growth and the cybernetic tradition was not there. Is that how it used to be or is it a bug. Thanks
commandermerik 2019년 9월 27일 오전 1시 09분 
I tried going with a synthetic NI and the pops consumed food and not energy as normal. The civic's description says they should only use energy, but I assumed that was changed for balance reasons and the text was left over from a previous version... until I saw that they get a massive food production penalty which means it more than likely isn't working properly.
ECHO  [작성자] 2019년 8월 18일 오후 12시 34분 
Seems to work with 2.3, so I updated the version. Again, please tell me if you find any bugs.
I also fixed the broken localization reported by Doot.
Bomb boy 2019년 8월 17일 오전 11시 45분 
Same
Black Jesus 2019년 7월 17일 오후 7시 14분 
Any plans to update this for 2.3? I was just curious.
Doot 2019년 5월 29일 오전 10시 52분 
HI @Echo the government screen when you infest a planet does not show the image anymore
Doot 2019년 5월 24일 오전 2시 45분 
Hi ECHO, if you are the infested planet from this mod the naming looks a little broken http://prntscr.com/nsqsix
WWDragon 2019년 5월 23일 오전 5시 30분 
Wow! I'm totally surprised you are still updating this ECHO.

Thanks! :steamhappy:

This is one of the few mods that makes stellaris even worth playing anymore!
jtexasboyz 2019년 5월 22일 오후 3시 04분 
Thank god thought I was going to have to try and update myself (giving full credit of coarse)
Doot 2019년 5월 22일 오후 12시 13분 
Thanks :)
ECHO  [작성자] 2019년 5월 22일 오전 11시 41분 
Updated to 2.2.7. Please tell me if you find any bugs or inconsistencies.
Doot 2019년 5월 22일 오전 8시 17분 
Real shame this is one of the best mods :/ anyone else know of another mod that does the same thing that is staying current?
WWDragon 2019년 4월 23일 오전 9시 35분 
The last update for this mod was at the end of last year.
There have been a lot of changes to the base game since then, so it'll need an update.

But if the author is not playing Stellaris anymore, I doubt that they'll update teh mod anymore.
Lore 2019년 3월 28일 오후 10시 53분 
Is this mod the reason I can't build armies?

Under the armies tab, I can hit the recruit button and a window pops up on the right (presumably where the species would be listed to draft) but the window is empty.

Or am I missing something in the recent changes to the game?
pchayward 2019년 1월 29일 오후 7시 55분 
I have loved this mod for a while now. I just tried to start a game with a Megacorp government and it seemed to supress the technology that is normally available. I was able to choose all your civics with Megacorp too.
Flagellum Dei 2018년 12월 28일 오후 10시 47분 
Does this work right with NSC?
aNyyMORE 2018년 12월 27일 오후 5시 54분 
Gestalt synth NI pop wont autobuild it seems
Fenix 2018년 12월 26일 오후 6시 17분 
Can I ask for some ZOFE compatibility? When i become an AE, I lose my civics and all the pops get the disconnected malus. An event to restore my previous NI would be appreciated, or something on those lines. I was cybernetic, but i'm getting biology
Ghost Fox 2018년 12월 23일 오후 1시 21분 
Only if you want the affected events to not be broken.
nicebagdad 2018년 12월 23일 오후 12시 48분 
Event bugfixes is not updated to 2.2 is it still necessary?
Fenix 2018년 12월 23일 오전 8시 28분 
Fun mod, one of the first i ever installed in Stellaris! It seems now you can achieve networked status after game start, but what are the condition? I would prefer cybernetic, but i'm getting biology
Nadren 2018년 12월 18일 오후 2시 29분 
Not sure if its something on my end or not but as of 2.2 this mod seems to be incompatible with Planetary Diversity. Every time i tried using an empire that was a psionic networked intelligence with a Planetary Diversity homeworld the game crashed.
Zia 2018년 12월 16일 오후 1시 57분 
Oh! Neat! thanks!
ECHO  [작성자] 2018년 12월 16일 오전 4시 08분 
@Voidbot This is already possible. After researching the vanilla Terraform tech you should get a tech option "Ruthless Production". This will unlock a planetary Decision to convert the planet (not the normal terraforming system).
Zia 2018년 12월 16일 오전 1시 47분 
Odd suggestion: Could you make it so Synthetic NI's can make AI worlds?
Zia 2018년 12월 14일 오후 12시 49분 
Bloody amazing. Thank you.
Velehk Sain 2018년 12월 14일 오후 12시 27분 
Thanks
ECHO  [작성자] 2018년 12월 14일 오후 12시 12분 
Updated to version 2.2.1. If you encounter any bugs, please let me know.
Zia 2018년 12월 10일 오후 8시 03분 
Love this, and can't wait for a 2.2 version :)
DracoMcGee 2018년 11월 21일 오전 9시 47분 
any chance on a version without the combat computers XD?
Bomb boy 2018년 11월 12일 오후 3시 01분 
upadte please
WWDragon 2018년 10월 21일 오후 9시 15분 
Ah well. Thanks anyway. :steamhappy:
I came back to try out the far sectors dlc!

One last time into the breach... or two...
ECHO  [작성자] 2018년 8월 23일 오전 4시 24분 
Updated to 2.1.2, sorry for the delay.

@Kuroi Sakura: That’s a vanilla problem with the module weights.

@BelPontas: Synthetic NI is meant to be played with a robotic species. Unfortunately I have found no non-intrusive way to restrict the Civic to only robotic species.

@WWDragon: I don’t have a version for 1.9, sorry.
Moon Sparks 2018년 8월 11일 오후 11시 01분 
Update to 2.1.2 so we can use for mutiplayer plz
Gunni Bunni 2018년 8월 5일 오후 9시 18분 
I can't select any of the computers for my ships; the mod keeps reverting them back to NI computers when I don't WANT NI computers. @_@
BelPontas 2018년 7월 26일 오전 10시 59분 
@war-angel, the mod definitely still works
WEETREAT 2018년 7월 24일 오후 2시 53분 
so many comments :KSmiley: love the mod
VS-lockon 2018년 7월 24일 오후 12시 00분 
this mod still work right ?
BelPontas 2018년 7월 23일 오후 10시 28분 
biological races with synthetic networked intelligence dont count as robotic for machine worlds and robot specific production bonuses
dont know if this is meant to happen or not
Belashyrra 2018년 7월 23일 오전 2시 38분 
Doesnt work with hive mind.
WWDragon 2018년 7월 10일 오후 12시 58분 
Would you be willing to upload your last version of NI for 1.9.x to the workshop?
I've confirmed that 2.x's hyperlanes only sucks far beyond any improvements, so I'll only be playing 1.9.x.