XCOM 2
Mod Achievement System
78 Comments
Rated_R-BuLLeT 9 Apr, 2024 @ 4:42pm 
The "reset all" button doesn't work for me. Plz help
TheBepix 2 Jan, 2024 @ 3:27pm 
well i think this works well but somehow breaking my game making any objective unable to complete. i have +300 mods and after some testing without this mod my objectives are fine.
Иваныч 10 Oct, 2021 @ 3:55pm 
Русскоязычная локализация:
[MAS_TestAchievement MAS_X2AchievementTemplate]
strTitle=Обманутый.
strShortDesc=Грязный читер.
strLongDesc=Вы успешно разблокировали это достижение с помощью консольной команды. Ура!
strCategory=Достижения в тестах


[MAS_UIViewAchievements]
m_strTitle=ДОСТИЖЕНИЯ
m_strInventoryLabel=Все
m_strPoints=Очков

[MAS_UIInventory]
m_strConfirmButtonLabel=ПОДТВЕРДИТЬ
m_strInventoryLabel=ИНВЕНТАРЬ
m_strTotalLabel=ВСЕГО
MrBananaClipps 9 Oct, 2021 @ 10:53pm 
this does work with wotc i have been using it with 1000+ mods
LordDeTracy 20 Jul, 2021 @ 11:15am 
@robojumper can you please update this?
B0mak 25 Jan, 2021 @ 9:17am 
Looks like this mod doesn't work on Wotc, oh well
CarlosCostaCox 19 Aug, 2020 @ 5:29pm 
Would this work with Chimera Squad?
⚡Judge Zed⚡ 19 Feb, 2019 @ 8:26am 
Describing how I feel about this mod would be inappropriate, well done!
silverleaf1 8 Nov, 2018 @ 3:29am 
I had a situation where missions would not end when no enemies present as expected. I removed all mods and then added them one at a time to see when the same error would occur. When I added this mod the error happened again. Removing it using remove missing mods after a restart of the game and a save of the game file resulted in the mission ending normally once I clicked to end my turn. The error has not returned after removing this mod.
Erazil 29 Jan, 2018 @ 7:17pm 
@reallyhairydave strange i seem to work for me with WotC , i can see in game and unlock achievement work too ( quick test with Grimy loot wotc )
i dont know if have hiden trouble but not have crash
i just see a little trouble with Metal Over Flesh Redux because modder have desactived this feature in the mod but dont remove the txt file, we can see empty achievement list ^^
reallyhairydave 4 Sep, 2017 @ 1:16am 
This one crashed my game on startup with WotC, I am running other mods but I'm assuming the conflict was with the DLC
Blaze 2 Sep, 2017 @ 6:19pm 
Any word on if this one is compatible with WotC? I'm afraid to try to load it myself :(
joshivince 17 Apr, 2017 @ 2:30am 
TY!:steamhappy:
teh1archon 15 Apr, 2017 @ 6:37am 
Thank you :)
robojumper  [author] 15 Apr, 2017 @ 6:20am 
@teh1archon
There is a file XComMAS_NullConfig.ini in the user config folder where everything is stored.
Since you have a backup, you should be able to merge those files. Just copy everything from the backup except the first line (with the square brackets) to the end of the current version in Documents/My Games/XCOM 2/Config/XComMAS_NullConfig.ini
teh1archon 15 Apr, 2017 @ 6:12am 
I have manually deleted all the config files and as a result it reset my achievments progression. I backed up all the files but played since. Is there a way to mend to the last state or to manually tick on the ones I did accomplished?
Deep Friar 19 Jan, 2017 @ 3:36pm 
Oh my God. Never mind. There's my answer on the front page
Deep Friar 19 Jan, 2017 @ 3:35pm 
So are Achievements for LW2 eventually going to be a thing?
Nasarog 19 Jan, 2017 @ 3:00pm 
@RJ - THank you. I really appreciate that.
robojumper  [author] 19 Jan, 2017 @ 2:59pm 
Please use the Compatibility Sheet [drive.google.com] first.
Nasarog 19 Jan, 2017 @ 2:49pm 
Will this work with the new Long War 2 mod?
robojumper  [author] 12 Dec, 2016 @ 11:28am 
Heads up - I accidentally broke popups in running campaigns. Using the console command ModAchievementsReregister should fix it for that campaign. New campaigns will work fully.
Zyxpsilon 11 Dec, 2016 @ 11:56am 
RJ.. you lazy? I don't believe it for a minute!
(PS--So far so good.. ..)
robojumper  [author] 11 Dec, 2016 @ 11:54am 
@Celestus of Borg
It's easier and I'm lazy.
BTernaryTau 11 Dec, 2016 @ 11:46am 
@robojumper
Is there a point in passively hiding it then?
robojumper  [author] 11 Dec, 2016 @ 11:38am 
@Celestus of Borg
I know, but there's no point in actively hiding it.
BTernaryTau 11 Dec, 2016 @ 11:36am 
That looks interesting... very interesting.

@robojumper
Not that secret.
Zyxpsilon 11 Dec, 2016 @ 11:08am 
I won't reveal *IT*.. either! :D
Dragon32 11 Dec, 2016 @ 10:54am 
@robojumper
Oooo. Consternation.Trepidation. Anticipation
robojumper  [author] 11 Dec, 2016 @ 9:47am 
@Dragon32
Secret
Dragon32 11 Dec, 2016 @ 9:42am 
Oooo. Do tell, what's in the new update?
robojumper  [author] 3 Dec, 2016 @ 9:40am 
Should be fixed now
robojumper  [author] 3 Dec, 2016 @ 6:33am 
@Phnx
I probably broke it in the latest update. A workaround is to press spacebar while the mouse is over the List Item.
Phnx 3 Dec, 2016 @ 6:13am 
Does anyone else have the issue that clicking the achievements button does nothing? :(
Nitewolf 2 Dec, 2016 @ 1:53am 
Can you please add Wiimote and Kinect support? Kappa.
robojumper  [author] 1 Dec, 2016 @ 2:49pm 
Alright folks, full controller support is in now!
MantLemon 29 Nov, 2016 @ 4:40am 
Ok, so I checked those encoding options of a .txt in notepad. There are four options available: ANSI, Unicode, Unicode big endian, UTF-8.

I suppose I should save the localization files in the future as Unicode? This seems to be your UCS-2 Little Endian, because I think localization files for vanilla game also use it.
robojumper  [author] 29 Nov, 2016 @ 1:28am 
It's probably just that our western systems don't encode it in the right way, while it works on your PC.
robojumper  [author] 29 Nov, 2016 @ 1:26am 
@MantLemon
I think I fixed it now. UTF-8 does NOT work, mod authors have to encode files in UCS-2 Little Endian. This is not something you have to do when you're sharing via Pastebin, but something mod authors have to do. I already notified DerBK and RealityMachina of that fact.
Zyxpsilon 29 Nov, 2016 @ 12:10am 
A Notepad article can explain UTF/vs/ANSI/vs/UCS2-BE+LE much better than i could; http://docs.notepad-plus-plus.org/index.php/Convert_Or_Encode%3F

BUT ... let's just say that depending on the Character sets required (including Chinese or Hindi or even various European Cyrillics) most UTF-8 endodings can correctly feed XCom2 string definitions. There are a few rare cases where UCS-2 Little Endian might be necessary.. not for translation tasks but rather to achieve certain code functions like tricky HTML "loops" (My LAByrinth mod for example needs to hook via certain tagging principles) or direct binary snatch of extremely rare or special Typesets ("WingDing" stuff, etc).
MantLemon 28 Nov, 2016 @ 11:56pm 
Sorry if my dumbness on this aspect disturbs you... But does this mean if before handling the localization file to the modder, I save the file as a .txt with UTF-8, and rename the extension to .chn, the problem as faced by ABA 2 will be solved?
robojumper  [author] 28 Nov, 2016 @ 11:46pm 
@MantLemon
Whoops, will rename the file.
And yeah, ModBuddy saves the file as ASCII, which fucks up the Chinese characters. I had to use an external text editor and save as UTF-8.
MantLemon 28 Nov, 2016 @ 11:11pm 
If you could share any knowledge on this, it would be mcuh appreciated.
I'm beginning to worry if all the mods I'm going to translate will have the same problem as ABA 2......
MantLemon 28 Nov, 2016 @ 11:10pm 
Hi, robojumper! Just got your update and the Chinese characters display as intended, but I suppose the file names should be ModAchievementSystem instead of XComGame for both mods? Because I tested the mod with a brand new save and the text is still English...

As to the encoding thing...
Generally I just open a ini file with notepad and translate the text, after which I rename the extension name to chn . This seems to work for most mods I've translated, including these tow mods of yours.

But as to ABA 2 (Chinese transaltion also by me), when I got the update a few days ago, all Chinese characters in the mod folder which should be there are displaced by "???". This isn't the case of my own original localization files. So I'm wondering whether it was the modbuddy that secretly changed those characters, or I've missed some essential step in the localizing process.
robojumper  [author] 28 Nov, 2016 @ 1:17pm 
@MantLemon
Hey MantLemon! Thanks for the translation, I included it in this mod. I hope I got the encoding right though (utf-8?).
MantLemon 22 Nov, 2016 @ 5:19am 
Hi,robojumper! Although this mod contains only a few words, if you don't mind adding Chinese (simplified) localization support, here is the file [pastebin.com].

Please notice that the extension of the localization file SHOULD BE chn. NOT cht.

Thanks in advance! :happymeat:
Zyxpsilon 14 Nov, 2016 @ 2:36pm 
Geee.. speaking of more; GOTW? Any progress, RoboJumper??
robojumper  [author] 14 Nov, 2016 @ 2:20pm 
Update: Collapse / Expand categories by clicking on the headers. Also various visual fixes.
DON 30 Oct, 2016 @ 4:29am 
More Achievements please :)
hygorct 17 Aug, 2016 @ 9:08pm 
Having some trouble....
When i press "esc" the achiviment menu on top of the screen just dosen't apper.
But during the game, some achiviments pop up when i do the right action.
Anyone can help-me?
Thx.