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Raportează o problemă de traducere
[MAS_TestAchievement MAS_X2AchievementTemplate]
strTitle=Обманутый.
strShortDesc=Грязный читер.
strLongDesc=Вы успешно разблокировали это достижение с помощью консольной команды. Ура!
strCategory=Достижения в тестах
[MAS_UIViewAchievements]
m_strTitle=ДОСТИЖЕНИЯ
m_strInventoryLabel=Все
m_strPoints=Очков
[MAS_UIInventory]
m_strConfirmButtonLabel=ПОДТВЕРДИТЬ
m_strInventoryLabel=ИНВЕНТАРЬ
m_strTotalLabel=ВСЕГО
i dont know if have hiden trouble but not have crash
i just see a little trouble with Metal Over Flesh Redux because modder have desactived this feature in the mod but dont remove the txt file, we can see empty achievement list ^^
There is a file XComMAS_NullConfig.ini in the user config folder where everything is stored.
Since you have a backup, you should be able to merge those files. Just copy everything from the backup except the first line (with the square brackets) to the end of the current version in Documents/My Games/XCOM 2/Config/XComMAS_NullConfig.ini
(PS--So far so good.. ..)
It's easier and I'm lazy.
Is there a point in passively hiding it then?
I know, but there's no point in actively hiding it.
@robojumper
Not that secret.
Oooo. Consternation.Trepidation. Anticipation
Secret
I probably broke it in the latest update. A workaround is to press spacebar while the mouse is over the List Item.
I suppose I should save the localization files in the future as Unicode? This seems to be your UCS-2 Little Endian, because I think localization files for vanilla game also use it.
I think I fixed it now. UTF-8 does NOT work, mod authors have to encode files in UCS-2 Little Endian. This is not something you have to do when you're sharing via Pastebin, but something mod authors have to do. I already notified DerBK and RealityMachina of that fact.
BUT ... let's just say that depending on the Character sets required (including Chinese or Hindi or even various European Cyrillics) most UTF-8 endodings can correctly feed XCom2 string definitions. There are a few rare cases where UCS-2 Little Endian might be necessary.. not for translation tasks but rather to achieve certain code functions like tricky HTML "loops" (My LAByrinth mod for example needs to hook via certain tagging principles) or direct binary snatch of extremely rare or special Typesets ("WingDing" stuff, etc).
Whoops, will rename the file.
And yeah, ModBuddy saves the file as ASCII, which fucks up the Chinese characters. I had to use an external text editor and save as UTF-8.
I'm beginning to worry if all the mods I'm going to translate will have the same problem as ABA 2......
As to the encoding thing...
Generally I just open a ini file with notepad and translate the text, after which I rename the extension name to chn . This seems to work for most mods I've translated, including these tow mods of yours.
But as to ABA 2 (Chinese transaltion also by me), when I got the update a few days ago, all Chinese characters in the mod folder which should be there are displaced by "???". This isn't the case of my own original localization files. So I'm wondering whether it was the modbuddy that secretly changed those characters, or I've missed some essential step in the localizing process.
Hey MantLemon! Thanks for the translation, I included it in this mod. I hope I got the encoding right though (utf-8?).
Please notice that the extension of the localization file SHOULD BE chn. NOT cht.
Thanks in advance!
When i press "esc" the achiviment menu on top of the screen just dosen't apper.
But during the game, some achiviments pop up when i do the right action.
Anyone can help-me?
Thx.